I've made a new deck. It's a max-7, but it has such crazy damage potential, that I'm not sure I really care if they can't block a level 8 power card. Here are the deets (including THE MARVELS, by the way):
Bishop - 9E, 8M, OG, HD
Starjammers - 11A, 8A, 8A, CH, HQ, LS
Sabra - 9EF, EK, MH, MH
Deadpool - 10F
X-MANSION Battlesite
Cable - 9S, AD
Cyclops - 9E (notice: Special attack average is 9.0!)
Domino - AM
Jean Grey - AG
Professor X - AH, EQ
TEAMWORK CARDS: 6E, 6E, 7F, 7F, 6F, 6S, 6S
ALLY CARDS: 5E, 5S, 5I
POWER CARDS: 7 FFF, 6FFF, 5FFA, 4SSM, 3SSM, 2SSM, 1SSM
EVENTS Assault Onslaught:
- All Special cards in your hand may be played by any Hero, for remainder of battle.
- Draw two cards after the Discard Phase. Do not discard if duplicates.
- No Intellect Power cards may be played this battle. Affected Power cards are not discarded.
I built it with a couple things in mind.
1st, only Special card attacks of 8+
2nd, balance so I don't care too much who dies. Every FL Hero has 6 exclusive cards, between Specials and Teamwork cards. They all have great damage potential.
3rd, minimize the effect of casualties. Using the Bishop's HD and the EVENT that allows Special use by any Hero, losing a character early might not hurt as much later. Also, if I can manage to play Sabra's EK on Starjammers...!
4th, choose Battlesite Defense that will also further my Offense (hence EQ & AM).
So, now that I've laid it out,
I need a name for this deck! Any ideas? Simply calling it "My Fighting Deck" seems really lame, compared to its potential potency.
Also, what are your thoughts to improve the deck?
(and I realize that there are LOTS of ways to counter this deck, but what could I do to make this more effective, without trying to counter hypothetical problems?)
The most obvious thing that sticks out to me is that you need a negate. That's your biggest weakness, you will be screwed against anyone using leeching effects.
Your assault is incredible, though, and that issue might not come up.
You're also very low on Defense. You'll be trading blows like mad, which could work against you if you don't go first.
Let me know how playtesting goes.
-BBH
I don't see negates as a true necessity anymore. In fact, I often play without a negate of some kind and, while that can certainly be a weakness, I definitely haven't found it crippling.
Anyway, I can playtest and if I'm really missing the Negate, I can switch my battlesite for "SHIP" and still get the 2 level 9 attacks, and get the AO from Beast. I decided on X-MANSION because of the EQ and AM.
As for the low defense in general, certainly it's a little light. In terms of trading blows, though, they can bring it! I will trade my 11, 10, 9, 9, 9, 9, 8, 8, 8 for any nine attacks they have in their "arsenal"! lol, that was kind of my goal. Also, I typically run 10 defensive cards in my decks, and this still has 7, so i'm not completely naked, either.
Post Merge: July 08, 2011, 04:06:51 PM
also, that helps for refining, but what about defining? :)
Quote from: ncannelora on March 04, 2011, 03:51:53 PM
also, that helps for refining, but what about defining? :)
How about:
Hammer and Nail!
Primarily because the deck is designed to hammer and nail your opponent into submission. ;)
-BBH
This will be a tough deck to play against Any Heroes. With only 1 pure avoid on a single activator + the Prof X AH, leech will be a virtual auto hit. An early Devourer will be game ending I suspect, considerng you only have 2 defensive cards outside of your battlesite (I speak from eperience!).
I know straight up I woud swap out Deadpool for Silver Sable. While Deadpools 10 fighting looks cool, that's about all it will be doing if you draw it first turn. However, a Silver Sable 1-9 first turn might be your only hope at Starjammers not dying to a 6E teamwork off Invisible Women followed by 2 9's from Mr Fantastic and Thing.
I would also look at swapping out Sabra for Spider Girl. The Spider Girl BJ code special would be incredibly helpful in keeping Starjammers up.
Another thing you could do is Swap out Sabra and Deadpool for The Reavers, and Spider Woman 3 stat. With this you get a negate, and Deathstrike to help with Any Heroes.
The main thing here is getting more defense out of your team and not relying entirely on your battle site for it. Devourer + the no activator event will be auto concedes, due to not having any defense to keep Starjammers alive.
And I'll echo BBH here about not going first, due to the lack of defensive actions in this deck, it will play extremely slow if you don't get to go first. All of your power cards will be going to defense, which means you'll be sitting on a lot of dead teamworks. I would cut down to 4 teamworks with this deck. Keep the 6S, 6F, 6E and 7F, ditch the rest.
I can see wanting more power cards for using your stat boosting specials, and to use for teamworks, but I would pull 2 of the level 1 power cards and 1 of the level 2. Duping a level 1 power is simply one of the worst things you can do in Overpower besides drawing an event out of sequence. Though this will force you to run more activators to make up 56 cards, so playing against Any Heroes will be arduous without Deathstrike.
Anyway, good luck!
I like the "Hammer and Nail" name.
Also, as one of the "regulars" at NCannelora's OP games. I can say we hardly use leech. So, he doesn't really need to worry too much about.
Quote from: Ranerdar on March 04, 2011, 05:27:17 PM
I like the "Hammer and Nail" name.
Also, as one of the "regulars" at NCannelora's OP games. I can say we hardly use leech. So, he doesn't really need to worry too much about.
And for that matter, we
never use DoW.
Quote from: HotRod on March 04, 2011, 04:32:03 PM
This will be a tough deck to play against Any Heroes. With only 1 pure avoid on a single activator + the Prof X AH, leech will be a virtual auto hit. An early Devourer will be game ending I suspect, considerng you only have 2 defensive cards outside of your battlesite (I speak from eperience!).
I know straight up I woud swap out Deadpool for Silver Sable. While Deadpools 10 fighting looks cool, that's about all it will be doing if you draw it first turn. However, a Silver Sable 1-9 first turn might be your only hope at Starjammers not dying to a 6E teamwork off Invisible Women followed by 2 9's from Mr Fantastic and Thing.
I would also look at swapping out Sabra for Spider Girl. The Spider Girl BJ code special would be incredibly helpful in keeping Starjammers up.
Another thing you could do is Swap out Sabra and Deadpool for The Reavers, and Spider Woman 3 stat. With this you get a negate, and Deathstrike to help with Any Heroes.
The main thing here is getting more defense out of your team and not relying entirely on your battle site for it. Devourer + the no activator event will be auto concedes, due to not having any defense to keep Starjammers alive.
And I'll echo BBH here about not going first, due to the lack of defensive actions in this deck, it will play extremely slow if you don't get to go first. All of your power cards will be going to defense, which means you'll be sitting on a lot of dead teamworks. I would cut down to 4 teamworks with this deck. Keep the 6S, 6F, 6E and 7F, ditch the rest.
I can see wanting more power cards for using your stat boosting specials, and to use for teamworks, but I would pull 2 of the level 1 power cards and 1 of the level 2. Duping a level 1 power is simply one of the worst things you can do in Overpower besides drawing an event out of sequence. Though this will force you to run more activators to make up 56 cards, so playing against Any Heroes will be arduous without Deathstrike.
Anyway, good luck!
Keep in mind a few things
1. my first priority when I built this deck was keeping my attack specials at 8+, so swapping in Spider-Woman, Spider-Girl, Silver Sable, or the Reavers are no-go.
2. I'm not concerned with defense. I realize that death is a very real possibility, but that's a risk I'm going to take. If I trade hits, but I can win venture because the value of my landed hits is bigger than the value of his, that's fine (hence the 8+).
You do bring up a good point with the Power/Teamwork cards. I might have to consider paring it down a bit with the TW and adjusting the ratio of the PC.
Well, If your opponent never plays DoW or Leech or any other "good game" specials, having a negate would'nt be too important. However, by IQ, having a negate was almost mandatory, and to a higher degree as each set went on. Why do you think they made the Bastion Any Hero... So you could place it and not auto-lose the battle that your opponent has leech. So i definetly agree that the lack of a negate is a major weakness to this deck.
I do like this deck's style though, assault decks can be very effective against certain teams, though inconsistent during a matchup against a team with those game alterting special cards. I also like that you tried to go with the ability of not having to lose many cards in your deck when someone dies, because in an assault deck you let people die on purpose, to "trade hits" with your opponents main character, with the belief he loses future card advantage with his guy dead instead of yours. With this theory... im not so sure the "may play any special event" will benefit you more than your opponent most times you draw it.
I have an assault deck that I think you should take a look at, it certaintly isn't the best deck in overpower and does have a huge weakness, but when the draw's go right, you will be winning by KO before the power pack. And if it does go to the powerpack, you will definitely have some 8's!
H4H, Spawn, X-Man, Silver Sable. Any Heros, Team Overpower, and Shattered Image. This deck has the potential for massive teamwork KO's with any teamwork in the deck potentially followed with a 10 and 10. It also has the ability for massive chain attacks. Death from Above (or A-next... or an aspect) followed by hulk (yes, i play one in this deck), followed by black knight, followed by an 8S. Or followed by an X-Man or Spawn 4M + 1 attack. What i like about this deck is its potential for big offense (2 11 specials also), but it also has a certain defense to it. X-Man will be blocking big power card attacks for your team, and Spawn and Silver Sable will both give you 9 or less avoids (SS's from reserve!). Pre-Marvels I use Deathbird in reserve to help defend X-man. The problem though, as stated, lack of a negate. I do have Bastion, but that is 1 negate out of 7 hands. And with only 2 cards in the deck with the potential to block a Leech or other "target character" game changers (bastion/angel), you will notice that lack of negate rather quickly in any single-elimination tournament format. It does very well against certain defensive "9 or less wall" decks, which i think your assault deck would do poorly against.
Just something to think about. And Yes, I do play the no negate event, and Yes i have had to discard my DoW because of it... doh!
PS: I would add a JW to your battlesite, and you really need the re-think your battlesite OPD, brah!
I played the first test game. It went down to Phoenix vs. Sabra. Phoenix won because Askani' Founder was placed, allowing a 4 FTW venture.
DoW never came up. Not once.
Power Leech was a venture 4 hand, and it landed, but my Assault team recovered the next hand, mightily.
I know Negates are handy, I've been using them since 1st ed. with Beast (he's one of my X-men Blue Team homie ;D), but I really don't think there's a true necessity. Maybe that's just semantics.
I think the biggest think the biggest point missed is this: I'm not trying to make the best possible assault deck. I seldom am trying to make the best possible deck to enter into a tournament of any kind. Of course I realize that even a single Negate gives you an advantage. Yes, I realize that there are better ways to penetrate defensive walls. But, is there a better way to make a deck with no Special card attacks less than 8? I don't think so :P
Quote from: ncannelora on March 05, 2011, 02:27:23 AM
I think the biggest think the biggest point missed is this: I'm not trying to make the best possible assault deck. I seldom am trying to make the best possible deck to enter into a tournament of any kind.
Sorry, I was under the impression you were asking for advice on making your deck better.
Congrats on the win!
QuoteYes, I realize that there are better ways to penetrate defensive walls. But, is there a better way to make a deck with no Special card attacks less than 8? I don't think so
Sure there is. Why is Bishop in a deck based around big attacks? I love Bishop, but there are lots of other characters who have better offense than just an 8 and 9 OPD. You mentioned that you use his OPD to shuffle back the event that lets all specials in hand be playable by any character. This seems counterintuitive - you wan't to play a fast attacking deck to quickly KO their characters...and then play an event (twice) that lets them use all of their KO'ed character's cards?
Any reasoning for choosing 8 as your magic cutoff for attack size? Traditionally the key number is 10, to get around 9 or less decks (which are more likely to be running Any Heroes since they don't necessarily need battlesite defense). Getting to 10 is most efficiently done with teamworks, but I guess if you wanted to make a theme deck of big attacking specials you could try that too.
Also the battlesite choice is really weird, even when you count the Marvels Cyclops 9. No JW? A 9 as an OPD?
This thread was hilarious though, HotRod's suggestion of "make a new Starjammers deck" had me in stitches. Also, I know you're just being enthusiastic about your deck (which is cool!), but I was also laughing quite a bit at "Leech wasn't a big deal, just 4 free missions for my opponent" and "DOW isn't a problem (when my opponent doesn't draw it against me)."
Edit: If you want to try something similar to the skeleton you have now (no negate, offensive focus, nice utilization of Marvels cards) how about Sabra, H4H, Starjammers, 3 stat Silver Sable?
Quote from: Onslaught on March 05, 2011, 03:36:52 AM
QuoteYes, I realize that there are better ways to penetrate defensive walls. But, is there a better way to make a deck with no Special card attacks less than 8? I don't think so
Sure there is. Why is Bishop in a deck based around big attacks? I love Bishop, but there are lots of other characters who have better offense than just an 8 and 9 OPD. You mentioned that you use his OPD to shuffle back the event that lets all specials in hand be playable by any character. This seems counterintuitive - you wan't to play a fast attacking deck to quickly KO their characters...and then play an event (twice) that lets them use all of their KO'ed character's cards?
Any reasoning for choosing 8 as your magic cutoff for attack size? Traditionally the key number is 10, to get around 9 or less decks (which are more likely to be running Any Heroes since they don't necessarily need battlesite defense). Getting to 10 is most efficiently done with teamworks, but I guess if you wanted to make a theme deck of big attacking specials you could try that too.
Also the battlesite choice is really weird, even when you count the Marvels Cyclops 9. No JW? A 9 as an OPD?
This thread was hilarious though, HotRod's suggestion of "make a new Starjammers deck" had me in stitches. Also, I know you're just being enthusiastic about your deck (which is cool!), but I was also laughing quite a bit at "Leech wasn't a big deal, just 4 free missions for my opponent" and "DOW isn't a problem (when my opponent doesn't draw it against me)."
Edit: If you want to try something similar to the skeleton you have now (no negate, offensive focus, nice utilization of Marvels cards) how about Sabra, H4H, Starjammers, 3 stat Silver Sable?
Stand on your tiptoes, then bring your foot down. Move into it. Now you're moonwalkin'!
-OTime
Quote from: drdeath25 on March 05, 2011, 02:52:13 AM
Quote from: ncannelora on March 05, 2011, 02:27:23 AM
I think the biggest think the biggest point missed is this: I'm not trying to make the best possible assault deck. I seldom am trying to make the best possible deck to enter into a tournament of any kind.
Sorry, I was under the impression you were asking for advice on making your deck better.
Congrats on the win!
yes, advice to make my deck better, not change my deck's roster, though. you mentioned using a different OPD, suggestion? i also asked for name ideas, suggestions?
Quote from: ncannelora on March 05, 2011, 05:32:06 AM
Quote from: drdeath25 on March 05, 2011, 02:52:13 AM
Quote from: ncannelora on March 05, 2011, 02:27:23 AM
I think the biggest think the biggest point missed is this: I'm not trying to make the best possible assault deck. I seldom am trying to make the best possible deck to enter into a tournament of any kind.
Sorry, I was under the impression you were asking for advice on making your deck better.
Congrats on the win!
yes, advice to make my deck better, not change my deck's roster, though. you mentioned using a different OPD, suggestion? i also asked for name ideas, suggestions?
New Deck Name: Bad Deck Roster ;)
As for the new battlesite OPD, how about a roster change? Avengers Mansion! a 12 (!), 2 avoids, and from hulk we have a card your deck desperately needs: "no special cards can be played for remainder of turn unless they are attacks". My theory is if you are going to waste your battlesite OPD on a big attack, at least make it one big enough to get around the most commonly played defensive card in the game.
Also, you know how you only want to play attacks that are 8 or higher? I have an amazing suggestion that might break this archetype WIDE open...what if i told you there was a non-OPD level 8 attack that could also be used for defense...and get this, its usable by more than one character! My secret tech for this deck: level 8 powercards. Why is this Max-7?
Don't listen to these guys. You make and play the decks that you enjoy. One of the main reason I got out of the tournament game back in the day was because everyone was building the same decks with the same 20-30 characters, it just sucked the joy out of playing for me.
I love building teams around different themes and that do different tricks and using a character that may not be quite as good just because I like the character.
Keep building my friend
Giving kudos for all the insightful commentary on deck-building I've been reading in this thread. :)
Quote from: Onslaught on March 05, 2011, 03:36:52 AM
This thread was hilarious though, HotRod's suggestion of "make a new Starjammers deck" had me in stitches. Also, I know you're just being enthusiastic about your deck (which is cool!), but I was also laughing quite a bit at "Leech wasn't a big deal, just 4 free missions for my opponent" and "DOW isn't a problem (when my opponent doesn't draw it against me)."
Edit: If you want to try something similar to the skeleton you have now (no negate, offensive focus, nice utilization of Marvels cards) how about Sabra, H4H, Starjammers, 3 stat Silver Sable?
Haha, I was trying to not come off too hard, while also giving some deck building tips. Looks like it didn't work. :D
Onslaught is right here though, you just can't give up 4 missions to a leech in this format. That happened back in the pre battlesite days, but you could also leech him after if you hadn't already. Nowadays, not so much.
The Sabra, H4H, Starjammers, 3 stat Silver Sable deck paired with a battlesite that does have a negate (Concrete Jungle, Wundagore Mountain, etc) will serve you well if you do decide to make the trek to Toronto. It would be horrible if you came out all this way only to get crushed.
I have to say after all this "elitism" (I know, I'm guilty too) I hope people will still post thier decks down to the last card on here. This turned out horrible. :(
Props to ncannelora for having the balls to post his deck!
thanks guys. I do appreciate the feedback, in terms of making a tournament worthy deck. And, to be sure, this is not the deck I would use if I went all the way out to Toronto. Obviously, using some max-8 characters would make for some more diversity, a better Power Pack, and create more the opportunity to break the Avoid 9 or less (making a stroger deck overall like the other notable roster-type improvements) - but this really is a themed deck. The only Special card attacks are 8+
There was still some constructive criticism of my deck, from all of you. Certainly, the input about my number of teamwork cards is helpful. Also, I could use another Battlesite that offers a Negate and 2 attack Specials that are 8+ and one of them would break the 9 ("SHIP") - and I'll probably switch over to it. Bear in mind one thing, though (speaking of breaking 9), 2 of the defensive Specials on X-MANSION make my character +2 for offense, too. So, my 8s can become 10s and my 9s can become 11s.
Having said all that, know this: losing has NEVER discouraged me from continuing! ;D
Quote from: HotRod on March 05, 2011, 04:05:50 PM
The Sabra, H4H, Starjammers, 3 stat Silver Sable deck paired with a battlesite that does have a negate (Concrete Jungle, Wundagore Mountain, etc) will serve you well if you do decide to make the trek to Toronto. It would be horrible if you came out all this way only to get crushed.
Why do you assume "being competitive" is the only way that Mr. ncannelora might have fun?
Quote from: Dog on March 07, 2011, 10:56:11 AM
Why do you assume "being competitive" is the only way that Mr. ncannelora might have fun?
lol, have no fear!
Quote...losing has NEVER discouraged me from continuing! ;D
Post Merge: July 08, 2011, 04:07:44 PM
"Help refining (and defining) my deck!Let me take the initiative to change the flow of this thread! I've had lots of feedback (really good stuff. yes, i consider it good from you too, Dr.Death & HotRod :)), but I was equally interested in coming up with a
fun name for it, too. Anymore thoughts about nicknames?
Quote from: a_noble_kaz on March 07, 2011, 09:56:25 PM
Dr death if you're gonna be a dick don't post please.
:o
I've decided to revamp this deck. It's still based on the idea that all of the attack Specials are 8 or higher, so I've actually named it as well. It's my "8+++ Deck". I did take some of the feedback into consideration, hence some of the changes.
8+++ Deck
Alpha Flight - 10A, 9IS, AD, AD
Starjammers - 11A, 8A, 8A, CH, HQ, LS
Sabra - 9EF, MH, MH, MH
Deathbird - 8S
Battlesite: X-MANSION
Cable - 9S, AD
Cyclops - 9E (notice: Special attack average is still 9.0 :) )
Domino - AM, AG
Professor X - AH, EQ
White Queen - FA
ALLY CARDS: 5S, 5I
TEAMWORK CARDS: 7F, 6F, 6S, 6S, 6I, 6I
POWER CARDS: 7 FFFA, 6FFFA, 5FMA, 4MMM, 3EEM, 2EE, 1EE
EVENTS Infinity Gauntlet:
- Gods of Stone
- Mad God Raises the Dead
- Witness the Horrors
I know there are still weak points but I feel like it's definitely improved, without comprimising my #1 goal: All of the attack Specials are at least an 8 (including the Battlesite).
It seems to be better than the last version, at least :D
Dude, you're playing an 8+ attack deck without Gambit in it? Madness!
Quote from: Hot Rod on July 12, 2011, 02:56:28 AM
Dude, you're playing an 8+ attack deck without Gambit in it? Madness!
Sacrifices had to be made! ;D
In all seriousness, I think he was in another deck at the time and I felt like I'd have to scrap this and start all over if I wanted to include him. The above deck seems to be really cohesive and I'm sure you know how swapping out 1 character can really mess with a deck's synergy.
Maybe I'll have to make a sequel 8+++ Deck ;)
As advertised - here's the sequel with Gambit "on" it, lol (advertisements are sneaky like that ;) )
Thor - 12*, 8, IG, AG, DS, AY
Cyclops - 9*, 9*, AU, AG
Crystal - 9, 8, AV, EE*, EE*, EE*
Magneto3 - 11
Battlesite: Danger Room
Beast - AO, CD
Bishop - AY, AC (notice: Special attack average is now 9.33 :o)
Gambit - AD, 8
Iceman - 10, CM
Rogue - AG, AZ (may have some strategic use to counter the effects of the FT Specials for Cyke & Thor)
- - Beyonder
TEAMWORK CARDS: 8E, 7E, 7E, 6E, 7S, 6S
UNIVERSE CARDS: 7E+3 (again, to help counter the effects of the FT Specials)
POWER CARDS: 8EEA 7EEA, 6EEA, 5MA, 4MM, 3MM, 2SS, 1SS
EVENTS Shattered Image:
Event1 - GEN 13 VS. THE REGULATORS... (no Negates)
Event2 - WITCHBLADE ON THE SCENE... (FL play any PC)
It has a negate, so it's automatically better, right? :P
I was a little... concerned... about putting so many exclusive cards in for my Reserve. It helps that 3 of them are separately placeable and 1 of the other 2 (the duplicate Power cards) might still get played through the Event2, Bishop's AY, and Thor's AY. I'm hoping that the high average Venture, along with Event1, will help counteract any of those non-played cards of Magneto's.
Right on Mr. Rucker,
I was around in the tournament days and let me tell you I had my fill back then of Spawn, HforH, X-Babies, etc decks.
While strategic deck-building advice can certainly be informative to read, just blanket statements that deck x would be better with Spawn and X-Man doesn't really help anyone, because at this point don't we all know that? But sometimes you're in the mood to use Blue Beetle and Booster Gold because you like JLI comics, so the criticism that X-Man would be better than Booster Gold in that spot while obvious and true misses the point completely.
I think one post offering insights like you need a negate is certainly a valid observation but if the original poster then states in return we don't use hyper-competative decks around here, there is no need to belittle that. This game has been officially dead 10 years so I think most of us at this point are playing for fun based on love of the characters/source material. In that type of environment how many negaters do you really see? In my circle the only ones we see with any regualrity are the Serpent Society (because they are my favorite Cap villains) and Scarlet Witch because of Avenger theme decks and she's on three real nice (themed) homebases. I mean if you're playing for fun who care about Holocaust or Reavers? Great characters in Overpower? Absolutely. In the comics? They were mid-90s flash-in-the pans who disapeared after two years of mostly mediocre/bad stories and really haven't been seen much since.
nice decks ncann
Quote from: steve2275 on April 28, 2012, 05:07:30 AM
nice decks ncann
Thanks! the energy version of this concept (Thor, Cyke, Crystal, Mag3) has proven to be quite a fun deck. it's a fun strategy, getting those lv.8 E power cards into play when Mags is still in Reserve ;)
i tried making a four 8 energy legal team
but it cant be done
X-Man (17), The Ray (18), Prof X (18), Dr. Strange (19) and that's just using the 4 cheapest. You can swap out Strange for Onslaught if you really want since the point spread allows for 24. Heck, of the potential teams of 4 lvl 8 stated characters, Energy is the easiest to make it happen.
Try doing it with Fighting and still having 4 characters worth a damn. lol
Quote from: Demacus on April 28, 2012, 02:53:48 PM
X-Man (17), The Ray (18), Prof X (18), Dr. Strange (19) and that's just using the 4 cheapest. You can swap out Strange for Onslaught if you really want since the point spread allows for 24. Heck, of the potential teams of 4 lvl 8 stated characters, Energy is the easiest to make it happen.
Try doing it with Fighting and still having 4 characters worth a damn. lol
i actually like brainiac and the prof strange reserve
i got a couple of those fighters (not sure of their worthiness tho)
started a legal 8 intellect club
say what could you do with
doctor doom(i have mine in reserve with doombots) lex luthor that accursed richards and mr. sinister
they can all have allies of e f s of 5 or less
For Int, I really like Neron. Though to play Neron with nothing buy 8I characters REQUIRES Mr. Fantastic, just to off-set Neron's cost. Then, since there are no 19pt Intellect characters with and 8i stat, nor any other 17's or even a 16, you HAVE to use Lex as an 18 pointer, then you have your choice of four 20 point 8I characters, Dr. Doom, Cerebro, Batman: Detective, or The Shi'ar. Trying to play with Drac or Malbolgia requires that your other teammates not all have 8I stats. And since neither of them has any real "oomph!" to justify building with them, there you go. An all 8I team will always have Mr. Fantastic and Lex, then your choice of Neron/Mr. Sinister and/or 1-2 of the aforementioned 20 pt characters. Really small team selections, given the many options energy characters bring to the floor.
hf hr ma nj
what one team would you make using a combo of those codes
http://overpower.ca/tools/quickspecials.php
http://overpower.ca/tools/characters.php
sorry if this seems like im highjacking the thread
http://overpower.ca/tools/battlesites.php
I guess it depends on how hardcore you want to go. Of the 3 specials listed, both Alpha Flight and Kingpin bring more then one of those codes with them, Alpha Flight actually has the first 3 coded specials and Kingpin the first 2. There certainly are a plethora of characters who could be used to fill out a team of 4 here though.
Aside from the 2 above, other characters who can swing an HF are Captain Mar-Vell, Daredevil, Doctor Polaris, Forge, Green Arrow, Hawkman, New Warriors, Nightcrawler, Overtkill, Psylocke, Shadowhawk, Silver Surfer and Storm.
The HR brings Bane, Captain Atom, Captain Britain, Green Lantern, Havok, Mr. Sinister, Punisher, The Ray, Sabra, Supergirl and Typhoid Mary to the table.
MA increased the pool with the additions of Backlash, Grifter, Landslide, Maverick, and X-Men: Original Team.
The NJ brings in 4 new characters and is the only exclusive special on this list, meaning that 1 of these 4 would have to be on your team to keep this theme: Angel, Dazzler, Sunfire and Taskmaster.
Given the options here, I would have to go for something along the lines of Taskmaster, Alpha Flight, Sabra, Kingpin (r), just for fun.
Although, Doctor Polaris is tempting. I've always liked Make The Blood Boil. It's an easy Spectrum KO hit for 0 venture. Cracks me up. lol And you have to love the fact that since he only brings 4 pts of Special card venture, that Force of Nature takes into consideration that you're opponent would be venturing Completed Missions in order to move from the defeated pile.
Quote from: Demacus on April 29, 2012, 03:09:23 PM
Given the options here, I would have to go for something along the lines of Taskmaster, Alpha Flight, Sabra, Kingpin (r), just for fun.
not bad
keep kingpin in (R) with
(http://overpower.ca/cards/specials/722.png) (http://overpower.ca/cards/specials/721.png)
perhaps
You know, I don't think I've ever looked twice at Crime Magnate. lol
Quote from: Demacus on May 01, 2012, 03:14:20 PM
You know, I don't think I've ever looked twice at Crime Magnate. lol
in this case it can help bypass the pesky 9 or less avoid
such as
(http://overpower.ca/cards/specials/64.png) (http://overpower.ca/cards/specials/721.png)
and
(15) If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring.
doesnt apply
http://overpower.ca/pages/meta.php
Can you play the HX WITH the attacking special? I would assume you could also play it defensively with that new one the Wasp and Sabra get. The acts as a lvl 9 (stat) power card. May only be used to defend. May be used to defend teammate.
Quote from: Demacus on May 02, 2012, 11:20:27 AM
Can you play the HX WITH the attacking special?
I would assume you could also play it defensively with that new one the Wasp and Sabra get. The acts as a lvl 9 (stat) power card. May only be used to defend. May be used to defend teammate.
sorry you got me on that one(i think they have to be on seperate tuns) i forgot about that..prolly best if u have placed icon attacks from a previous turn......the meta says battle rather than instant
Quote from: steve2275 on May 02, 2012, 11:55:32 AM
Quote from: Demacus on May 02, 2012, 11:20:27 AM
Can you play the HX WITH the attacking special?
I would assume you could also play it defensively with that new one the Wasp and Sabra get. The acts as a lvl 9 (stat) power card. May only be used to defend. May be used to defend teammate.
sorry you got me on that one(i think they have to be on seperate tuns) i forgot about that..prolly best if u have placed icon attacks from a previous turn......the meta says battle rather than instant
HX cards CAN be used in conjunction with the cards they're boosting. So you could play Kingpin's Crime Magnate with the level 9 attack to make it a 10. However, the risk is that if the 10 is defended, you also lose the Crime Magnate, because the whole attack is considered to be defended.
The same rule applies to Prof X and Maverick with their +2 to all actions cards.
Likewise, you can use Kingpin's HX defensively to boost a defensive numeric special.
-BBH
Quote from: BigBadHarve on May 02, 2012, 12:08:49 PM
Quote from: steve2275 on May 02, 2012, 11:55:32 AM
Quote from: Demacus on May 02, 2012, 11:20:27 AM
Can you play the HX WITH the attacking special?
I would assume you could also play it defensively with that new one the Wasp and Sabra get. The acts as a lvl 9 (stat) power card. May only be used to defend. May be used to defend teammate.
sorry you got me on that one(i think they have to be on seperate tuns) i forgot about that..prolly best if u have placed icon attacks from a previous turn......the meta says battle rather than instant
HX cards CAN be used in conjunction with the cards they're boosting. So you could play Kingpin's Crime Magnate with the level 9 attack to make it a 10. However, the risk is that if the 10 is defended, you also lose the Crime Magnate, because the whole attack is considered to be defended.
The same rule applies to Prof X and Maverick with their +2 to all actions cards.
Likewise, you can use Kingpin's HX defensively to boost a defensive numeric special.
-BBH
yes, like BG+CC to defend or HX+CC to defend (aside from the MH-specials from MARVELS)
(http://overpower.ca/cards/specials/831.png)
HX cards CAN be used in conjunction with the cards they're boosting. So you could play Kingpin's Crime Magnate with the level 9 attack to make it a 10. However, the risk is that if the 10 is defended, you also lose the Crime Magnate, because the whole attack is considered to be defended.
The same rule applies to Prof X and Maverick with their +2 to all actions cards
and the above card
regardless i think its worth it