Palatinus' OverPower Forum

Rules => Special Cards => Special Codes => Topic started by: CoS on May 05, 2011, 02:33:27 AM

Title: GA Specials - Mutant Counter Measures
Post by: CoS on May 05, 2011, 02:33:27 AM
Forge also has this card (his only usable card?)

Can the hero it is played on as an attack 1) use a personal avoid Or 2) use a personal negate to ignor the effect of this card? If it is not as powerful as the JW then it just makes me sad for Forge.

Personally I have played that both 1 & 2 work because it says "target" - any hope for Forge out there?
Title: Re: Mutant Counter MEasures
Post by: Onslaught on May 05, 2011, 02:42:22 AM
Quote110 A Special that indicates what can and cannot be played once it hits can still be defended by the type of card it restricts

GA's are still really good though, especially on turns where you bet for the win
Title: Re: Mutant Counter MEasures
Post by: CoS on May 05, 2011, 02:53:27 AM
If you draw out their negate an they don't have a pure avoid, yea. I am running 3 in the Fall's Edge Compund deck (they are his only specials)... He adds teamworks ;)
Title: Re: Mutant Counter MEasures
Post by: gameplan.exe on May 05, 2011, 03:09:03 AM
Quote from: CoS on May 05, 2011, 02:53:27 AM
If you draw out their negate an they don't have a pure avoid, yea. I am running 3 in the Fall's Edge Compund deck (they are his only specials)... He adds teamworks ;)

He does add teamworks. Also, I've used his Cherokee Magic to good effect, too. It can be good if it's coupled with a good Event to try to lock out a few power types.
Title: Re: GA Specials - Mutant Counter Measures
Post by: steve2275 on November 14, 2011, 08:04:15 AM
Quote from: CoS on May 05, 2011, 02:33:27 AM
Forge also has this card (his only usable card?)

Personally I have played that both 1 & 2 work because it says "target" - any hope for Forge out there?
what about
(http://overpower.ca/cards/specials/463.jpg)(http://overpower.ca/cards/specials/464.jpg)(http://overpower.ca/cards/specials/466.jpg)
Title: Re: GA Specials - Mutant Counter Measures
Post by: Demacus on November 14, 2011, 08:58:47 AM
I have to agree, Forge's KA isn't horrible.  a 5 multi that gets stronger if it comes late in the game?  Not too shabby.  It would be nicer if it wasn't an OPD, but I can't think of a single 5 multi that isn't an OPD, so it works.  Besides, who's gonna look at your line-up and think "FORGE?!?!?!?!?  HE'S GOT TO DIE FIRST!!!!!!"
Title: Re: GA Specials - Mutant Counter Measures
Post by: steve2275 on November 14, 2011, 09:06:09 AM
its a possable 11 multi
im sure (http://overpower.ca/cards/characters/124.jpg)(http://overpower.ca/cards/characters/237.jpg) are