I was reading in another thread and hotobu commented that Chod for Starjammers was good if Spawn was in the deck. I'm assuming he means because you can combine it with an 8 Energy power card.
Can you combine AE's with power cards that aren't usable by the character playing the AE?
doubt it
spawn would only be able use the AE if its from an activator
or
FIGHTING SPIRIT LIVES!
All Special cards in your hand may be played by any Hero, for remainder
of battle.
event
Check the custom cards - # of specials per hero thread for the context... bout halfway down the page
The Ch'od AE is special because the card states "Teammate may combine with 1 Energy card for a single attack."
i never noticed that till now
gives lil more ooompf to outer space team
Fry me in lard... it DOES say teammate! Thats sweet.
I was pretty sure you couldn't combine unusable power cards with AE's.
Quote from: thetrooper27 on May 25, 2013, 10:22:14 AM
Fry me in lard... it DOES say teammate! Thats sweet.
I was pretty sure you couldn't combine unusable power cards with AE's.
double-correct!
The biggest trouble with that AE is that it belongs to Starjammers, who have a full boatload of good Specials already and are usually a target because of it. I mean, I don't generally use more than 7, or so, Specials for someone. This is how they usually look for me:
11A
8A
8A
8A
HQ
[hold/discard]
AD
one of their 8a is really 8I
they only have two 8
Quote from: steve2275 on May 26, 2013, 02:21:08 AM
one of their 8a is really 8I
they only have two 8
um, what? did you mean their 2/8 (KB)? because I wouldn't ever use that, myself. It goes directly to permanent record (as opposed to, say, Gambit's EJ, which I use a lot). I did, in fact, mean that I'd use 3 of their HN Special.
Also, it's worth noting, that in the Marvels they also got a sa-weet Special that I use all of the time (since so many people use Any's now).
the KB does stil count for 8 venture :P
and touche'
*smacks head in stupity*
Quote from: steve2275 on May 28, 2013, 02:34:37 AM
the KB does stil count for 8 venture :P
and touche'
If the KB counted for Venture, there would be a lot more of them used across the board (whether the 2/8 or the 7/3 version).
Quote* MAJESTRIX LILANDRA (KB) <XM> {C}
Acts as a level 2 Intellect attack. If successful, acts as a level 8
Intellect Hit. Hit goes on Target Character's Permanent Record.
Does not count for Venture Total.
I can't imagine why they made the ones that don't count to venture. That's just silly.
Some people. Like myself don't play to win by venture. Strategic retreats :) but I'd never put that card in for star jammers. They have way too many better cards.
well that and two tw attacks=c ko
Quote from: steve2275 on June 01, 2013, 01:36:32 AM
well that and two tw attacks=c ko
well, it's true. I mean, if your opponent doesn't have the means to block a 2, then yes, it gets you > 1/3 closer to a KO. but so does their HN, which is a lot harder to block...
ill say this as my last post in here
no one would expect it ;)
EJ+EJ+KB=KO
EJ+KB+KB+KO
EJ+HN+KB=KO
CZ+HN(11)+JB=KO in outer space
it could be distracting to your opponent
Quote from: steve2275 on June 02, 2013, 02:23:40 AM
ill say this as my last post in here
no one would expect it ;)
EJ+EJ+KB=KO
EJ+KB+KB+KO
EJ+HN+KB=KO
CZ+HN(11)+JB=KO in outer space
it could be distracting to your opponent
I don't think I understand your last post...
CZ = 4
HN = 11 (well, that one)
JB = removing hits and switching places with reserve...
Outer Space =
BROOD, SILVER SURFER, SUPER SKRULL, ADAM WARLOCK, SHI'AR, STARJAMMERS
~ Outer Space team may not Place any Universe cards. ~
???
arg
well you know the j and k are next to each other ;)
CZ+HN(11)+KB=KO in outer space
4+11+8=23=KO
if they all hit
well, there's no doubt that an 8 on a permanent record is getting a character a lot closer to KO, regardless of how the 8 got there; however, it's also true that if the 8 counts for Venture, it just got a LOT better. in both the EJ and the KB, the opponent only has to block a 2. most people wouldn't bother using a lv.2 Special attack, unless I had a better after-effect than a 2 for damage/Venture. the better the after-effect, the more appealing the card...
so, it would go something like this:
EJ > KB > lv2 attack special
as a side note, this reminds me of the Cyclops card:
X-MEN STRATEGY (EN)
Acts as a level 4 Intellect attack. If attack succeeds, add +2 to damage.
the icons an wording are slightly different, but it basically makes this card somewhere between and EJ and a KB, as a 4/6. the 4 would still count for Venture, but it's a 6 toward KO... but I don't know anyone who uses this, because Cyke can go something like this for attack Specials:
9E (FT)
9E (FT)
7F (AR)
7F (AR)
6E (BO) (opd)
I played 3 of the 9's in my deck in Buffalo! My count was 99976 for Cyclops.
"BEHOLD! OPTIC BLAST!"
Question about AE Coded Specials:
Wording on the card: Acts as a Level 4 "X" attack, may combine with 1 "Y" card for a single attack.
If X=Energy and Y=Fighting, do you have an Energy and Fighting attack, or do you have an Energy or Fighting attack? Simply for the purposes of the type of attack.
The reason I ask, say I use this as an attack against an opponent that has an avoid one energy attack, but I declare that it is a fighting attack, does my attack hit?
This same question could apply to the Level 9 attacks with 2 icons, and the Multi 8 Attacks. Do you need to declare on these cards or is it considered either or by the opponent?
It would be both types of attacks, Energy and Fighting.
if they combine for a single attack then you can block with a specific ad. once they land they are separate hits.
Quote from: DiceK on August 11, 2013, 10:18:33 AM
Question about AE Coded Specials:
Wording on the card: Acts as a Level 4 "X" attack, may combine with 1 "Y" card for a single attack.
If X=Energy and Y=Fighting, do you have an Energy and Fighting attack, or do you have an Energy or Fighting attack? Simply for the purposes of the type of attack.
The reason I ask, say I use this as an attack against an opponent that has an avoid one energy attack, but I declare that it is a fighting attack, does my attack hit?
This same question could apply to the Level 9 attacks with 2 icons, and the Multi 8 Attacks. Do you need to declare on these cards or is it considered either or by the opponent?
These all say, "or" in them, so it allows you to declare them as one or another type. So, Sabretooth's AD is for Fighting, you could call Prof's Mindwipe as Int, to prevent his avoids from working. If you fail to declare it beforehand, then your opponent may "declare" it for you, to his benefit of course. The same thing applies to Multipower Power cards (except when they are follow-ups to Teamworks, and must be one type or another to be legal, then the Teamwork is declaring the type).
As BBH would say, "Clear as mud?" ;D
of course its best when you know your opponent cant defend
even if it means they lose a character
because players care more about venture then characters