(http://overpower.ca/cards/characters/2.png) (http://overpower.ca/cards/characters/147.png)
(http://overpower.ca/cards/characters/227.png)(http://overpower.ca/cards/characters/233.png)
what are thoughts on this 76 point deck?
In terms of stat-backing, you chose some pretty solid people. Having dual grids helps give some flexibility in Teamwork and Power cards, so this deck should do pretty well on those fronts. The bigger problem may be in getting synergy out of their Special cards, but choosing a good Battlesite and good Events can go a long way toward that end. Looks like it could be a fun deck, though :)
Overall: (http://i.imgur.com/0gtOQ.jpg)
Offensiveness (http://i.imgur.com/0gtOQ.jpg)
- High level attacks – It's ok, has Quick's 11S and Invisible's 9S
- Power card mix – Has a nice E/F match, but it's lack of 8's can bring it down
- Teamwork mix – Its regular, at most. Only 3 non-duplicable, in two power types.
- Chain attacks – Invisible's "FE" and Quick's Rapid Fire Punches are nice, plus a couple "AB" that I don't personally recommend
- Defense breakers – If you play with Marvels, Psylocke's "Astral Assault" is great to prevent a negate, Quicksilver's "Quick Mix" can get an unexpected KO if you have the timing
Defensiveness (http://i.imgur.com/fnGUc.jpg)
- Invisible Woman's 9 or less attacks are great, but that team has no negate, what usually is a big flaw. Having no level 8 character also turn it vulnerable against level 8 power cards, specially if you are in Power Pack.
Venture win (http://i.imgur.com/bviGk.jpg)
– Nothing to say
Card Advantage (http://i.imgur.com/PT3ek.jpg)
- Psylocke's AV and BM lock down can bring some advantage, by preventing the opponent of playing cards Placed or even something from hand. Quicksilver Rapid Rip-off requires some luck, but it usually works. HK cards can prevent the opponent of playing teamworks or allies, but since Acolytes is in reserve, I won't pick this special.
Additional comments and tips: Unless you are an Acolytes fan, there is no reason to use that character in a deck. If the grid match is driving your choices, you could use Marauders, with Psylocke and her AV Special in Reserve. In this case, you could also use a 7F teamwork.
Another good options could be using Captain American in Front line and Sabretooth or Azrael in reserve, removing Psylocke and Acolytes from the team. Those can't play level 7E power cards, but they use level 8's instead! In that case I would use the following power cards: 1M, 2I, 3S, 4M, 5F, 6F, 7E and 8F. As you can see, every character can play 7 from the 8 power card levels. That config also increases your teamwork offensiveness!
Quote from: ncannelora on March 10, 2012, 11:33:32 AM
In terms of stat-backing, you chose some pretty solid people. Having dual grids helps give some flexibility in Teamwork and Power cards, so this deck should do pretty well on those fronts. The bigger problem may be in getting synergy out of their Special cards, but choosing a good Battlesite and good Events can go a long way toward that end. Looks like it could be a fun deck, though :)
I agree with this thought. On Paper they appear to be a solid group of characters, but I think another team with a sturdy set of specials could take them fairly easily....IMO. But they still look fun to play.
thanks
but i will not be changing any characters
heres a team i just thought of(but not made)
http://overpower.ca/tools/quickcharacters.php
reserve
(http://overpower.ca/cards/characters/59.png)(http://overpower.ca/cards/characters/224.png)
(http://overpower.ca/cards/characters/69.png)(http://overpower.ca/cards/characters/333.png)
I actually built a very similar team the other day. The only difference was that i had Havok in, in place of Cerebro. Team worked out pretty well... I lost but it was fun to play.... :P
did u remember too add 1 to all his special attacks?
Sadly, Yeah! and I still got my butt handed to me on a platter :o
(http://overpower.ca/cards/characters/145.png)(http://overpower.ca/cards/characters/203.png)
(http://overpower.ca/cards/characters/267.png)(http://overpower.ca/cards/characters/299.png)
reserve
using latveria with doctor doom human torch mr. fantastic and silver surfer activators
http://overpower.ca/tools/battlesites.php
Quote from: steve2275 on April 24, 2012, 10:17:31 AM
using latveria with doctor doom human torch mr. fantastic and silver surfer activators
http://overpower.ca/tools/battlesites.php
I thought you couldn't use a location as a battlesite if the characters on your team were also on the location card...
Quote from: Nostalgic on April 24, 2012, 10:34:18 AM
Quote from: steve2275 on April 24, 2012, 10:17:31 AM
using latveria with doctor doom human torch mr. fantastic and silver surfer activators
http://overpower.ca/tools/battlesites.php
I thought you couldn't use a location as a battlesite if the characters on your team were also on the location card...
As long as you don't use the character on your team he/she can be in the battlesite and vice versa regardless of the name being printed on the site as an option for it to be used.
Quote from: Jesse on April 24, 2012, 10:41:39 AM
Quote from: Nostalgic on April 24, 2012, 10:34:18 AM
Quote from: steve2275 on April 24, 2012, 10:17:31 AM
using latveria with doctor doom human torch mr. fantastic and silver surfer activators
http://overpower.ca/tools/battlesites.php
I thought you couldn't use a location as a battlesite if the characters on your team were also on the location card...
As long as you don't use the character on your team he/she can be in the battlesite and vice versa regardless of the name being printed on the site as an option for it to be used.
I think if the character(s) "Thing"/ "Invisible Woman" is a character you are fighting with on your team you can't use a Location "Latveria" as a battlesite due to those characters being printed on the card regarless if you include activators/specials for those specific characters in the deck/under the battlesite.
If I'm wrong thats cool, but I really don't believe I am. I tried to find the old post that mentions this but I just don't have the time to keep looking. I beleive it was Jack or BBH that stated that as long as the character (in this case thing/invisible woman) are only used either a)in the site or b) on your team than you are fine regardless of the listing. The listing tells you who you can pick to use with it, not who you must pick. Therefore if you use them on you team they are not available via battlesite, however if you do not use them on your team they are available via battlesite and vice versa.
That's interesting. I thought it was all or nothing. Either all characters on your team are from a location card so it can be used as a homebase, or no characters on your team are on a location card so it can be used as a battlesite. If I could find my old rulebook I could let you know for sure, but that's the way we've always played it.
(Edit)
Below is a quote from Jack's site which has the online rulebook. Below that is the link.
"The Battlesite: The second way that a Location card can be used is as a Battlesite. To use a Location card as a Battlesite, first look at the Character List on the Location card you wish to use. No Character on your team may appear on the Character List of the desired Location card (see Character cards). If you have one or more Characters on your team who appear on the desired Location card, then that particular Location card may not be used as a Battlesite with that particular team. If none of the four Characters on your team appear in the Character List for the desired Location card, then that particular Location card may be used as a Battlesite"
http://overpower.ca/pages/rules-welcome.php?#rules-location-cards
i figured but was unsure
not much of a change needed(deck isnt complete)
http://overpower.ca/tools/quickcharacters.php
family 76 points
(http://overpower.ca/cards/characters/13.png)(http://overpower.ca/cards/characters/14.png)
(http://overpower.ca/cards/characters/66.png)(http://overpower.ca/cards/characters/144.png)
that's a good family line-up!
Quote from: ncannelora on April 26, 2012, 10:59:27 AM
that's a good family line-up!
(http://overpower.ca/cards/characters/66.png)(http://overpower.ca/cards/characters/144.png)
(http://overpower.ca/cards/characters/224.png)(http://overpower.ca/cards/characters/333.png)
what about that 74 point one?
(http://overpower.ca/cards/characters/131.png)(http://overpower.ca/cards/characters/256.png)
(http://overpower.ca/cards/characters/92.png)(http://overpower.ca/cards/characters/239.png)
hasnt someone made this deck before?
common specials for holocaust and scarlet witch
ao negate
aq multi 8
ar off suite
« Last Edit: May 04, 2012, 12:37:04 AM by steve2275 »
(http://overpower.ca/cards/characters/131.png)(http://overpower.ca/cards/characters/181.png)
(http://overpower.ca/cards/characters/217.png) (http://overpower.ca/cards/characters/76.png)
(http://overpower.ca/cards/characters/93.png) could replace one of the front 3
Do you have to play Professor X on you team to put his OPD specials in your deck for Xmen Original Team?
Quote from: thetrooper27 on December 03, 2012, 01:27:21 AM
Do you have to play Professor X on you team to put his OPD specials in your deck for Xmen Original Team?
no
but seems to help
if you lose the original team without the prof then the specials become unusable
Quote from: thetrooper27 on December 03, 2012, 01:27:21 AM
Do you have to play Professor X on you team to put his OPD specials in your deck for Xmen Original Team?
having non-exclusive Specials is always a boon :)
I see the benefit in having another character to play them, for sure. But playing them without Prof X is still a good idea... I mean, if they get ko'd, all of their specials are unusable. Not just Profs. I never played Iceman, but the other specials are pretty good. Working in Prof X's specials never seemed a stretch when I tried them out. With The Marvels, they have a grip of cards to play with! 3 Angel, 2 Cyclops, 2 Beast, and Prof X's OPD's give them 11 specials on their own. I guess having Prof around is almost necessary, or you have to protect them at all costs if he isn't on the team.
the prof does give you an 8 however
protect sabertooth
http://overpower.ca/cards/characters/71.png daredevil 19
http://overpower.ca/cards/characters/251.png sabertooth 19
http://overpower.ca/cards/characters/275.png spider-girl 18
http://overpower.ca/cards/characters/270.png silver sable 18 reserve or http://overpower.ca/cards/characters/279.png 19 points to keep the spider theme and add another AQ
with AD specials while he takes out the opposition
74 points overall
or protect the starjammers(35 icon attack power) and alpha flight with silver sable(R) and spider-girl
or protect the starjammers(35 icon attack power) and alpha flight with daredevil and hawkeye(R)
with assault on onslaught
i imagine lots of ally cards being used
beast dark beast donald pierce hank pym(as giant man)
20 19 19 17
big power
bishop
http://overpower.ca/cards/characters/28.png
cable
http://overpower.ca/cards/characters/46.png
big avoiding
jubilee http://overpower.ca/cards/characters/155.png
and dr.strange(3 grid) http://overpower.ca/cards/characters/97.png
or maybe use nightcrawler
http://overpower.ca/cards/characters/207.png
and his 31 special attack power
or go with spawn and witchblade instead
or spawn the darkness
or spawn malice dr strange(3) jubilee the all AD team
heck even go dr.strange(3) jubilee galactus the marauders