ok this is an approach of supreme madness. i want to abuse the potentiality of this setup.
main engine of the deck involves Zealot or Spider-Girls special to make 8's of Fighting immune to duplicates. Zealot has her own 8 stat and can play her card by herself. good backup though if they try to takeout my combo mechanics. my event "FIGHTING SPIRIT LIVES!" also allows easier synergy...
(http://overpower.ca/cards/specials/1549.png)(http://overpower.ca/cards/specials/1282.png)
(http://overpower.ca/cards/specials/1175.png)(http://overpower.ca/cards/specials/1514.png)
will just need to tweak card count slightly.. make sure i have the right amount of 8's in my deck
Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~
Team:
Zealot 3-8-4-5 (20)
Serpent Society 3-6-6-3 (18)
Spider-Girl 4-6-5-3 (18)
Wonder Woman 1-8-6-5 (20)
Mission: Assault on Onslaught
Battlesite: The Daily Bugle
Battlesite Specials: 10
Scarlet Spider - Arachnid Gizmos (BQ) [OPD]
Scarlet Spider - Scarlet Savior (AD)
Spider-man - With Great Power... (OP)
Venom - Eddie Brock : Reporter (EM)
Venom - Healing Bond (ET)
Scorpion - Scorpion Sting (AR)
Scorpion - Acid Spray (JH)
Green Goblin - Flying Platform (AG)
Green Goblin - Gauntlet Blasters (ID)
Black Cat - Bad Luck (AI)
Aspect Cards: 1
Any-Homebase - A-Next [OPD]
Specials: 19
Zealot - Kherubim (OPD)
Zealot - Warrior Soul (OPD)
Zealot - Sister's Support
Zealot - Sister's Support
Zealot - Wildcat
Zealot - Wildcat
Spider-Girl - Wall Walker (OPD)
Spider-Girl - Girl Power (OPD)
Spider-Girl - Clever Fighter
Spider-Girl - Clever Fighter
Spider-Girl - Spider Mobility
Spider-Girl - Spider Mobility
Serpent Society - Asp (OPD)
Serpent Society - Cobra
Serpent Society - Cobra
Serpent Society - Deathadder
Serpent Society - Sidewinder
Serpent Society - Sidewinder
Wonder Woman - Blessed By The Gods (OPD)
Power cards: 20
Fighting: 5 5 5 6 6 6 7 7 7 8 8 8
Strength: 3 3 4 4
Intellect:
Multi-Power: 1 1 2 2
Teamwork cards: 4
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Strength and Intellect
1 * Fighting 8 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Fighting and Intellect
Artifact cards: 1
* 6F 6A THE WITCHBLADE
Teammate may play any Power card currently usable by Front Line to attack.
Event cards: 3
* FIGHTING SPIRIT LIVES!
All Special cards in your hand may be played by any Hero, for remainder of battle.
* FUEL FOR THE MACHINE
Sort through Draw Pile card by card. Put the first card with more than one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
* HELPING HANDS
Draw two cards after the Discard Phase. Do not discard if duplicates.
Total cards: 58
my 3 of my fave events
fantastic and spider-girl do provide good teammate avoiding
what made you go with reed rather than a 20 character like captain america
well mainly Fantastics 2 OPD's are better in line with this deck. Cap is dope. also allows more balance against cards that negate fighting decks, or power leech, this way fighting/intellect are equally likely.