Palatinus' OverPower Forum

About the Game => Deck Construction => Topic started by: department_J on January 30, 2016, 05:47:48 PM

Title: Pym Particles
Post by: department_J on January 30, 2016, 05:47:48 PM
Why would I ever use this card? Anyone have any success/tips with this one? I guess if you have a bunch of stuff placed, you could make the draw 6. Or if your opponent's placing looks better than yours, you could draw 10. That's all I got. Is there more to this card than this?
Title: Re: Pym Particles
Post by: AO user on January 30, 2016, 06:33:56 PM
I have faced people that use the draw 10 to hurry the game to the power pack.  I rarely get to power pack play In my games ( there's a reason for my low rating) they focus on attacking 8 grid characters and in the power pack a max 6 character is garranteed to have dupes and impossible to block the 7 &8s.
Title: Re: Pym Particles
Post by: MHC on January 30, 2016, 06:45:28 PM
Does anyone have an example of such a deck that does this successfully?
Title: Re: Pym Particles
Post by: steve2275 on July 04, 2017, 08:03:40 AM
i just like idea of drawing 10
http://49.media.tumblr.com/eb9e188e1aabe7ced4ebc426e554e667/tumblr_o5mqcuNihM1sbzhteo1_500.gif