Just thought this one up off the top of my head. It looks useful on paper (even without an 8 grid character), but I'm wondering if it's just a little to "cute" to work effectively.
Throw in a few 'Image Inducers' and you have even more ways to redirect the appropriate attacks onto the relevent persons. I noticed that the deck would be special heavy, however. I'd run 3 Vertigos and 3 Longshots plus the other specials that are useful.
Any opinions/ ideas?
well i like it
ally?
teamwork?
both?
will you place spider-womans AQ considering the defense this deck has?
grifter isnt a character thats used very often(which is a shame) so its cool to see him
teammate avoid and a 2 hit combo AA to MA(intellect and energy) and a 12 thats almost impossible to use....but worth putting in
the marauders having two level 7 specials...including a 7 S to spectrum along with grifter a 5 E that should not pass thru and of course an xchange special
the x-babies...those cute lil hard to ko tikes.........look out for lil' colossus thats all i got
I think I'd still stick with her AD.
I'd try a balance of both teamwork and allies.
I love grifters 12, but you're right about it being very difficult to use. There are obviously better choices for a character on this team, but any changes I made would be really close to BBH's 'Trick or Treat' and I wanted try something original.
no need for change
guess ill be the only player who places her AQ :)