Palatinus' OverPower Forum

Rules => Special Cards => Special Codes => Topic started by: thetrooper27 on May 25, 2013, 12:33:52 AM

Title: AE specials
Post by: thetrooper27 on May 25, 2013, 12:33:52 AM
I was reading in another thread and hotobu commented that Chod for Starjammers was good if Spawn was in the deck.  I'm assuming he means because you can combine it with an 8 Energy power card.

Can you combine AE's with power cards that aren't usable by the character playing the AE?
Title: Re: AE specials
Post by: steve2275 on May 25, 2013, 12:43:29 AM
doubt it
spawn would only be able use the AE if its from an activator
or
FIGHTING SPIRIT LIVES!
        All Special cards in your hand may be played by any Hero, for remainder
            of battle.
event
Title: Re: AE specials
Post by: thetrooper27 on May 25, 2013, 12:59:25 AM
Check the custom cards - # of specials per hero thread for the context... bout halfway down the page
Title: Re: AE specials
Post by: Palatinus on May 25, 2013, 02:00:05 AM
The Ch'od AE is special because the card states "Teammate may combine with 1 Energy card for a single attack."
Title: Re: AE specials
Post by: steve2275 on May 25, 2013, 02:28:36 AM
i never noticed that till now
gives lil more ooompf to outer space team
Title: Re: AE specials
Post by: thetrooper27 on May 25, 2013, 10:22:14 AM
Fry me in lard... it DOES say teammate!  Thats sweet.

I was pretty sure you couldn't combine unusable power cards with AE's.
Title: Re: AE specials
Post by: gameplan.exe on May 25, 2013, 01:08:37 PM
Quote from: thetrooper27 on May 25, 2013, 10:22:14 AM
Fry me in lard... it DOES say teammate!  Thats sweet.

I was pretty sure you couldn't combine unusable power cards with AE's.

double-correct!

The biggest trouble with that AE is that it belongs to Starjammers, who have a full boatload of good Specials already and are usually a target because of it. I mean, I don't generally use more than 7, or so, Specials for someone. This is how they usually look for me:

11A
8A
8A
8A
HQ
[hold/discard]
AD
Title: Re: AE specials
Post by: steve2275 on May 26, 2013, 02:21:08 AM
one of their 8a is really 8I
they only have two 8
Title: Re: AE specials
Post by: gameplan.exe on May 27, 2013, 10:40:50 PM
Quote from: steve2275 on May 26, 2013, 02:21:08 AM
one of their 8a is really 8I
they only have two 8

um, what? did you mean their 2/8 (KB)? because I wouldn't ever use that, myself. It goes directly to permanent record (as opposed to, say, Gambit's EJ, which I use a lot). I did, in fact, mean that I'd use 3 of their HN Special.

Also, it's worth noting, that in the Marvels they also got a sa-weet Special that I use all of the time (since so many people use Any's now).
Title: Re: AE specials
Post by: steve2275 on May 28, 2013, 02:34:37 AM
the KB does stil count for 8 venture  :P
and  touche'

*smacks head in stupity*
Title: Re: AE specials
Post by: gameplan.exe on May 28, 2013, 01:37:54 PM
Quote from: steve2275 on May 28, 2013, 02:34:37 AM
the KB does stil count for 8 venture  :P
and  touche'

If the KB counted for Venture, there would be a lot more of them used across the board (whether the 2/8 or the 7/3 version).

Quote* MAJESTRIX LILANDRA (KB) <XM> {C}
        Acts as a level 2 Intellect attack. If successful, acts as a level 8
            Intellect Hit. Hit goes on Target Character's Permanent Record.
            Does not count for Venture Total.
Title: Re: AE specials
Post by: thetrooper27 on May 31, 2013, 12:47:04 PM
I can't imagine why they made the ones that don't count to venture.  That's just silly.
Title: Re: AE specials
Post by: chuu on May 31, 2013, 04:56:47 PM
Some people. Like myself don't play to win by venture. Strategic retreats :) but I'd never put that card in for star jammers.  They have way too many better cards.
Title: Re: AE specials
Post by: steve2275 on June 01, 2013, 01:36:32 AM
well that and two tw attacks=c ko
Title: Re: AE specials
Post by: gameplan.exe on June 01, 2013, 04:16:21 AM
Quote from: steve2275 on June 01, 2013, 01:36:32 AM
well that and two tw attacks=c ko

well, it's true. I mean, if your opponent doesn't have the means to block a 2, then yes, it gets you > 1/3 closer to a KO. but so does their HN, which is a lot harder to block...
Title: Re: AE specials
Post by: steve2275 on June 02, 2013, 02:23:40 AM
ill say this as my last post in here
no one would expect it  ;)
EJ+EJ+KB=KO
EJ+KB+KB+KO
EJ+HN+KB=KO
CZ+HN(11)+JB=KO in outer space
it could be distracting to your opponent
Title: Re: AE specials
Post by: gameplan.exe on June 02, 2013, 05:26:51 PM
Quote from: steve2275 on June 02, 2013, 02:23:40 AM
ill say this as my last post in here
no one would expect it  ;)
EJ+EJ+KB=KO
EJ+KB+KB+KO
EJ+HN+KB=KO
CZ+HN(11)+JB=KO in outer space
it could be distracting to your opponent

I don't think I understand your last post...
CZ = 4
HN = 11 (well, that one)
JB = removing hits and switching places with reserve...
Outer Space =
     BROOD, SILVER SURFER, SUPER SKRULL, ADAM WARLOCK, SHI'AR, STARJAMMERS
       ~ Outer Space team may not Place any Universe cards. ~
???
Title: Re: AE specials
Post by: steve2275 on June 03, 2013, 01:16:25 AM
arg
well you know the j and k are next to each other  ;)
CZ+HN(11)+KB=KO in outer space
4+11+8=23=KO
if they all hit
Title: Re: AE specials
Post by: gameplan.exe on June 03, 2013, 10:43:42 AM
well, there's no doubt that an 8 on a permanent record is getting a character a lot closer to KO, regardless of how the 8 got there; however, it's also true that if the 8 counts for Venture, it just got a LOT better. in both the EJ and the KB, the opponent only has to block a 2. most people wouldn't bother using a lv.2 Special attack, unless I had a better after-effect than a 2 for damage/Venture. the better the after-effect, the more appealing the card...

so, it would go something like this:
EJ > KB > lv2 attack special

as a side note, this reminds me of the Cyclops card:
X-MEN STRATEGY (EN)
Acts as a level 4 Intellect attack. If attack succeeds, add +2 to damage.

the icons an wording are slightly different, but it basically makes this card somewhere between and EJ and a KB, as a 4/6. the 4 would still count for Venture, but it's a 6 toward KO... but I don't know anyone who uses this, because Cyke can go something like this for attack Specials:
9E (FT)
9E (FT)
7F (AR)
7F (AR)
6E (BO) (opd)
Title: Re: AE specials
Post by: thetrooper27 on June 06, 2013, 12:07:01 PM
I played 3 of the 9's in my deck in Buffalo!  My count was 99976 for Cyclops. 

"BEHOLD!  OPTIC BLAST!"
Title: Re: AE specials
Post by: DiceK on August 11, 2013, 10:18:33 AM
Question about AE Coded Specials:

Wording on the card:  Acts as a Level 4 "X" attack, may combine with 1 "Y" card for a single attack.

If X=Energy and Y=Fighting, do you have an Energy and Fighting attack, or do you have an Energy or Fighting attack?  Simply for the purposes of the type of attack.

The reason I ask, say I use this as an attack against an opponent that has an avoid one energy attack, but I declare that it is a fighting attack, does my attack hit?

This same question could apply to the Level 9 attacks with 2 icons, and the Multi 8 Attacks.  Do you need to declare on these cards or is it considered either or by the opponent?
Title: Re: AE specials
Post by: Jack on August 11, 2013, 09:02:50 PM
It would be both types of attacks, Energy and Fighting.
Title: Re: AE specials
Post by: BasiliskFang on August 11, 2013, 11:04:29 PM
if they combine for a single attack then you can block with a specific ad. once they land they are separate hits.
Title: Re: AE specials
Post by: gameplan.exe on August 11, 2013, 11:54:36 PM
Quote from: DiceK on August 11, 2013, 10:18:33 AM
Question about AE Coded Specials:

Wording on the card:  Acts as a Level 4 "X" attack, may combine with 1 "Y" card for a single attack.

If X=Energy and Y=Fighting, do you have an Energy and Fighting attack, or do you have an Energy or Fighting attack?  Simply for the purposes of the type of attack.

The reason I ask, say I use this as an attack against an opponent that has an avoid one energy attack, but I declare that it is a fighting attack, does my attack hit?

This same question could apply to the Level 9 attacks with 2 icons, and the Multi 8 Attacks.  Do you need to declare on these cards or is it considered either or by the opponent?

These all say, "or" in them, so it allows you to declare them as one or another type. So, Sabretooth's AD is for Fighting, you could call Prof's Mindwipe as Int, to prevent his avoids from working. If you fail to declare it beforehand, then your opponent may "declare" it for you, to his benefit of course. The same thing applies to Multipower Power cards (except when they are follow-ups to Teamworks, and must be one type or another to be legal, then the Teamwork is declaring the type).

As BBH would say, "Clear as mud?"  ;D
Title: Re: AE specials
Post by: steve2275 on August 12, 2013, 02:26:43 AM
of course its best when you know your opponent cant defend
even if it means they lose a character
because players care more about venture then characters