thinking about building a deck that opposes energy decks... Torch and Mysterio have built in defense and both run simular stats, going off that... i am leaning towards Spawn/Rogue/X-Man/Captain Mar-Vell/Green Lantern as my last front row character...
(http://oneperdeck.com/cards/specials/1351.png)(http://oneperdeck.com/cards/events/5.png)
X-Man i can linkstone his FF special to other frontline for +3 to Energy power cards, plus good removal.
Spawn can anchor the team
Rogue can provide more survivability
Captain Mar-Vell has good special selection
Green Lantern is similar to Mysterio, different specials/stats
Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~
Team:
Human Torch 7-4-4-4 (19) ~ May not be Cumulative KO'd with Energy Power cards. ~
Mysterio 6-4-3-6 (19) ~ May not be Spectrum KO'd with Energy Power cards. ~
Spawn 8-7-3-3 (21)
Mission: Age of Apocalypse
Battlesite: Krakoa
Battlesite Specials: 13
Sunfire - Radiate Heat (FO) [OPD]
Sunfire - Ionize Matter (NJ)
Angel - High Flyer (AG)
Angel - Neuro-Toxin (HO)
Colossus - Metal Barrier (AC)
Colossus - Organic Steel (ET)
Colossus - Stoic Defender (LO)
Polaris - Manipulate Magnetism (DB)
Polaris - Direct Energy Flow (EB)
Wolverine - Heal (AL)
Wolverine - Tracking Senses (OB)
Thunderbird - Cellular Density (FH)
Thunderbird - Apache Warrior (NK)
Aspect Cards: 1
Any-Homebase - A-Next [OPD]
Specials:
Human Torch - Nova Burst (OPD)
Human Torch - Strategic Burn (OPD)
Human Torch - Fire Cage
Human Torch - Fire Storm
Human Torch - Flame On
Human Torch - Flame On
Mysterio - Alter Perception (OPD)
Mysterio - Hollywood Horror (OPD)
Mysterio - Now You See It... (OPD)
Mysterio - Holographic Decoy
Mysterio - Misdirection
Mysterio - Mysteryvision
Mysterio - Stuntman
Power cards:
Energy: 6 6 6 7 7 7
Fighting:
Strength:
Intellect:
Multi-Power: 1 1 2 2 3 3
Any-Power:
Teamwork cards:
1 * Energy 7 or more to use, follow-ups in Fighting and Strength
Artifact cards:
Event cards: 4
* MARTYR FOR THE CAUSE <MC> {R} Angel
All hits in the Permanent Record of all Front Line Heroes are moved to the Permanent Record of one Front Line Hero.
* STRATEGY DESTROYED! <MC> {R} Strong Guy
Discard all placed cards.
* TIMEWARPER! <MN> {R} Legion
For remainder of battle, each Player may either take his turn or Place 1 card.
* HIDEOUT DISCOVERED! <CG> {U} Silver Sable
Discard all placed Teamwork Universe cards. No Teamwork Universe cards may be played this battle.
Total cards:
rogue is a good 17 pointer
who is in reserve?
course im a torch in reserve with just his 11 AS guy
with x-man in place of rogue or rogue her southern self