Palatinus' OverPower Forum

Rules => Special Cards => Special Codes => Topic started by: Jack on July 23, 2011, 02:49:30 PM

Title: KC (Social Outcast in particular)
Post by: Jack on July 23, 2011, 02:49:30 PM
QuoteQuestion: I was under the impression that Social Outcast only lasted for the duriation of the battle and not the game (like Brood Spawn for example). The above scenerio seems to imply that it has a continuing effect. Which is correct? (1997-12-07)

Answer: I'm going to reverse what I said above a little bit after reading the text of the card more carefully. I would say that Specials coded KC (like Social Outcast) are removed from play either when the character is KO'd OR when they are made unable to be attacked (as in our example above, by playing Mutant Headmistress). Once the character cannot be attacked, the special goes to the dead pile and does not return in effect during the next battle. That seems more consistant with the text on the card.

To answer your question directly though, the effects of KC Specials do last until the character is KO'd or unable to be attacked - even if that extends over a number of battles. EB Specials (like Brood Spawn) are removed at the end of the battle. Why? To be honest, I don't know - but that's clearly how each is listed in the specials guide.

QuoteQuestion: Do KC specials (Twisted Mentality, Social Outcast) remain in play even after that particular battle in which the special was played? (1998-01-26)

Answer: Yes. They remain in the battle until either the character is KO'd or until the character makes himself unable to be KO'd (for example, they play a BJ Special (through a battlesite or something) or force the character into the reserve.

From Norm's fingers.
Title: Re: KC (Social Outcast in particular)
Post by: gameplan.exe on July 23, 2011, 03:39:51 PM
Quote from: Jack on July 23, 2011, 02:49:30 PM
QuoteQuestion: I was under the impression that Social Outcast only lasted for the duriation of the battle and not the game (like Brood Spawn for example). The above scenerio seems to imply that it has a continuing effect. Which is correct? (1997-12-07)

Answer: I'm going to reverse what I said above a little bit after reading the text of the card more carefully. I would say that Specials coded KC (like Social Outcast) are removed from play either when the character is KO'd OR when they are made unable to be attacked (as in our example above, by playing Mutant Headmistress). Once the character cannot be attacked, the special goes to the dead pile and does not return in effect during the next battle. That seems more consistant with the text on the card.

To answer your question directly though, the effects of KC Specials do last until the character is KO'd or unable to be attacked - even if that extends over a number of battles. EB Specials (like Brood Spawn) are removed at the end of the battle. Why? To be honest, I don't know - but that's clearly how each is listed in the specials guide.

QuoteQuestion: Do KC specials (Twisted Mentality, Social Outcast) remain in play even after that particular battle in which the special was played? (1998-01-26)

Answer: Yes. They remain in the battle until either the character is KO'd or until the character makes himself unable to be KO'd (for example, they play a BJ Special (through a battlesite or something) or force the character into the reserve.

From Norm's fingers.

The only character I use with a KC is a homebrew, so this doesn't affect me much, but I'm still very, very happy to see this. I've always felt that all of the KC Specials should remain in play. Afterall, if something says "until..." then it has a duration listed!

good find, jack!  :)
Title: Re: KC (Social Outcast in particular)
Post by: BigBadHarve on July 23, 2011, 09:28:15 PM
Quote from: ncannelora on July 23, 2011, 03:39:51 PM
The only character I use with a KC is a homebrew, so this doesn't affect me much, but I'm still very, very happy to see this. I've always felt that all of the KC Specials should remain in play. Afterall, if something says "until..." then it has a duration listed!

good find, jack!  :)

Very good find, indeed!

Too bad he didn't see fit to reverse the ruling on EB specials to make them more useful on an official level....

-BBH
Title: Re: KC (Social Outcast in particular)
Post by: Onslaught on July 25, 2011, 04:09:38 AM
This was overruled when they made changes in April of 1999. Cards that aren't one per deck that don't specifically say "for remainder of game" are considered to say "discard at the end of battle." Maverick's +2 to all actions has an errata that says "for remainder of battle," so it corroborates the ruling that Twisted Mentality and such only last for one turn.
Title: Re: KC (Social Outcast in particular)
Post by: gameplan.exe on July 25, 2011, 01:04:22 PM
Quote from: Onslaught on July 25, 2011, 04:09:38 AM
This was overruled when they made changes in April of 1999. Cards that aren't one per deck that don't specifically say "for remainder of game" are considered to say "discard at the end of battle." Maverick's +2 to all actions has an errata that says "for remainder of battle," so it corroborates the ruling that Twisted Mentality and such only last for one turn.

was this published somewhere?
Title: Re: KC (Social Outcast in particular)
Post by: Jack on July 25, 2011, 01:18:00 PM
http://overpower.ca/archive/wildchild/oprule-KC.html

Damn it. :(
Title: Re: KC (Social Outcast in particular)
Post by: gameplan.exe on July 25, 2011, 01:33:12 PM
Quote from: Jack on July 25, 2011, 01:18:00 PM
http://overpower.ca/archive/wildchild/oprule-KC.html

Damn it. :(

bummer. Well, like I said, it doesn't affect me too much, since the only KC I use is for a home-made character.

On the subject, my brother recently purchased a complete Image set and has been trying to make the most of his recently spent money. He made an Image Battlesite w/Grunge's KC as the OPD. That was very, very obnoxious  :(
Title: Re: KC (Social Outcast in particular)
Post by: AO user on February 26, 2016, 08:23:09 PM
On related note, if outcast is in play and mole man plays acrobatics from site, does that end outcast or narrows range of attacks possible?