Palatinus' OverPower Forum

About the Game => Deck Construction => Topic started by: Tussin on November 24, 2013, 03:18:29 AM

Title: Infinity Engine
Post by: Tussin on November 24, 2013, 03:18:29 AM
ok this is an approach of supreme madness. i want to abuse the potentiality of this setup.

main engine of the deck involves Zealot or Spider-Girls special to make 8's of Fighting immune to duplicates. Zealot has her own 8 stat and can play her card by herself. good backup though if they try to takeout my combo mechanics. my event "FIGHTING SPIRIT LIVES!" also allows easier synergy...

(http://overpower.ca/cards/specials/1549.png)(http://overpower.ca/cards/specials/1282.png)
(http://overpower.ca/cards/specials/1175.png)(http://overpower.ca/cards/specials/1514.png)
will just need to tweak card count slightly.. make sure i have the right amount of 8's in my deck

Homebase: Marvel Universe  ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:
Zealot                  3-8-4-5 (20)
Serpent Society   3-6-6-3 (18)
Spider-Girl            4-6-5-3 (18)
Wonder Woman  1-8-6-5 (20)

Mission: Assault on Onslaught

Battlesite: The Daily Bugle

Battlesite Specials: 10
Scarlet Spider - Arachnid Gizmos (BQ) [OPD]
Scarlet Spider - Scarlet Savior (AD)
Spider-man - With Great Power... (OP)
Venom - Eddie Brock : Reporter (EM)
Venom - Healing Bond (ET)
Scorpion - Scorpion Sting (AR)
Scorpion - Acid Spray (JH)
Green Goblin - Flying Platform (AG)
Green Goblin - Gauntlet Blasters (ID)
Black Cat - Bad Luck (AI)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 19
Zealot - Kherubim (OPD)
Zealot - Warrior Soul (OPD)
Zealot - Sister's Support
Zealot - Sister's Support
Zealot - Wildcat
Zealot - Wildcat
Spider-Girl - Wall Walker (OPD)
Spider-Girl - Girl Power (OPD)
Spider-Girl - Clever Fighter
Spider-Girl - Clever Fighter
Spider-Girl - Spider Mobility
Spider-Girl - Spider Mobility
Serpent Society - Asp (OPD)
Serpent Society - Cobra
Serpent Society - Cobra
Serpent Society - Deathadder
Serpent Society - Sidewinder
Serpent Society - Sidewinder
Wonder Woman - Blessed By The Gods (OPD)

Power cards: 20
Fighting: 5 5 5 6 6 6 7 7 7 8 8 8
Strength: 3 3 4 4
Intellect:
Multi-Power: 1 1 2 2

Teamwork cards: 4
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Strength and Intellect
1 * Fighting 8 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Fighting and Intellect

Artifact cards: 1
* 6F 6A  THE WITCHBLADE
Teammate may play any Power card currently usable by Front Line to attack.

Event cards: 3
* FIGHTING SPIRIT LIVES!
All Special cards in your hand may be played by any Hero, for remainder of battle.
* FUEL FOR THE MACHINE
Sort through Draw Pile card by card. Put the first card with more than one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
* HELPING HANDS
Draw two cards after the Discard Phase. Do not discard if duplicates.

Total cards: 58
Title: Re: Infinity Engine
Post by: steve2275 on November 24, 2013, 03:26:23 AM
my 3 of my fave events
fantastic and spider-girl do provide good teammate avoiding
what made you go with reed rather than a 20 character like captain america
Title: Re: Infinity Engine
Post by: Tussin on November 24, 2013, 03:41:54 AM
well mainly Fantastics 2 OPD's are better in line with this deck. Cap is dope. also allows more balance against cards that negate fighting decks, or power leech, this way fighting/intellect are equally likely.