Palatinus' OverPower Forum

About the Game => Deck Construction => Topic started by: steve2275 on February 28, 2015, 02:49:29 AM

Title: hawkeye and the anti reserve club
Post by: steve2275 on February 28, 2015, 02:49:29 AM
black widow
AA 2 energy
AN 2 intellect
BA 1 energy fighting or strength
EL 1 fighting

AG 1 to be placed

bullseye
AN 2 multi
JH 1 intellect
JR 1
JX 1 fighting
KB 1 strength (to the permanent  record be dammed)

punisher
AB 2 fighting
AN 2 fighting
AE 2 energy (i wont combine with fighting unless opp cant defend)
HR 1 strength or intellect (to be placed) (i think fighting or intellect wouldve been better.... wouldve gone perfectly with his AB)

hawkeye (reserve)
BP 1 energy
EJ 2 strength
OR 1 remove all hits from teammate

we got combo's (and snacks)
(http://overpower.ca/cards/specials/171.png)(http://overpower.ca/cards/specials/170.png)
(http://overpower.ca/cards/specials/1061.png)(http://overpower.ca/cards/specials/1065.png)
Title: Re: hawkeye and the anti reserve club
Post by: AO user on February 28, 2015, 08:01:27 AM
I thought combos WERE snacks... I like the nacho ones.   I got beat up by an anti-reserve team: shadow cat AOA  and Spawn killed sable I don't rembrr the other 2 on team.  Her IA let her throw teamwork boosted PCs and late in first battle spawn threw his LZ: 4I if successful may attack reserve for remainder of game.  It was successful. Sable was KO'd second battle.... And the only time I saw Sabretooth Adimantium artifact in a deck was this one.  It was late to the party and was unusable.