I must say stumbling across this site has made me a happy man. Also knowing that OP is still in many hearts and minds is also a joyful thought.
But down to business...
Recently in a comic shop in Dracut, Massachusetts named Command D, the first overpower tournament in nearly ten years at the shop was held! It consisted of ten players and was themed "Homebase in a Hat". The idea being you draw a homebase out of a hat weeks ahead of time and then put your deck together at home. There are alot of very experienced card gamers down there, even 3 of the former top ten still come by and play.
Now, with the inaugural tourny out of the way the winner of the last one now decides on a theme of his own. Will it be the first ever overpower draft, or auctioning the rights to play a character(with make believe currency of course), but in any event we want everyone to come and play. Trying to bring overpower back is more than a dream for all of dopwn at Command D, its a goal.
P.S. the winner was playing Latveria, second was a tie between a Madripoor team, New York city team, and an Outer Space team.
That's awesome! I love the "Homebase in a Hat" idea. I'm also a big fan of a point based value systems or just a fixed cap with auctioning. It's also sweet to see another big group of players relatively close to Toronto!
Do you guys use the "NEO" or any other house rules?
No house rules, but there are "house cards/characters". Like Nightwing: Bludhaven, Mr Fantastic got a negate (Doom did too), Superman/Batman got draw threes, 6 multi may make follow up with teammates special OPD, and all that good stuff. OH and we added level 0 power cards and 8-6 multi power cards. The store is open wed-sunday and there will be a tournament in March.
I personally am hoping for the draft.
Anyone interested?
Very nice. I participated in a 'homebase' tournament many years ago, though it wasn't by random draw for the location. It was first come, first served for choice, and there were no dupes of Locations.
I don't recall who won, but I know it wasn't me. :P
How frequently do they plan to run tournaments? Dracut is about a 10 hour drive from Toronto, it might be worth the trip for a fun tournament.
-BBH
We have a big enough group on our own to do monthly, and we are hoping for our new mystery/gimmick tournament to be some time in march. One of our players owns the store so hours of operation and space are not a concern.
Exactly how many people are in that Toronto group?
But the guy playing Latveria played a fun deck too, he used the FF.
Welcome to the forums, Ravencroft! :) Glad to see more Overpower fans stumbling into this site.
Quote from: Ravencroft on February 16, 2011, 12:08:31 AM
We have a big enough group on our own to do monthly, and we are hoping for our new mystery/gimmick tournament to be some time in march. One of our players owns the store so hours of operation and space are not a concern.
Exactly how many people are in that Toronto group?
So far, our confirmed attendance is hovering at ten. But there are another dozen people who have expressed an interest but aren't 100%. Pretty much the same numbers as our December gathering.
As for a road trip, I have only talked to one person about it, but he's interested, so we'll see.
-BBH
It is great to hear that Overpower is alive and kicking. We are about 6 hours from Dracut, which is not bad at all. We are about the same distance from Toronto too, so hopefully we will be making appearances at both places in the near future. I've not been to Dracut, but when I lived in Boston I played Magic at a place in Malden. I can't remember the name of the place now, but it was just a little hole in the wall place run by one guy. Anyway, I can't wait to hear more info about how Overpower is doing up your way. Please ask any of your fellow players who are interested to join our site. We love having new Overpower fans. I'm thinking that we need to get the word out to more people about this site because if Overpower is alive in two places, chances are it is alive elsewhere.
Well I'm jealous. I honestly think I am the only person who plays in all of Wisconsin.
I love the idea of a home base tourney. Did you guys use all of the home bases or just the ones that make competitive teams (For instance did you exclude The Sewer, and the Image home bases)
Any idea that challenges the players to come up with new and unique teams, utilizing as many different characters as possible is a great one in my books.
Quote from: rucker73 on February 17, 2011, 12:27:43 PM
I love the idea of a home base tourney. Did you guys use all of the home bases or just the ones that make competitive teams (For instance did you exclude The Sewer, and the Image home bases)
Any idea that challenges the players to come up with new and unique teams, utilizing as many different characters as possible is a great one in my books.
I think it might be fun to do a 'no supplemental' tournament. IE: No any-heroes, no battlesite. Homebases are acceptable, though.
Let the team stand on it's own merits, with out the extra boost.
-BBH
I think it might be fun to do a 'no supplemental' tournament. IE: No any-heroes, no battlesite. Homebases are acceptable, though.
Let the team stand on it's own merits, with out the extra boost.
-BBH
[/quote]
I'd be down to try it. Sometimes I have a tough time getting to 56 cards without Any-Heroes or a Battlesite, though...
Quote from: ncannelora on February 17, 2011, 02:11:59 PM
I'd be down to try it. Sometimes I have a tough time getting to 56 cards without Any-Heroes or a Battlesite, though...
That's part of the challenge. The average site will have 10 - 12 cards. You'll need to fill out the deck with more specials, universe cards etc. in order to replace the space taken up by Site/Any Heroes.
Characters will also die much faster. I'd be curious to see what players would come up with in that scenario.
-BBH
That sounds like quite the challenge! I have a hard enough time as is trying to get 56 cards into decks. I could see it being a toss up between fun, and a complete nightmare.
Could work. But I think that you would still see the same old characters, Spawn, Scarlet Witch, X-Babies and Marauders.
I like the idea of a character draft. Or any other restrictive idea... (you can only use characters whose names start with a letter in your initials, or use the random team generator on OPDeck and build around 2 of the given characters)
Quote from: BigBadHarve on February 17, 2011, 01:36:09 PM
Quote from: rucker73 on February 17, 2011, 12:27:43 PM
I love the idea of a home base tourney. Did you guys use all of the home bases or just the ones that make competitive teams (For instance did you exclude The Sewer, and the Image home bases)
Any idea that challenges the players to come up with new and unique teams, utilizing as many different characters as possible is a great one in my books.
I think it might be fun to do a 'no supplemental' tournament. IE: No any-heroes, no battlesite. Homebases are acceptable, though.
Let the team stand on it's own merits, with out the extra boost.
-BBH
Ah i forgot to mention the details of deck construction. We did do no any heroes and no battle sites and a max of 4 team works. We eliminated the ones that would obviously dominate(four freedoms, asteroid m), and you also had to have 6 of either double shots, training cards, basic uni's or tactic artifacts. I personally packed 6 captain universes, my killer crush's really hurt.
Quote from: rucker73 on February 17, 2011, 06:41:49 PM
Could work. But I think that you would still see the same old characters, Spawn, Scarlet Witch, X-Babies and Marauders.
I like the idea of a character draft. Or any other restrictive idea... (you can only use characters whose names start with a letter in your initials, or use the random team generator on OPDeck and build around 2 of the given characters)
That would be a wild idea - using the random team generator on OPdeck for each entrant. You're stuck with the 4 you get.
Quote from: Ravencroft on February 17, 2011, 06:45:56 PM
Ah i forgot to mention the details of deck construction. We did do no any heroes and no battle sites and a max of 4 team works. We eliminated the ones that would obviously dominate(four freedoms, asteroid m), and you also had to have 6 of either double shots, training cards, basic uni's or tactic artifacts. I personally packed 6 captain universes, my killer crush's really hurt.
I think it's great that you're requiring the BUs, training and DS cards, though I think the teamwork limitation is unfortunate. Many homebases have screwy power grids. The strength of dual-suit teams is in the teamworks. You sacrifice a consistent grid for the ability to play more offsuit TWs. If you want to limit TWs, you might try playing them as 'One-per-deck' for the benefit of players who make dual suit decks.
It's pretty subjective as to what teams would obviously dominate. Except for FF plaza, all the homebases are relatively even in terms of inherents or teams. Even so, I've built homebases that have run over the FF plaza at full strength... (well, errata'd full strength, not 'as written' full strength.)
What were all the Locations that were disallowed?
-BBH
I believe they were Asteroid M, FF plaza, Gamma base, Princess Bar, and the sewer. Plus the Omniverse style homebase.
The team work limitation made them effectively OPD, i had ravencroft and it hurt me, so i just romp and stomped their face. It helped in balance because a TW was basically a kill to me, if someone threw a 6 then a 6 than a 6, im just dead.
But the Ravencroft inherit was such a pain in the ass to everyone, i loved it
I've played using Ravencroft against other competitive decks and even won a few matches. there are a lot of strong special card attacks with both goblins having 7's and rhino having a 6 plus romp and stomp. And there are also a few pain in the ass discard placed card specials for all 3. Ally's for GG, Power card for HG and universe for Rhino.
In fact you could say I love Ravencroft!!! (spider-man fan though)
Surprised that the ban didn't include Muir Island (very powerful) or the Image locations (mainly useless)
Quote from: rucker73 on February 18, 2011, 10:37:03 PM
I've played using Ravencroft against other competitive decks and even won a few matches. there are a lot of strong special card attacks with both goblins having 7's and rhino having a 6 plus romp and stomp. And there are also a few pain in the ass discard placed card specials for all 3. Ally's for GG, Power card for HG and universe for Rhino.
In fact you could say I love Ravencroft!!! (spider-man fan though)
why thank you, i have played ravencroft before but i put GG in reserve and doc oc in front because he has his 2-8s and killer crush which is better than romp n' stomp. I used to use mysterio instead of rhyno, and i actually won more games that way
I too like Ravencroft as a base.
I'm curious about the selections that were disallowed.
Why Asteroid M and Gamma Base? They are certainly not as dangerous as some of the ones that were left in.
-BBH
gamma base was dumped because its useless
Asteroid M was banned because of the inherit. If you use the right people 3 stat you can only be cuum'd
Quote from: Ravencroft on February 24, 2011, 10:59:50 PM
gamma base was dumped because its useless
Asteroid M was banned because of the inherit. If you use the right people 3 stat you can only be cuum'd
Gamma Base isn't useless. You can create a dangerous team with Gamma Base. Hulk, Doc Samson, Leader with She-Hulk. Or maybe Thunderbolts instead of Leader for those really hefty offsuit teamworks and a good candidate for a KO event. Everyone has high intellect so your grids aren't too screwy. Personally, given the option, I'd take Gamma over something like Falls Edge Compound.
As for Asteroid M, yes, if you use 3 stat Magneto, he can't be spectrum KO'd, but his highest offstat in that case is a 2... I don't think that warrants a ban.
But, to each their own... I do like the fact that a Latveria Team took the win.
-BBH
well its more that gamma base has no upside, there is no way you can make a team that is too expensive, and you have a chance to be at -3 venture with no benefit.
Asteroid M with the rules we had in place would have rolled the tournament. With a limit of 4 teamworks, it wasnt that important to have good grid diversity.
I would have loved to have Falls Edge, their aspect card is one of the best.
I've tried several times to make an effective Fall's Edge Compound. It's been mixed results. It has an interesting appeal in diversity, similar to Danger Room. But without the Danger Room's good Inherent Ability, the Power Pack is tough to build.
7-3-4-5 Havok
7-3-3-4 Polaris
5-5-3-7 Forge
3-4-7-3 Strong Guy
5-6-3-6 Mystique
2-8-6-3 Sabretooth
So, you have 2 people with a 6+ in every stat. On the surface it looks like good diversity, but it's tough because you can't get a front line that is 6+ in the same stat.
Quote from: ncannelora on February 25, 2011, 06:21:18 PM
I've tried several times to make an effective Fall's Edge Compound. It's been mixed results. It has an interesting appeal in diversity, similar to Danger Room. But without the Danger Room's good Inherent Ability, the Power Pack is tough to build.
7-3-4-5 Havok
7-3-3-4 Polaris
5-5-3-7 Forge
3-4-7-3 Strong Guy
5-6-3-6 Mystique
2-8-6-3 Sabretooth
So, you have 2 people with a 6+ in every stat. On the surface it looks like good diversity, but it's tough because you can't get a front line that is 6+ in the same stat.
I played it once with Havok, Polaris, Strong Guy, and Forge in reserve. I used spawn's alley as a battlesite for Spawn's get an artifact card and bumped Strong Guys En to 7.
Also where i play there are 8-6 multi cards,that are leagl, so its a lil easier.
Quote from: Ravencroft on February 25, 2011, 04:32:25 PM
well its more that gamma base has no upside, there is no way you can make a team that is too expensive, and you have a chance to be at -3 venture with no benefit.
Asteroid M with the rules we had in place would have rolled the tournament. With a limit of 4 teamworks, it wasnt that important to have good grid diversity.
I would have loved to have Falls Edge, their aspect card is one of the best.
Without a doubt, Fall's Edge Aspect is good. It's tricky to reconcile that grid. Though, if you're using homemade multi 6-8s, then that's not so much of a problem.
In Considering the Gamma Base, it's not just sum deck and the inherent penalty that you need to consider. Since everyone else is locked into using a homebase, no one has the versatility of using Marvel Universe, so Gamma's sum deck issue is not so bad. But you haven't considered what Gamma does have, and that's Leader. Since battlesites and any-heroes were also disallowed, Leader's Omnibus card becomes nigh-unstoppable given that many of the other teams aren't likely to have negates... unless everyone and their brother got a negate by the people running the tournament. With heavy assault from Hulk, She Hulk and/or Doc Samson, you've got a tough little team.
-BBH