Palatinus' OverPower Forum

About the Game => Deck Construction => Topic started by: Kyoujin on July 23, 2014, 12:19:34 PM

Title: Grifter\ Marauders\ X-Babies\ Spider-Woman (R)
Post by: Kyoujin on July 23, 2014, 12:19:34 PM
Just thought this one up off the top of my head.  It looks useful on paper (even without an 8 grid character), but I'm wondering if it's just a little to "cute" to work effectively.

Throw in a few 'Image Inducers' and you have even more ways to redirect the appropriate attacks onto the relevent persons.  I noticed that the deck would be special heavy, however.  I'd run 3 Vertigos and 3 Longshots plus the other specials that are useful.

Any opinions/ ideas?
Title: Re: Grifter\ Marauders\ X-Babies\ Spider-Woman (R)
Post by: steve2275 on July 23, 2014, 10:29:53 PM
well i like it
ally?
teamwork?
both?
will you place spider-womans AQ considering the defense this deck has?

grifter isnt a character thats used very often(which is a shame) so its cool to see him
teammate avoid and a 2 hit combo AA to MA(intellect and energy) and a 12 thats almost impossible to use....but worth putting in

the marauders having two level 7 specials...including a 7 S to spectrum along with grifter   a 5 E that should not pass thru  and of course an xchange special

the x-babies...those cute lil hard to ko tikes.........look out for lil' colossus          thats all i got
Title: Re: Grifter\ Marauders\ X-Babies\ Spider-Woman (R)
Post by: Kyoujin on July 24, 2014, 10:37:24 AM
I think I'd still stick with her AD.

I'd try a balance of both teamwork and allies. 

I love grifters 12, but you're right about it being very difficult to use.  There are obviously better choices for a character on this team, but any changes I made would be really close to BBH's 'Trick or Treat' and I wanted try something original.
Title: Re: Grifter\ Marauders\ X-Babies\ Spider-Woman (R)
Post by: steve2275 on July 24, 2014, 11:38:26 AM
no need for change
guess ill be the only player who places her AQ :)