If you would like to vote for The White King's No Tricks Deck in Gary's deck of the month competition, you need to send Gary an email at martins6@earthlink.net!
Face it, there are some mean card combinations in OverPower. There are several different decks where if you don't have a negate, you don't have a prayer. But most of those decks don't stand up to a couple of well played negates.
Last year I finished second because I had two negaters on my team. Last year Vertigo could keep them awake. This year you don't have the luxury of keeping everyone awake. That is where this deck rules.
Here are the features of this deck:
Deathstrike to scout your opponent's tricks and remove the worst they can throw at you!
Negates in nearly every hand to shut down your opponent's killer combinations!
Multiple redundant characters! Every character has a backup! The first knock out will not effect the strength of this deck!
There are no exclusive cards! Every card in the deck can be played by at least two characters!
At exactly 56 cards, this deck has been minimalized such that every kept card is worth 5.8 venture points with 41 venture points in every hand! And, unlike other decks, this does not diminish after the first knock out!
An event to shut down Beyonder decks!: No Energy Power cards may be played. Beyonder decks are usually energy decks, and as such will lose much of their defense with this event!
An event to ruin all other non-redundant decks!: KO One Hero This event spoils everyone's fun except yours! Simply KO whoever has the most hits on them!
An event to hurt Mega-Avoid decks!: No cards that have the word "teammate" may be played this battle. This only effects your 4 teamwork cards. For most decks, the number of cards effected is much higher. For mega-avoid decks this event is devastating!
A potential bet-7 of your own! Play Adam Warlock's Soul Gem followed by Pretty Boy and you are untouchable. Doctor Strange's Sorcerer Supreme then adds 3 to your venture and wins the battle!
Put whoever you want in reserve! Dark Beast in Reserve completely backs up your grids, while Beast: the Brute can play all his specials, or put Donald Pierce in reserve since he can play the most cards!
OverPower Deck Builder (Version 3.3.11)
Homebase: Marvel Universe
Team:
Beast: The Brute (3-6-7-1)
Dark Beast (1-6-5-7) May play any Beast Specials.
Donald Pierce (4-2-6-7) May play any 'Reavers' Special cards.
Reavers (5-7-6-3)
Mission: The Crossing
Battlesite: Sanctum Sanctorum
Battlesite Specials:
Adam Warlock - FE - Cosmic Alliance
Adam Warlock - AR - Energy Barrage
Adam Warlock - FD - Soul Gem [OPD]
Adam Warlock - AD - The Infinity Watch
Baron Mordo - DO - Mystical Menace
Doctor Strange - CY - Catastrophe Magic
Doctor Strange - DG - Eldritch Blasts
Doctor Strange - AF - Sorcerer Supreme
Ghost Rider - AI - Bat Out Of Hell
Ghost Rider - AA - Demon Chain
Ghost Rider - DS - Skeletal Summoning
Silver Surfer - HF - Cosmic Awareness
Silver Surfer - AG - Force Shield
(using a Beyonder activator as well)
Aspect Cards:
Any-Homebase - A-Next [OPD]
Specials:
Beast - Analyze
Beast - Analyze
Beast - Analyze
Beast - Drop Kick [OPD]
Reavers - Bone Breaker
Reavers - Bone Breaker
Reavers - Bone Breaker
Reavers - Bone Breaker
Reavers - Deathstrike [OPD]
Reavers - Donald Pierce
Reavers - Donald Pierce
Reavers - Donald Pierce
Reavers - Pretty Boy [OPD]
Power cards:
Fighting: 2 2 3 4 4
Strength: 3 4 5 6 6 6
Intellect: 1 3 7 7 7
MultiPower (EFSI): 5
Any-Power: 5 6 7
Teamwork cards:
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Fighting and Intellect
1 * Intellect 6 or more to use, follow-ups in Fighting and Strength
1 * Intellect 7 or more to use, follow-ups in Fighting and Strength
Artifact cards:
1 * The Book Of The Darkhold
Event cards:
Avengers Attack Headquarters - No Energy Power cards may be played this battle. Affected Power cards are not discarded.
Heroes Avenge Murder - One Front Line Hero of your choice is immediately KO'd. Reserve Hero immediately moves into play. Card is discarded if it will end game.
Time Travellers Vanquished - No cards that have the word "teammate" may be played this battle.
Total cards: 56
Usable cards:
36 for Beast: The Brute
39 for Dark Beast
44 for Donald Pierce
42 for Reavers
Exclusive cards:
0 for Beast: The Brute
0 for Dark Beast
0 for Donald Pierce
0 for Reavers
Using my card valuations:
0.8257 Avg. dupes/hand
24.8843 Avg. attack/hand
27.6257 Avg. Defense/hand
24.8843 Avg damage/hand
41.6871 Avg venture/hand
5.8106 Avg venture/kept card
Thank you, sir. I think I'm going to use real cards to build this one so I can see the look on my buddy's face when I beat his team into submission.
Your welcome. When this deck was designed I don't believe that he had access to the Marvels (like we do today with OP online), so I edited it to include Marvels cards for our match but it only brought the deck total to 57 cards. Tell me how the IRL match goes and if you can pull off a first turn "bet seven" situation ;)
which marvels did you add?
I would guess he added Stars And Garters (EB) for Beast. It's a very, very good OPD. Otherwise, maybe some different cards into the Battlesite, but that seems unlikely.
I'm not knockin' the deck cuz it rules, but even I wouldn't use 4 of a card in a 56 card deck!:) How was the dupe percentage so low??? I love playing 3 of's in decks, especially AR's for some reason. When I play Juggernaut, I usually run 3 Head Butt's, 2 Foxfire's, and Battering Ram. Pretty stout, unless I discard dupes.
Quote from: ncannelora on June 14, 2012, 08:32:29 PM
I would guess he added Stars And Garters (EB) for Beast. It's a very, very good OPD. Otherwise, maybe some different cards into the Battlesite, but that seems unlikely.
i hate that card for the simple fact that its there and it ruins what i wanna do
but yes it must be added ;)
Quote from: thetrooper27 on December 31, 2012, 08:48:03 PM
I'm not knockin' the deck cuz it rules, but even I wouldn't use 4 of a card in a 56 card deck!:) How was the dupe percentage so low??? I love playing 3 of's in decks, especially AR's for some reason. When I play Juggernaut, I usually run 3 Head Butt's, 2 Foxfire's, and Battering Ram. Pretty stout, unless I discard dupes.
the only time i dupe specials is when i have one placed
Add beast's cd, it will act the same as pretty boy.
Op legion changed the battle site, so it lists hulk and not mephisto, I think it should list namor.
I also took out the 2 non ko events and dropped in ally cards. I think also removed the artifact and a teamwork because I reworked the battle site because I kept drawing multiple Adams.
why not use surfer's AD instead of adam's?
but the 4 adams does make sense
and i actually referring to the top post
not yours :P
anyway happy new year
That's is one of the exact changes I made, he might have had it that way to justify 4 Adam activators.
Anyone know why the OPLegion included Hulk in Mephisto's place on the battlesite? Hulk seems like a sore thumb amongst those guys, unless I'm missing something. Maybe he lifts weights at Dr. Strange's house.:) BFang, why would you include Namor?
i'm guessing they're going with a defenders theme in the sanctum
If you check the pic on his Facebook, we talk about why e made the changes, I even talk about this deck.
Good call on the Defenders. Didn't think about that.
Sorry to resurrect a 'dead' thread so late, but I just stumbled on this deck and I had to give my kudos. I love it!
I did, however, notice that run 4 of some cards quite frequently. It was noted earlier, but not addressed; do you find you discard dupes often?
I've actually made a few of my own changes, with all due respect. I don't have a lot of the Sanctum Sanctorum cards you have, so I'm running Mojo World instead.
It gives the deck even more negates (3, I believe) as well as 5 avoids. I'm also experimenting with Dazzler's BY, as the deck only has one card with an energy icon. Psylocke's MP also prevents your own specials from being negated prematurely.
Bit there is no way to soul gem your way to a bet 7 situation?
No, unfortunately not, but the increase in avoids, negates, and useful specials is the compensation. If I can accurately copy the battlesite in the future, I will.
I like this deck but I think the .82 dupes per hand (basically 1 per hand) and limited teamwork defense hurts it. Also, some decks don't rely on specials to win.
I removed all '4 ofs' in the deck. In my experience, having four of a card is just asking for trouble. At most, I'm running 3s.
New idea for a battlesite that still has bet 7.
I actually think it is stronger than sanctum.
Madipoor
Wolverine ob ac fd
Mandarin af ad
Omega ar al
Elektra db nx
Hand cc hn
Psylocke ag mp
Very cool!
What about running 3 Mandarin to increase the odds of drawing it in conjunction with a Wolverine Activator?
sure
I was thinking AI or AE. It's a shame that Omega Red and Mandarin both have ARs.
take out the hand completely and do -3, ar and ai for manny.
I never thought of that; I think that's a good idea. It even open up a space in the deck.
hand's choice cards are both AP. 6 for A&D and the 8 for A.
not the best when looking at a battlesite.
i wouldnt say 6 or 8 is nuthing
and the 6 can be attack or defend as youve already said
maybe use http://overpower.ca/cards/specials/528.png also as the 3 hand activators
course elektra and psylocke have a combined 2 out of 3 for spectrum
if you could get NX HN AR(7)
With this deck it's all about bet 7. There should never be a time where you can get the most out of LT.
I might even eliminate psylocke and quad up Logan (ag) and trip omega (ac).
why not just make an LT team?
backlash future backlash (either in reserve) shang chi and the hand (76 points)
and use the outback
and why are talking about this in this thread ;)
Uhh? I posted in this thread a few days ago to show I found an alternate for sanctum as a battlesite to lock this deck's opponent down.
I really like Psylocke's defense potential.
What about this? Remove Omega Red, include 4x Mandarin and Wolverine Activators (Mandarin can now use AR).
I'd have to do some draw tests; having 4 of in a deck DRASTICALLY increases the chance for drawing duplicates.
4x is better for drawing bj or cd with manny and Logan tho.
I'm experimenting with running three of some cards where there are four listed. It's like some opinions:
7Ix3 or 7Ix2 and 7Ax1
I'm personally leaning towards running the later.
Quote from: Kyoujin on August 29, 2013, 10:02:33 AM
I'm experimenting with running three of some cards where there are four listed. It's like some opinions:
7Ix3 or 7Ix2 and 7Ax1
I'm personally leaning towards running the later.
I usually run the latter to hedge against Power Leech and certain Events (plus, anytime you might have a dual-grid, but I didn't think this deck had dual 7s...)
Yes, there are two printed 7I. The idea with 'Book of Darkhold' is to easily make it three.
However, each character has a 7 stat. 7S 7F 7I 7I
Quote from: Kyoujin on August 29, 2013, 12:09:58 PM
Yes, there are two printed 7I. The idea with 'Book of Darkhold' is to easily make it three.
However, each character has a 7 stat. 7S 7F 7I 7I
oh right, forgot about The Reavers' grid - then
definitely I'd go 7IIA
Yeah, I think it's a good idea, as well.
I was also considering putting in more multipowers for the purposes of teamwork cards.
Hey Kyoujin, just noticed that you used this deck at the last tournament, how did it do? I didn't think it would do well against Team Work cards, were those an issue? were there many discards during play?
Quote from: chuu on November 26, 2013, 10:44:27 PM
Hey Kyoujin, just noticed that you used this deck at the last tournament, how did it do? I didn't think it would do well against Team Work cards, were those an issue? were there many discards during play?
Well, I'm not the best player; in fact, this was my first outing to a tournament, so keep that in mind when I tell you about how I did :)
I won zero games. I altered the deck slightly to minimize the amounts of dupes, which I had very few of.
I had the opportunity the lock out combo three times, but EVERY time my opponents had thier negates, or just outplayed me.
Having said that, I learned quite a bit and I had a lot of fun.
did you play Garion's team? Star Jammers, The Ray, Ghost Rider and Doc Strange in Reserve? I would think that your team would have had the best chance of beating that deck.
Haha, I did. In the first round, in fact!
Garion had only ONE NEGATE and he so happened to have it when I went for the Stand Off Win.