Palatinus' OverPower Forum

About the Game => Deck Construction => Topic started by: gameplan.exe on June 25, 2011, 05:08:00 PM

Title: String Theory
Post by: gameplan.exe on June 25, 2011, 05:08:00 PM
So, I've seen several ways to string attacks together (with AA, AB, DG, JC, etc.); some are cooler than others. Lots of them are fairly hypothetical (for example, being able to string 8+ attacks), but others are fairly reliable. In general, when I've built teams around this concept, they end up fairly weak, since most of the chaining attacks are lv.3-5 attacks...

So, 2 questions

1) What are some successful teams that you've built, around the ability to sting several attacks together?*

2) What's the best string of attacks you've actually pulled off?*

*I realize that teamworks are great ways to string attacks, as are the BV-coded Specials

Post Merge: July 08, 2011, 03:43:16 PM

The deck I most recently made was

Nightcrawler, TeamX, Bishop, Morph3(R)

I played with the FIGHTING SPIRIT LIVES! Event (All Special cards in your hand may be played by any Hero, for remainder of battle.)

Bishop was in for his Temporal Anomaly, bringing the Event back

Morph was there for his Substitute Death and low Grid.

With the Event, I can hypothetically play 9 cards in a row. Without the Event, Bishop can get 3 off, Nightcrawler can get 5 off, and Team X can go 6.  I played a few games today, though, and the best I put up was 5, but I did it a few times, which is cool  8)
I only won a single game, though, because my Venture kept coming up short  :-\
Title: Re: String Theory
Post by: Onslaught on June 25, 2011, 07:37:54 PM
Are you practicing chaining attacks by chaining replies to your own posts? Damn, that's meta.
Title: Re: String Theory
Post by: gameplan.exe on June 25, 2011, 09:24:49 PM
Quote from: Onslaught on June 25, 2011, 07:37:54 PM
Are you practicing chaining attacks by chaining replies to your own posts? Damn, that's meta.

No.
Title: Re: String Theory
Post by: Overtime on June 25, 2011, 09:26:43 PM
Quote from: Onslaught on June 25, 2011, 07:37:54 PM
Are you practicing chaining attacks by chaining replies to your own posts? Damn, that's meta.

Grats on 260.
Title: Re: String Theory
Post by: Oscorp on June 25, 2011, 10:06:26 PM
Quote from: Onslaught on June 25, 2011, 07:37:54 PM
Are you practicing chaining attacks by chaining replies to your own posts? Damn, that's meta.

I don't see how this post has anything to do with the original post.  Please only post things relevant to the discussion.

At the last toronto meetup one of the players used a Beyonder deck with Hawkeye, X-babies and X-man.  Using beyonder he was able to string together some strong must block strings of 3 or 4 specials.  He would lead in with either an ally card or an AA, AB from his battlesite and follow it with Hawkeye and X-Man's multi 4's and close with li'l Colossus.  Very devastating.

I like to employ the FE specials (Cosmic Alliance) if led in with an Ally it can be a 4 card string and 2 of the attacks can be whatever you want.  Same with using an Ally to lead into a DG (Eldritch Blasts) or ID (Gauntlet Blasters) special can give you 4 attacks with the last two being whatever you need.

just some ideas.
Title: Re: String Theory
Post by: gameplan.exe on June 26, 2011, 05:03:49 PM
Quote from: Oscorp on June 25, 2011, 10:06:26 PM
Quote from: Onslaught on June 25, 2011, 07:37:54 PM
Are you practicing chaining attacks by chaining replies to your own posts? Damn, that's meta.

I don't see how this post has anything to do with the original post.  Please only post things relevant to the discussion.

At the last toronto meetup one of the players used a Beyonder deck with Hawkeye, X-babies and X-man.  Using beyonder he was able to string together some strong must block strings of 3 or 4 specials.  He would lead in with either an ally card or an AA, AB from his battlesite and follow it with Hawkeye and X-Man's multi 4's and close with li'l Colossus.  Very devastating.

I like to employ the FE specials (Cosmic Alliance) if led in with an Ally it can be a 4 card string and 2 of the attacks can be whatever you want.  Same with using an Ally to lead into a DG (Eldritch Blasts) or ID (Gauntlet Blasters) special can give you 4 attacks with the last two being whatever you need.

just some ideas.

Yeah, Beyonder could probably do some crazy, crazy strings using those non-OPD double-follow up attacks! How did his Beyonder deck do, overall?
Title: Re: String Theory
Post by: BigBadHarve on June 26, 2011, 05:33:18 PM
Quote from: ncannelora on June 26, 2011, 05:03:49 PM
Yeah, Beyonder could probably do some crazy, crazy strings using those non-OPD double-follow up attacks! How did his Beyonder deck do, overall?

That's Pass the Gestalt's deck, he's been refining it for a few months now. Each new tweak makes it that much more of a pain to defeat. He didn't fare too well in the April tournament, but he seemed pleased with the results of this meet up.

I've played him more than a few games, and it seems to be a deck of extremes - either he just walks right over his opponents, or he gets crushed. No middle of the road victories. (That I've seen)

-BBH
Title: Re: String Theory
Post by: Jack on June 26, 2011, 05:55:37 PM
Videos will be up tomorrow, he's in at least 4 of them.
Title: Re: String Theory
Post by: The Dude on June 30, 2011, 12:02:44 PM
When I think string attack heroes, my first thought is always White Queen because has the ever-powerful JW plus an AA that can set it off. Throw in an Ally and she can make 4 attacks at once just by herself the last two of which cannot be defended by Specials.

Then as most people know Beyonder can be string machine. White Queen is 17 points so to get her on team with Beyonder you need a 15 pointer. That usually means X-Babies but they don't fit this theme. However 3-stat Morph comes in at 14 points and has a 2+2 Special for theme theme plus he can subsitite death to hopefully revive Beyonder or White Queen when he comes up from reserve.

That leaves us with 17 points for the final spot, and when I think 17-point string heroes, after White Queen my second favorite choice is Crux. In this case she also fills the double roll of having two sting specials plus being E/F grid to help back-up both White Queen and Morph (in case substitute death doesn't work).

This team in an ideal hand can make an 8 card string attack that goes something like this: 3S ally from any teammate of Beyonder followed by White Queen's AA followed by Amazing X-man followed by any individual attack of your choice followed by Heatforce followed by Coldforce followed by White Queen's JW followed by a Power card (that can't be defended by a Special card)
Title: Re: String Theory
Post by: gameplan.exe on June 30, 2011, 12:16:46 PM
Quote from: The Dude on June 30, 2011, 12:02:44 PM
When I think string attack heroes, my first thought is always White Queen because has the ever-powerful JW plus an AA that can set it off. Throw in an Ally and she can make 4 attacks at once just by herself the last two of which cannot be defended by Specials.

Then as most people know Beyonder can be string machine. White Queen is 17 points so to get her on team with Beyonder you need a 15 pointer. That usually means X-Babies but they don't fit this theme. However 3-stat Morph comes in at 14 points and has a 2+2 Special for theme theme plus he can subsitite death to hopefully revive Beyonder or White Queen when he comes up from reserve.

That leaves us with 17 points for the final spot, and when I think 17-point string heroes, after White Queen my second favorite choice is Crux. In this case she also fills the double roll of having two sting specials plus being E/F grid to help back-up both White Queen and Morph (in case substitute death doesn't work).

This team in an ideal hand can make an 8 card string attack that goes something like this: 3S ally from any teammate of Beyonder followed by White Queen's AA followed by Amazing X-man followed by any individual attack of your choice followed by Heatforce followed by Coldforce followed by White Queen's JW followed by a Power card (that can't be defended by a Special card)

Nice!
Title: Re: String Theory
Post by: Ranerdar on June 30, 2011, 08:47:11 PM
Quote from: The Dude on June 30, 2011, 12:02:44 PM
When I think string attack heroes, my first thought is always White Queen because has the ever-powerful JW plus an AA that can set it off. Throw in an Ally and she can make 4 attacks at once just by herself the last two of which cannot be defended by Specials.

Then as most people know Beyonder can be string machine. White Queen is 17 points so to get her on team with Beyonder you need a 15 pointer. That usually means X-Babies but they don't fit this theme. However 3-stat Morph comes in at 14 points and has a 2+2 Special for theme theme plus he can subsitite death to hopefully revive Beyonder or White Queen when he comes up from reserve.

That leaves us with 17 points for the final spot, and when I think 17-point string heroes, after White Queen my second favorite choice is Crux. In this case she also fills the double roll of having two sting specials plus being E/F grid to help back-up both White Queen and Morph (in case substitute death doesn't work).

This team in an ideal hand can make an 8 card string attack that goes something like this: 3S ally from any teammate of Beyonder followed by White Queen's AA followed by Amazing X-man followed by any individual attack of your choice followed by Heatforce followed by Coldforce followed by White Queen's JW followed by a Power card (that can't be defended by a Special card)

I don't think this works according to the Sum Deck Rule. 15 point team is 72 points. 72-28 for Beyonder is 44 - 17 for White Queen is 27 - 14 for 3 stat Morph leave 13 points.
Title: Re: String Theory
Post by: bamf! on June 30, 2011, 10:36:56 PM
Actually, he was correct.

76 (16 grid team): 28 + 17 + 10(+4 offset) +17 =76

or less confusing without the offset
72 (15 grid team): 28 +17+10+17=72

Hope this clear it up.

bamf!
Title: Re: String Theory
Post by: Ranerdar on June 30, 2011, 10:40:39 PM
I see. That does clear it up.
Title: Re: String Theory
Post by: Day Tripper on July 15, 2011, 05:28:50 AM
Wolverine can pull off a deadly string if set up right, and if the opponent doesn't have a negate. Use standoff to start, then after your opponents turn use his 4f make another attack, tracking sense, a-next and then whatever power card you have to finish it off. Run that in a team x deck with the switch with reserve event and you've got a one turn win, or atleast a huge venture swing
Title: Re: String Theory
Post by: Demacus on July 15, 2011, 08:57:43 AM
Doesn't throwing A-next into the middle of the string actually end the string? Same rules that affect Death From Above?
Title: Re: String Theory
Post by: BigBadHarve on July 15, 2011, 09:02:05 AM
Quote from: Demacus on July 15, 2011, 08:57:43 AM
Doesn't throwing A-next into the middle of the string actually end the string? Same rules that affect Death From Above?

There's a small exception in the case of Tracking Senses and A-next. Normally you could not play A-next as a follow up, like Death from Above, it must lead the chain.

But Tracking senses (if successful) specifically allows you to search your draw pile and select an aspect to play immediately. So, in this one instance, you can use A-next in the middle of a chain. Of course, if you already have it in your hand, or it's gone then you wouldn't be able to do it.

-BBH
Title: Re: String Theory
Post by: Nostalgic on July 15, 2011, 09:02:12 AM
In that case no because wolverine's OB special allows you to draw and play the aspect card.
Title: Re: String Theory
Post by: Jack on July 15, 2011, 09:06:49 AM
Tracking Senses isn't an additional attack, it just says draw an aspect and play immediately, so the card ends the current string but allows you to start a new one completely.
Title: Re: String Theory
Post by: Demacus on July 15, 2011, 09:51:51 AM
Juse I should have looked up what tracking sense did, huh? Lol Sad, 13 years ago I had all these cards memorized...
Title: Re: String Theory
Post by: gameplan.exe on July 15, 2011, 10:04:07 AM
Quote from: Day Tripper on July 15, 2011, 05:28:50 AM
Wolverine can pull off a deadly string if set up right, and if the opponent doesn't have a negate. Use standoff to start, then after your opponents turn use his 4f make another attack, tracking sense, a-next and then whatever power card you have to finish it off. Run that in a team x deck with the switch with reserve event and you've got a one turn win, or atleast a huge venture swing

If you get Standoff to land, it's always a boon! Whether that's because you're sure you can kill some one, or you want to protect your teammates (I've used it both ways), its benefits go beyond winning Venture.

By the way, there's another fun side to it. I killed some one with it and they wanted to end the battle, saying that they couldn't attack. I pointed out that I still had attacks. They said, "who are you going to attack? He's dead!" and I proceded to whollop his Battlesite just for the intimidation factor (since I was winning Venture and he had no opp to concede)  ;D
Title: Re: String Theory
Post by: steve2275 on September 20, 2011, 09:47:50 AM
while its not a string i do like going from aa to ax
if i go first and my opponent doesnt defend  i win venture
if its a 1 vs 1 battle
yay muir island(banshee colossus nightcrawler[aa to dz])
enforcers if death from above comes first
Title: Re: String Theory
Post by: gameplan.exe on September 20, 2011, 12:18:18 PM
Quote from: steve2275 on September 20, 2011, 09:47:50 AM
while its not a string i do like going from aa to ax
if i go first and my opponent doesnt defend  i win venture
if its a 1 vs 1 battle
yay muir island(banshee colossus nightcrawler[aa to dz])
enforcers if death from above comes first

My Age of Apocalypse deck has a nifty Trick to using that DZ along with Wolverine's Standoff. I use a Front Line of X-Man, Magneto, and Nightcrawler, and I use the Outback Battlesite (but with only Dazzler, Jubilee, Sentinels, and Wolverine - since Longshot and Reavers weren't in AoA).
Anyway, the idea is that I can use Standoff from any of the 3 FL characters with great timing. X-Man has both his CW and his FF, Magneto has his AV and his AM - and then Nightcrawler has the DZ. For a long time, I never used Standoff from Nightcrawler... then it occurred to me to use Dazzler's NJ from the Battlesite!
(Also, DZ from a battlesite with either X-World Homebase, or DangerRoom +Holographic attackers, that's another solid use of the DZ.
Title: Re: String Theory
Post by: gameplan.exe on March 27, 2012, 07:10:37 PM
------------------------------------------------------------------
New thoughts in the same topic (so, no new topic)
------------------------------------------------------------------

So, I was looking to make another good stringing deck (Banshee, White Queen, Nightcrawler, Bishop) and I was looking to use a Battlesite to complement this concept. In my collection, I came accross Savage Land and realized it has four, very solid stringing cards (GJ, AA, JC, OB*) and it had me wondering, are there other supreme stringing Battlesites?

The various codes that work well for stringing are: AA, AB, DG, FE, GJ, ID, JC, JW, OB... did I miss any?

I'm not very familiar with LOTS of Locations, since my collection is so limited. So, I'm curious if any one else has gone this route to get good chains of attacks going.
Title: Re: String Theory
Post by: steve2275 on March 28, 2012, 02:33:12 AM
http://overpower.ca/tools/battlesites.php
in case u havent seen the newest addition to the site
Title: Re: String Theory
Post by: gameplan.exe on March 28, 2012, 12:12:52 PM
Quote from: steve2275 on March 28, 2012, 02:33:12 AM
http://overpower.ca/tools/battlesites.php
in case u havent seen the newest addition to the site

That's a very cool tool. It certainly helps me quickly answer the first part of my question, regarding other options. I'd still like to hear if anyone has tried to use a Battlesite for this effect, though. Essentially, it's acting like a source of stronger "Ally" cards. I'm not sure it's the best use of my Battlesite attacks, though...
Title: Re: String Theory
Post by: steve2275 on November 27, 2012, 04:11:07 AM
wundagore mountain battlesite...ravencroft homebase
has anyone tried activating http://overpower.ca/cards/specials/372.png then http://overpower.ca/cards/specials/500.png as the 4th du attack then say attack #5 http://overpower.ca/cards/specials/498.png and 1 more attack(#6)


latveria battlesite...muir island homebase
but with nightcrawler activating http://overpower.ca/cards/specials/372.png then the 4th attack say http://overpower.ca/cards/specials/950.png  then say attack #5 http://overpower.ca/cards/specials/957.png  then say attack #6 http://overpower.ca/cards/specials/954.png and attack #7 http://overpower.ca/cards/specials/948.png

which i assume is all legal
perhaps use the "fighting spirit lives" event

du+dg
du+id
Title: Re: String Theory
Post by: thetrooper27 on November 27, 2012, 12:42:23 PM
Okay, I still think I'm confused.  Help me out.

If its a 4f one additional, you can follow it up with another special for the same character, but not Death from Above or a battlesite.  If I start the chain with DFA or an activated battesite special, I can continue the chain as far as the special cards for my character will allow, but not with battesite activated specials or any heroes.

If its a 3s all frontline teammates may make on additional, they don't get to continue their chains.  If they play a 4f one additional, they forfeit the additional attack.  And also, they must play their own specials, not any heroes or activated battesite special cards.

Teamworks can never be follow up actions to special cards.  You must lead off with a teamwork card... unless it's Snowbird or Energy Replica or something like that?

Fix me.

Title: Re: String Theory
Post by: Nate Grey on November 27, 2012, 01:10:35 PM
Quote from: thetrooper27 on November 27, 2012, 12:42:23 PM
Okay, I still think I'm confused.  Help me out.

If its a 4f one additional, you can follow it up with another special for the same character, but not Death from Above or a battlesite.  If I start the chain with DFA or an activated battesite special, I can continue the chain as far as the special cards for my character will allow, but not with battesite activated specials or any heroes.

If its a 3s all frontline teammates may make on additional, they don't get to continue their chains.  If they play a 4f one additional, they forfeit the additional attack.  And also, they must play their own specials, not any heroes or activated battesite special cards.

Teamworks can never be follow up actions to special cards.  You must lead off with a teamwork card... unless it's Snowbird or Energy Replica or something like that?

Fix me.

Nothing to fix. You got it all down perfectly.  8) Pretty soon you'll be the one answering questions of others.

Also don't forget Ally Cards. They must always start off a chain, just like DFA and TWs (with the exceptions you mentioned like Energy Replica).  ;)
Title: Re: String Theory
Post by: thetrooper27 on November 27, 2012, 01:51:37 PM
Sweet.  So that gives me an idea... I'll post in in the Ultimate Evil's thread.