So the Meta-Ruling states: "Attacks that are shifted must be defended by utilizing the character's power grids. Power cards, Universe cards, and Tactic cards can all be used by the team to defend the shifted attack. Special cards (including those played via activator) cannot be used."
Now, I understand that this rule is to prevent you from using personal avoids to defend teammates, but I have two additional questions:
1. can you shift to the reserve?
2. if you do shift, do you have to defend, or can you just shift an attack and let it stick?
Thanks guys.
1. No
2. You have to defend it, if you shift it.
You can shift to the reserve.
No you can't. The same errata that altered the text to state that you MUST defend (then later to MUST defend with a powercard, or powercard based defense), also stated that shifting only applied to the front line. (Except if the reserve was attacked directly, in which case you COULD shift to the front line to defend)
*sigh* Too many errata.
-BBH
Thanks. Whenever our group of players has a disagreement on a given interpretation of a play, we generally do the following:
- consult the metarules
- post it here
this one presented enough heated debate that i decided (rather than take sides) to post it here under the assumption that we would all defer to the wisdom of the collective.
and onslaught, i though i'd let you know that my brother wanted to shift to reserve too!
Just to be clear, I'm not the same brother that wanted to shift! lol we have another brother that plays with us (and 3 others besides we 3 :) )
So, I need to clarify the first part of this Inherent Ability...
When I read the rules and card, it seems like they're trying to say that any power type that's 4 or less, gets a +1 to defense for Power cards of that same type.
But then it also looks like, Mr.F has 2 power types that are less than 4, so his Power cards would be +2 for defense. While H'Torch has 3 power types that are 4 or less, so his Power cards would be +3 for defense.
So, if I use a 4F Power card from H'Torch, is that a 5 for defense? or is it a 7?
If I use a 4F from Mr.F, is it a 6 for defense? or still just a 4?
Multiple 4 or less stats don't allow the bonus to stack. It's just saying that for any power type that a character has a four or less they get +1 to that specific power-card-type when used for defense.
You're confusing the definition of each and every. Each counts items as individuals, every counts items as a set.
Okay, that's what I've always thought. I was just reading too much into it, as I'm prone to do sometimes :-\
So, in the examples I gave, a 4F from H'Torch is a 5 for defense. A 4F from Mr.F is just a 4 for defense. Got it. :)
Quote from: ncannelora on March 23, 2011, 05:55:27 PM
Okay, that's what I've always thought. I was just reading too much into it, as I'm prone to do sometimes :-\
So, in the examples I gave, a 4F from H'Torch is a 5 for defense. A 4F from Mr.F is just a 4 for defense. Got it. :)
mr.f has 5f ;)
(http://www.overpower.ca/cards/characters/192.jpg)
and for some reason i have none of that card
a perhaps game winning hand
on the subject of ff plaza
if reed is attacked and he shifts to a teammate can he still?(http://overpower.ca/cards/specials/883.png)
Quote from: steve2275 on April 05, 2012, 02:41:03 AM
a perhaps game winning hand
on the subject of ff plaza
if reed is attacked and he shifts to a teammate can he still?(http://overpower.ca/cards/specials/883.png)
not quite. there was errata added to the FFPlaza that states a shifted attack
must be defended by a Power Card. So, you can't shift and let the hit stick. You can't shift and use a teammate avoid.
Think of it more like the team has a shared Power Grid, for the purposes of defending. It's still quite nice, especially considering that's only HALF of the Inherent for that Homebase!!
I'm thinking with all of the FFPlaza talks going on that I should finally get around to checking this out for a build for myself!
Quote from: Jesse on April 05, 2012, 01:34:47 PM
I'm thinking with all of the FFPlaza talks going on that I should finally get around to checking this out for a build for myself!
Haha! You and me both. After seeing more FFPlaza in play, I must admit it makes for a cool and fun deck. Will definitely build one and surprise my friends with it. ;)
Quote from: Nate Grey on April 07, 2012, 01:58:03 AM
Quote from: Jesse on April 05, 2012, 01:34:47 PM
I'm thinking with all of the FFPlaza talks going on that I should finally get around to checking this out for a build for myself!
Haha! You and me both. After seeing more FFPlaza in play, I must admit it makes for a cool and fun deck. Will definitely build one and surprise my friends with it. ;)
lets see it in opo
never understood why if say reed is attacked i cant shift to thing and use rock skin to defend or to torch or susie (AG)
Quote from: steve2275 on February 09, 2013, 02:56:30 AM
never understood why if say reed is attacked i cant shift to thing and use rock skin to defend or to torch or susie (AG)
I think it becomes pretty broken, especially with I.Woman having 2 different avoids.
Quote from: ncannelora on February 09, 2013, 11:22:39 PM
Quote from: steve2275 on February 09, 2013, 02:56:30 AM
never understood why if say reed is attacked i cant shift to thing and use rock skin to defend or to torch or susie (AG)
I think it becomes pretty broken, especially with I.Woman having 2 different avoids.
I was looking into this rule myself:
Quote
Attacks that are shifted must be defended by utilizing the character's power grids. Power cards, Universe cards, and Tactic cards can all be used by the team to defend the shifted attack. Special cards (including those played via activator) cannot be used.
Can somebody confirm that this was an added rule specific to this homebase, and does not apply to all shifted attacks?
oh man, i think i've been letting people shift and use specials...lame..
Right after monumental came out there was a tournament at Origins gaming convention in Ohio.
This is back when the game was actually supported and the first prize was $1,000 and a cool glass trophy like the one that was awarded at nationals.
I built a four freedoms plaza deck that was all defense plus a few add to venture cards to go with the invisible woman +2 inherent.
After I passed all day long and won the tournament undefeated, they knew they had made a big mistake and made restrictions to prevent this from happening again.
The only other four freedoms deck in the tournament was who I played in the final. His deck was just using the inherent as they had hoped, but clearly was still far 2 good.
So yes, the shifting and blocking rules only apply to this homebase.
On a related note, if mr fixit throws a 6S PC @ inv. woman and is shifted to thing the 6 becomes a 7 due to inherit, correct?
i don't think so, once an attack is shifted from a team mate it's "supposed" to now be coming from the team mate. So their inherent would kick in.
?? i was referring to fix its plus one IA. it would be a 6 against sue but because o f thing"s 8 it gets a boost... or maybe not?
Quote from: AO user on May 01, 2014, 10:53:19 PM
?? i was referring to fix its plus one IA. it would be a 6 against sue but because o f thing"s 8 it gets a boost... or maybe not?
Chuu's referring to the 'shift rule' which states that when an attack is shifted, it's now considered to be coming from the original target. So, if you shift an attack from Invisible Woman to Namor, it's now Invisible Woman attacking Namor.
It's a stupid rule. I have been looking for the text to confirm it, but I can't seem to locate it - but I do remember it pretty clearly.
Oh yeah, I remember that rule... that brought up that interesting discussion with lethal tester. ..So I should attack strength guy direct to get +1. Thanks guys!...but if the Plaza IA allows shift from namor to sue she can't defend since he is shifting a 7 correct?