Palatinus' OverPower Forum

Rules => Special Cards => Special Codes => Topic started by: Nostalgic on June 05, 2010, 02:01:24 PM

Title: AK specials
Post by: Nostalgic on June 05, 2010, 02:01:24 PM
If an AK special is combined with a teamwork card are both subsequent bonuses doubled or just one of the bonuses?  A related question about the AK special is can it be combined with a power card used as one of the follow up attacks to another character playing a teamwork card?  ???
Title: Re: AK specials
Post by: Jack on June 05, 2010, 02:47:24 PM
I would say both bonuses are affected. So you would get +2/+4, +4/+4, +4/+6 depending on which teamwork you use.

I may need some clarification about your second question, from what I'm reading.

Play Teamwork -> Play AK + Power card for 1st teammate -> Play Power Card for 2nd teammate?

From that, I would say no. Teamworks can only be coupled with Power Cards, never specials. Or generally, the Teamwork takes away the possibility to play any other cards other than Power Cards.
Title: Re: AK specials
Post by: Nostalgic on June 05, 2010, 03:13:36 PM
Your interpretation of my second question was correct and the logic of your answer makes sense. Thanks.  ;)
Title: Re: AK specials
Post by: gameplan.exe on December 16, 2010, 02:22:05 PM
I know these are old, but I'm just going back through some of these posts for the first time...

So, the meta-rule that states that the follow up to a teamwork card attack is still considered a Universe card attack... wouldn't that mean that the AK can be combined there (as opposed to the beginning of the attack)? Seems to me like it could, which would prevent the entire Teamwork from possibly being negated- to only the last 1 or 2 attacks...
Title: Re: AK specials
Post by: BigBadHarve on December 16, 2010, 04:49:20 PM
Quote from: ncannelora on December 16, 2010, 02:22:05 PM
I know these are old, but I'm just going back through some of these posts for the first time...

So, the meta-rule that states that the follow up to a teamwork card attack is still considered a Universe card attack... wouldn't that mean that the AK can be combined there (as opposed to the beginning of the attack)? Seems to me like it could, which would prevent the entire Teamwork from possibly being negated- to only the last 1 or 2 attacks...

No, the AK must be combined with the actual universe card, not applied retroactively. But it is legal to play it with a TW as far as I remember, so you can double the TW followup bonuses.

But you are right about the negate - if you play the AK with a TW, then your TW is now negatable, because stopping the AK with a negate cancels the entire attack.

-BBH
Title: Re: AK specials
Post by: gameplan.exe on December 16, 2010, 06:38:33 PM
What about expanding usefulness?! lol
Title: Re: AK specials
Post by: BigBadHarve on December 16, 2010, 09:38:07 PM
Quote from: ncannelora on December 16, 2010, 06:38:33 PM
What about expanding usefulness?! lol

You know what... the special specifically states that the card is played with any 1 action involving a universe card. It doesn't say that it has to be played WITH the universe card... I would be willing to side with you and argue that you can apply it either way - Either with the TW at the beginning, OR just a follow up.

Of course, officially that's not what it's meant to be... but it's worth implementing to make yet another card that much more versatile.

-BBH
Title: Re: AK specials
Post by: gameplan.exe on December 17, 2010, 02:33:15 AM
Anything I can do to give my man Gambit another use!
Title: Re: AK specials
Post by: AO user on October 22, 2014, 09:22:38 PM
AK + TW negated means both go away.  Same thing for confusion, but what if Strange's AD or a 6 PC is played does the special survive/affect follow up(s)?
Title: Re: AK specials
Post by: chuu on October 22, 2014, 10:51:59 PM
Yes, the doubled bonus remains...imagine department h with a character with AKs...
Title: Re: AK specials
Post by: steve2275 on October 22, 2014, 11:56:05 PM
Quote from: chuu on October 22, 2014, 10:51:59 PM
Yes, the doubled bonus remains...imagine department h with a character with AKs...
i use reeds from ff plaza
Title: Re: AK specials
Post by: chuu on October 23, 2014, 08:49:25 AM
I think danger room with gambit would be the better bet..
Title: Re: AK specials
Post by: NinjaGaiden2 on December 09, 2014, 02:05:31 PM
I agree with chuu and braveheart!