went with insect based characters...Blue Beetle starts in reserve. Maggot and Pym can boost their Strength to 7 Permanently. Linkstone to boost anyone i need to Strength to 7 or use HH on another character from Beetle.
other possible battlesites you can use are big apple/stark enterprises for spiderman/woman. could have also gone with Black Widow/Spider-Woman/Spider-Girl/Brood setup and use the daily bugle for scorpion/spiderman/scarlet spider battlesite specials. i may build the variant below as well. Ant-Man aka Henry Pym and Wasp if you have marvels could make the lineup as well.
Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~
Team:73
Henry Pym - Ant Man 3-4-3-7 (17) ~ MultiPower Power cards are +2 when used for defense. ~
Blue Beetle 4-6-4-5 (19) ~ Team is +2 to Venture Total per battle. ~
Maggot 4-6-4-4 (18) ~ May play "Slugfest" from Reserve. ~
Scorpion 5-5-7-2 (19) ~ +1 to attack if opponent has 4, 5, or 6 Mission cards in Completed Pile. ~
Mission: Infestation Incident
Battlesite: Outerspace
Battlesite Specials: 12
Adam Warlock - Cosmic Alliance (FE)
Brood - Overwhelm (AR)
Brood - Power Hungry Monsters (BY) [OPD]
The Shi'ar - Deathbird (AA)
The Shi'ar - Fang (JW)
Silver Surfer - Cosmic Healing (AL)
Silver Surfer - Stellar Bolt (AP)
The Starjammers - Hepzibah (AD)
The Starjammers - Majestrix Lilandra (KB)
Super Skrull - Flexible Form (AG)
Super Skrull - Fantastic Enemy (HN)
Super Skrull - Alien Methods (HW)
Aspect Cards: 1
Any-Homebase - A-Next [OPD]
Specials: 20
Henry Pym - Giant-Man (OPD)
Henry Pym - Mass Reduction (OPD)
Henry Pym - Ant-Man
Henry Pym - Ant-Man
Henry Pym - Medical Knowledge
Henry Pym - Ultron 1
Scorpion - The Jameson Connection (OPD)
Scorpion - Mac Gargan: Private Eye (OPD)
Scorpion - Acid Spray
Scorpion - Acid Spray
Scorpion - Scorpion Sting
Scorpion - Scorpion Sting
Maggot - Intestinal Fortitude (OPD)
Maggot - Chow Time (OPD)
Maggot - Slugfest (OPD)
Maggot - Awesome Aussie
Maggot - Tunnel Worms
Maggot - Tunnel Worms
Blue Beetle - Bwah-Ha-Ha-Ha!
Blue Beetle - The Bug
Power cards: 17
Fighting: 4 4 5
Strength: 6 6 7 7
Multi-Power: 1 1 2 2 3 3 5
Any-Power: 5 6 7
Teamwork cards: 3
1 * Fighting 6 or more to use, follow-ups in Energy and Strength
1 * Strength 7 or more to use, follow-ups in Energy and Fighting
1 * Intellect 7 or more to use, follow-ups in Energy and Fighting
Artifact cards: 1
* 6I 6A LINKSTONE <IM> {VR}
On his turn, Teammate may discard 1 card from top of Draw Pile to Dead Pile to immediately play any card Placed to any Front Line character.
Event cards: 2
* HERE COMES THE CAVALRY! <MC> {R} Ghost Rider & Brood
Draw 3 additional cards. All duplicates must still be discarded
* SOVEREIGN SEVEN <JL> {VR} Sovereign Seven
Remove one hit from the Permanent Record of all characters with an Inherent Ability.
Total cards: 56
as spidey likes to point out, arachnid, not insect ;)
hmm may have to redo this then. thanks for that tidbit