Masters of evil set:
Character E F S I Total HasI nherent
ABOMINATION 1 6 8 5 20 FALSE
KLAW 7 5 4 2 18 TRUE
LIZARD 1 5 7 6 19 FALSE
MEPHISTO 7 5 3 8 23 TRUE
SILVER SAMURAI 1 8 6 4 19 FALSE
VIPER 4 6 2 6 18 TRUE
ABOMINATION GO IT ALONE For Remainder of Game Abomination may make one follow up attack whenever he plays a teamwork card. No additional attacks may be made. JU FALSE 0
ABOMINATION HORRENDOUS DEVESTATION Acts as a level 7 Strenth Attack. If sucessful, Opponent must sort through Draw Pile and discard the first 3 special cards. Then Reshuffle. OA TRUE 7
ABOMINATION JUST THE TWO OF US Only Abomination and Target Character may attack, be attacked, or defend this battle. FD TRUE 0
ABOMINATION TACTICAL RETREAT Acts as a level 6 Intellect attack. AR FALSE 6
ABOMINATION UNRELENTING ATTACK Acts as a level 2 Fighting attack. May make 2 additiona attacks. DG FALSE 2
ABOMINATION WHO'S STRONGEST NOW Acts as a level 9 Fighting or Strength attack. HR TRUE 9
ABSORBING MAN ABSORB DAMAGE Absorbing Man maay rearange all hits on all frontline characters, on his team. CA TRUE 0
ABSORBING MAN ABSORB POWER Play on Target Character as a Numerical Attack. Value and Power Type are equal to the highest grid on Target Character, excluding Intellec, when attack was made. If tied Absorbing man chooses. AR FALSE 0
ABSORBING MAN COLLATERAL DAMAGE Target Character must discard all Placed cards. If successful, target character may have only 1 card placed on him at any time for Remainder of game. NF TRUE 0
ACOLYTES DIVIDE AND CONQUER Play on Target Character as an attack. If successful Opponent may not use Activator or Any Hero cards for Remainder of Battle. LD TRUE 0
ACOLYTES RAGE OF EXODUS Acts as a level 6 Strength or Intellect Multipower attack. HF FALSE 6
ACOLYTES THE TOUCH OF CORTEZ Acts as a level 4 Multipower attack. When this is played immediately search the draw pile and dead pile for the special 'Fabian Cortez' and put it into play. OF FALSE 4
APOCALYPSE THE FITTEST TO SURVIVE For remainder of game or until Apocalypse is KO'd, neither player may concede the battle once the battle has begun. Players may still concede "Pre-battle." BL TRUE 0
BARON MORDO DRAWN FROM THE DARK DIMENSION Acts as a level 4 Fighting attack. Reserve Hero may make 1 additional attack. FE FALSE 4
BARON MORDO IN LEAGUE WITH DORMAMMU Target Hero may not attack for remainder of battle. AV TRUE 0
BARON MORDO MIRROR DIMENSION For remainder of game, all attacks must be made against Baron Mordo until he is KO'd. Attacks are not affected by cards already in play. Baron mordo is +5 to his hits to KO. KC TRUE 0
BARON MORDO THOUGHT CASTING Opponent must reveal all Activators and Any Hero cards currently held in hand. AJ FALSE 0
BLOB BROTHERHOOD OF EVIL MUTANTS Acts as a level 5 Intellect attack. Blob may play one additional special card. JC FALSE 5
BLOB ENVELOP WEAPON Target Hero must discard 1 placed Powercard of Blob's choice. If successful Target hero may not place Powercards for remainder of game. NF TRUE 0
BROOD EMBRIONIC HEALING Choose 1 Special card not usable by Brood from Draw Pile and place in hand. May not be an OPD. May be Duplicate. Resuffle Draw Pile. HT TRUE 0
BROOD WARRIOR PRIME Acts as a level 8 anypower attack. Does not count toward spectrum KO. HN FALSE 8
BULLSEYE HEY ORPHAN, LET'S PLAY! Bullseye or Teammate may avoid one attack made with a Power card or, remove one Power card hit from Bullseye or Teammate's record. EE FALSE 0
BULLSEYE I NEVER MISS Target character must choose 1 card from bullseye's hand. If chosen card is a hit (excluding activators) target is hit. If not, chosen card is discarded into power pack. FB TRUE 0
BULLSEYE ONE AND A MILLION Acts as a level 6 Energy Attack. If not successful Bullseye may make as many power and special card attacks as possible. Opponent may defend. BV TRUE 6
CARNAGE MAXIMUM CANAGE Acts as a level 2 Mulitpower attack. May make 2 additional attacks at +1 or 1 additional attack at +2 to hit. DG FALSE 2
CARNAGE SYMBIOTIC AWARNESS Carnage or Teammate may avoid 1 Attack made with Fighting Icon, then draw one card. Reveal Card to Opponent; Do not discard duplicate. LO TRUE 0
CRUX AMPED UP Acts as a level 2 Multipower attack. Each of Crux's Frontline Teammates may make one additional Fighting attack. FE TRUE 2
DOCTOR DOOM AGE OLD RIVALRY Acts as a level 7 Multipower attack. If made against any character on the 'Four Freedoms Plaza' Homebase, acts as a level 11 Anypower attack instead. LC TRUE 7
DOCTOR DOOM ALL ACCORDING TO PLAN Acts as a level 4 Fighting/Intellect attack. Does not count to Venture. If defended Doom may search his deck and dead pile for the special 'Villainous Plot' and put it into play immediately. JX FALSE 0
DOCTOR DOOM SPELL OF EXTERMINATION Draw and reveal 1 card. Do not discard if duplicate. For Remainder of battle, Doom may discard any card to take one powercard of vavalue 4 or less from the powerpack and immediately attack with it. EF TRUE 0
DOCTOR DOOM STEALING THE BEYONDER'S POWERS Doom may exchange this card for any Non-OPD card from under this battlesite and play it immediately. This card may be played defensively. LA TRUE 0
DOCTOR DOOM SUPER GENIUS DETERENT For remainder of game, if opponent would draw cards, during the battle, Doom may draw an equal number from the draw pile, then discard duplicates. LX TRUE 0
DOCTOR OCTOPUS CREATIVE COUNTERMEASURES For remainder of game, Opponent may not play any cards with the word Negate, until "Creative Countermeasures" has been attacked by a card with the word negate on it. This card may not be negated, or defended. MP TRUE 0
DOCTOR OCTOPUS EVEN MORE ARMS Acts as a level 4 Energy or Fighting attack. May make 1 additional attack. GJ FALSE 4
DOCTOR OCTOPUS FOR EVERY REACTION... For remainder of game, whenever Doctor Octopus defends an attack with a power of equal value to the attack with a powercard of equal value to the attack, he may draw a card. Reveal card and Discard if Duplicate. BS TRUE 0
DRACULA BATTLEFIELD COMMANDER Play during battle. For remainder of game Dracula may discard this card to negate any Non-numerical special card. EB FALSE 0
DRACULA PARALYZING GAZE DZ FALSE 0
DRACULA TO THE LAST MAN Opponent's Team may not play any cards with the word "Teammate" for remainder of battle. Affected cards are not discarded. KI FALSE 0
GOBLYN QUEEN FROM THE ASHES Choose an icon. Move any 1 hit with that icon from teammate to Goblyn Queen. Repeat until she is KO'd or all this with that icon are on her. If KO'd, discard all hits on Goblyn Queen. They do not count to venture total. NQ TRUE 0
GOBLYN QUEEN GOBLYN FODDER Acts as a level 4 Fighting or Strength attack. May make one additional attack. GJ FALSE 4
GOBLYN QUEEN TELEPORTATION Exchange this card for any Power card in the draw pile, place it in hand, then Reshuffle draw pile. May not be Duplicate. HT FALSE 0
GREEN GOBLIN LEADING THE DARK AVENGERS Green Goblin or Teammate may avoid one attack of 4 or less. Green Goblin may draw one card from the top of draw pile, discard duplicates. LO FALSE 0
GREEN GOBLIN OSCORP UPGRADES Increase Green Goblin's Strength and Intellect grid's to 7 for remainder of game. Then Draw one card. Discard if duplicate. EZ FALSE 0
GREEN GOBLIN PLUNDERING MENACE Opponent must discard three placed cards of opponent's choice. OC TRUE 0
GREY KING BRAINS OF THE OPERATION Play during battle. Fore remainder of game Grey King may discard this card to Negate any Non-numerical special card. EB FALSE 0
HAND MADAME GAO Target Hero must discard 1 placed Power card. This card acts identical to the Power card and must be used to immediately attack one of target hero's teammates. CB TRUE 0
HAND BAKUTO Opponent is -3 to venture. Hand may draw 1 card. If card is an attack, Hand must play it immediately. Otherwise, discard if duplicate. At the end of the round reshuffle Bakuto into the Draw Pile. OP TRUE 0
HAND MYSTIC FORCE Acts as a level 2 Fighting attack. If successful, acts as a level 5 Fighting or Intellect Power Card. EJ FALSE 5
HOBGOBLIN GOBLIN TACTICS Take 1 card from Power Pack, then Hobgoblin may play numerical attacks facedown for Remainder of Game. Opponent may discard one card from top of draw pile into the dead pile to reveal the attack. BK TRUE 0
HOBGOBLIN HAHAHAHAHA... Acts as a level 3 Intellect attack. If defended, Opponent must discard 1 card from hand into dead pile. NK FALSE 3
HOBGOBLIN NEW AND IMPROVED Acts as a level 8 Strength Attack. May be used to attack or defend Hobgoblin or Teammate. CC TRUE 8
HYDRA BARON STRUCKER'S EXPERIMENTS Avoid 1 attack. Choose an icon, excluding Anypower and "+ to attack" icons, from the attack. Hydra's grid becomes 8 in the power type of the chosen icon for Remainder of game. AY FALSE 0
HYDRA INFILTRATING AGENTS Hydra may look through opponent's Dead Pile and chose one card. This card acts identical to that card and may be played immediately. This card may be played defensively. BQ TRUE 0
HYDRA THEY CALL HIM THE WINTER SOLIDER Acts as a level 4 Multipower attack. May combine with one Power card usable by Hydra for a single attack. BO TRUE 4
HYDRA WE ARE EVERYWHERE Opponent must discard one attack from under their battlesite. This card acts identicle to that attack and Hydra must play it immediately. If opponent has no battlesite/attacks, Draw one card, discard duplicates. LA FALSE 0
JUGGERNAUT NOTHING STOPS THE JUGGERNAUT For remainder of game, Juggernaut's numerical attacks are not affected by specials already in play. NJ TRUE 0
JUGGERNAUT PROTECT TEAMMATE Juggernaut or Teammate may avoid 1 attack made with a non-numerical card. ED FALSE 0
JUGGERNAUT WREAKING THE MANSION Acts as a level 11 Strength attack. Attack does not count toward venture unless it is made against opponent's battlesite. FT TRUE 0
KINGPIN FERVENT BODYGUARD Play this card in front of Kingpin or Teammate. Target Character may not be attacked until this card is attacked. May be played from Reserve. EB FALSE 0
KINGPIN VAST NETWORK OF CORRUPTION Opponent's team is -2 to all actions for Remainder of Battle. This card may be played from Reserve. BG TRUE 0
KLAW DEAFENING FREQUENCY Acts as a level 3 Intellect attack. If successful target hero must discard one placed card of opponent's choice. CU FALSE 3
KLAW HIGHLY DURABLE Klaw's Fighting and Strength ratings Increase to 7 for remainder of game. AY TRUE 0
KLAW MASTER OF SOUND Acts as a level 11 Anypoer attack. HN TRUE 11
KLAW REVERBERATION Acts as a level 7 Fighting or Strength attack. If not successful Klaw is -2 to attack for Remainder of Battle. NX FALSE 7
KLAW SEIZE THE MOMENT Acts as a level 4 Fighting Attack. May make 1 additional attack. AA FALSE 4
KLAW SOUND BARRIER Play on Target Character as an offensive action. Target Character may not attack or be attacked for remainder of battle DZ FALSE 0
KLAW SOUND CONSTRUCTS Avoid 1 attack. AG FALSE 0
KLAW SURVIVOR All Klaw Special cards are doubled when determining Venture total this battle. CQ FALSE 0
KREE KREE REGENERATION Remove one hit from Kree or Teammate's Permanent Record or hits from Current Battle. AL FALSE 0
KREE NOH_VARR: MARVEL BOY Acts as a level 11 Anypower attack. HN TRUE 11
LANDSLIDE INSATIABLE For Remainder of Game Landslide's Strength Power Card Attacks must be blocked twice. FC TRUE 0
LEADER KNOWING YOUR EVERY MOVE Opponent must reveal all non-OPD cards and all activators from hand. AJ FALSE 0
LEADER SUPERIOER STRATEGY Avoid 1 Fighting or Strength attack. Leader may draw one card from the draw pile, discard duplicates. LO FALSE 0
LEADER TECHNOLOGICAL NEUTRALIZERS Opponent must immediately discard all special cards placed and in play that affect remainder of battle and remainder of game. KL TRUE 0
LIZARD DEADLY BITE Acts as a level 9 Strength attack. AS TRUE 9
LIZARD DR. CURT CONNERS Acts as a level 7 Intellect Attack. If Defended Lizard may take 1 attack from the dead pile and play it immediately. Then no other attacks may be made this turn. BQ TRUE 7
LIZARD LIMBS ARE FORMING Acts as a level 5 Energy Attack. If successful remove one hit from The Lizards Permanent Record. AL FALSE 5
LIZARD RAPID EVOLUTION Choose one Lizard Special from draw pile and place it in hand. May not be duplicate. Reshuffle draw pile. DS FALSE 0
LIZARD REPTILLIAN ADAPTATION The Lizard may play target Teammate's specials for remainder of game. MF TRUE 0
LIZARD TENACIOUS THEROPOD Avoid 1 Attack. The Lizard may not be attacked for remainder of battle. CW TRUE 0
LIZARD WEAPONIZED PHERAMONES Act's as a level 2 Fighting Attack. If Successful acts as a level 10 Any-Power Attack. EJ FALSE 10
MAGNETO DIPOLE BLAST Acts as a level 6 Fighting/Intellect attack. Each Frontline Teammate may make 1 additional attack with an attack that contains more than 1 icon. FE TRUE 6
MAGNETO DEFLECT ALL CALIBERS Avoid 1 Multipower card attack or Remove one Multipower card hit from Magneto or Teammate. Then Magneto May not be Spectrum KO'd by Multipower cards. EE FALSE 0
MANDARIN DAIMONIC: PROJECT IMAGE For Remainder of game Mandarin may discard this card from play to avoid all attacks from 1 Teamwork card. EB FALSE 0
MANDARIN ORBITAL INTERVENTION Choose One Mandarin special card from the draw pile and play it immediately. May be played defensively. DS TRUE 0
MANDARIN THE LAIR: MENTAL PARALASYS Target Character must discard all placed cards and may not attack or play specials for remainder of battle. CH TRUE 0
MEPHISTO CAPTURED SOUL All attacks made on Mephisto are made on target Teammate until Teammate is KO'd. CT TRUE 0
MEPHISTO HELL LORD Acts as a level 9 Any-Power card. May be used to attack or defend. May not be combined with any other cards. CC TRUE 9
MEPHISTO IN MY DOMAIN Acts as a level 4 Intellect attack. If successful, Remove all hits from Mephisto's current and permanent record. Does not effect venture total. JX FALSE 4
MEPHISTO IN SERVICE TO THE DARK LORD Mephisto may place and play any target Teammates special cards for remainder of game. HU TRUE 0
MEPHISTO MYSTIC BOLT Acts as a level 3 Energy attack. If successful Mephisto may immediately draw 2 cards from top of draw pile. Discard if duplicate. FI FALSE 3
MEPHISTO NETHERWORLD RULER Avoid 1 attack from a Battlesite. Mephisto may not be attacked from a Battlesite for remainder of battle. LB FALSE 0
MEPHISTO PRINCE OF LIES Acts as a level 5 Strength attack. If Successful, Mephisto may look through opponent's Dead Pile and place up to 2 cards in opponent's draw pile. Opponent reshuffles deck. HW FALSE 5
MEPHISTO SERVANT OF THE MAD TITAN Mephisto's team is +6 to Venture. If opponent is using the "Infinity Gauntlet" Mission set Mephisto's team is +9 to Venture instead. AW TRUE 6
SILVER SAMURAI BIG HERO 6 Silver Samurai's team is +6 to Venture total this battle. AW TRUE 6
SILVER SAMURAI BUSHIDO CODE Acts as a level 4 Intellect attack. If made against any character on the 'Madripoor' homebase, acts as a level 10 Anypower attack instead. LC TRUE 4
SILVER SAMURAI KENJUTSU MASTER Negates the effect of any 1 Special card played by opponent against Silver Samurai only. DO FALSE 0
SILVER SAMURAI MILITARY TACTICS Acts as a level 4 Intellect attack. May make 1 additional attack. AA FALSE 4
SILVER SAMURAI SEPPUKU KO Silver Samurai. All hits from Current Battle are discarded and are not added to Venture total. GE FALSE 0
SILVER SAMURAI SHURIKENS AND ARROWS Acts as a level 2 Fighting attack. May make 2 additional attacks. DG FALSE 2
SILVER SAMURAI TACHYON-CHARGED KATANA Acts as a level 5 Energy attack. Attack may not be defended with a Special card. JZ FALSE 5
SILVER SAMURAI TELEPORTATION RING Avoid 1 attack. AG FALSE 0
SILVER SAMURAI UNDERWORLD CONNECTIONS Sort through opponent's Draw Pile. Choose any 1 card and remove it from game. Reshuffle Draw Pile. GL TRUE 0
VIPER AGENT'S OF HYDRA Acts as a level 4 Strength attack. May make one additional attack. AA FALSE 4
VIPER ALLIED WITH THE HAND Acts as a level 8 anypower attack. Does not count toward spectrum KO. HN FALSE 8
VIPER HEMOTOXIN Play on target Hero as an attack. If successful, reduce target's highest grid value by one for remainder of game. If target has two equal grids, Viper chooses. BD TRUE 0
VIPER RELUCTANT PROTECTOR Avoid 1 attack. AG FALSE 0
VIPER SEWING DEFECTION Target Character must discard 1 placed Non-OPD attack. If successful this cad acts identical to the attack and may be played immediately. This card must be the first card played on Viper's turn. CB TRUE 0
VIPER VIPER'S VENOM For remainder of battle reduce target hero's cumulative KO threshold by 1 point for this and each other copy of "Viper's Venom" on their record. If this is the first "Viper's Venom" you've played this turn, draw one card, discard duplicates. DQ FALSE 0
ENFORCERS CRIME MASTER Enforcers or Teammate may avoid 1 special card attack, then remove one hit from Enforcers or Teammate's permanent record. EE FALSE 0
ENFORCERS LIGHT-MASTER Remove all hits from Enforcers or target frontline Teammate, and switch places with Reserve. May be played from reserve. OR TRUE 0
Please explain the True/False after each special??
TRUE = OPD
False = non-OPD