Palatinus' OverPower Forum

About the Game => Deck Construction => Topic started by: steve2275 on April 17, 2012, 03:42:52 AM

Title: does anyone make decks with specific special codes in mind
Post by: steve2275 on April 17, 2012, 03:42:52 AM
my current code obsession is AQ
http://overpower.ca/tools/quickspecials.php
(http://overpower.ca/cards/homebases/41.png) only pre set homebase with
(http://overpower.ca/cards/specials/661.png)(http://overpower.ca/cards/specials/1184.png)
(http://overpower.ca/cards/specials/1301.png)(http://overpower.ca/cards/specials/1483.png)muir island site(http://overpower.ca/cards/specials/104.png)  (http://overpower.ca/cards/specials/1036.png)
                           for spider-woman

https://overpower.ca/code/
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jesse on April 17, 2012, 06:50:38 AM
That's pretty nice to get all of those on one team - but I don't think I have ever built a team with a specific code in mind. Up until these forums (and with Any Hero OPDs) I haven't really paid much attention to the codes at all....
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on April 17, 2012, 07:00:23 AM
im starting so many of those for opo
choose the team
put in the AQ'S
save
then change one or two characters then "save as" rename as needed
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jesse on April 17, 2012, 07:04:51 AM
Quote from: steve2275 on April 17, 2012, 07:00:23 AM
im starting so many of those for opo
choose the team
put in the AQ'S
save
then change one or two characters then "save as" rename as needed

I can see how it can be a benefit. Somedays I do build teams around high attacks so searching specifically for a code could make it easier - especially on a site like Jack's that lets you search for the code.

Nice idea.
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on April 17, 2012, 07:13:09 AM
Quote from: Jesse on April 17, 2012, 07:04:51 AM
Quote from: steve2275 on April 17, 2012, 07:00:23 AM
im starting so many of those for opo
choose the team
put in the AQ'S
save
then change one or two characters then "save as" rename as needed

I can see how it can be a benefit. Somedays I do build teams around high attacks so searching specifically for a code could make it easier - especially on a site like Jack's that lets you search for the code.

Nice idea.
sure thing
(http://overpower.ca/cards/characters/131.png)(http://overpower.ca/cards/characters/155.png)
                                                                                                                              reserve
(http://overpower.ca/cards/characters/273.png)(http://overpower.ca/cards/characters/301.png)

im still giggling over that team
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jesse on April 17, 2012, 07:23:45 AM
I've never even thought about Thor/Holocaust. Such high (same) dual grids is crazy. They could definitely cause some havok together.
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on April 17, 2012, 01:26:03 PM
I don't want to steal his thunder, but I'll share anyway. When we had an OPO Tournament awhile back, Breadmaster built a team around the HB-Special with Beast and Puppetmaster (sort through Opponent's Power Pack and remove any 3 Power cards). He was using Any Heroes for the New Universe Special (EN) and also using Captain Mar-Vell's Universal Alignment - then lots and lots of defense.

His idea (which worked wonderfully) was to be able to reset mission cards enough to ensure getting to the Power Pack phase of the game. Along the way, he'd deplete your Power Pack - sometimes nearly completely! So, you'd hit the Power Pack and may have no level 8, 7, or 6 Power cards! Brutal!

For myself, I've definitely built teams around the High Attack cards (see this thread: http://www.beenhereandthere.com/SMF/index.php?topic=178.0 (http://www.beenhereandthere.com/SMF/index.php?topic=178.0))

I've also built a deck around Rogue's FL card with an alley-oop from Angel's FQ-Card from THE MARVELS (see this thread: http://www.beenhereandthere.com/SMF/index.php?topic=631.0 (http://www.beenhereandthere.com/SMF/index.php?topic=631.0))

Those are both very fun decks for me  :)
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jesse on April 17, 2012, 01:29:12 PM
Quote from: ncannelora on April 17, 2012, 01:26:03 PM
I don't want to steal his thunder, but I'll share anyway. When we had an OPO Tournament awhile back, Breadmaster built a team around the HB-Special with Beast and Puppetmaster (sort through Opponent's Power Pack and remove any 3 Power cards). He was using Any Heroes for the New Universe Special (EN) and also using Captain Mar-Vell's Universal Alignment - then lots and lots of defense.

His idea (which worked wonderfully) was to be able to reset mission cards enough to ensure getting to the Power Pack phase of the game. Along the way, he'd deplete your Power Pack - sometimes nearly completely! So, you'd hit the Power Pack and may have no level 8, 7, or 6 Power cards! Brutal!

Think he'd share the deck for that? One of the guys that I got into OP is huge into MTG and that was one of his favorite things to do (deplete a power pack) so I think he would get a kick out of playing with a similar team build like this.
Title: Re: does anyone make decks with specific special codes in mind
Post by: BigBadHarve on April 17, 2012, 02:12:31 PM
Never with codes... but I'll often make teams with a certain Theme in mind.

Whether it be a team that exists in the comics, or some wacky notion based on the cards themselves. IE: The Old Bald guys - Lex Luthor, Kingpin, Prof. X. and Puppet Master.

Eh, I'm easily amused. Sue me.

;)

-BBH
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jesse on April 17, 2012, 02:19:29 PM
Quote from: BigBadHarve on April 17, 2012, 02:12:31 PM
Whether it be a team that exists in the comics, or some wacky notion based on the cards themselves. IE: The Old Bald guys - Lex Luthor, Kingpin, Prof. X. and Puppet Master.

I used to do things like that when I played HeroClix. My all time favorite was Team Lazy. The main big hitters Were Professor X, Magneto, and Metron. All 3 were sitting down (of course Charles doesn't have a choice......eh) therefore good ol' team lazy.
Title: Re: does anyone make decks with specific special codes in mind
Post by: breadmaster on April 17, 2012, 05:13:49 PM
http://www.beenhereandthere.com/SMF/index.php?topic=463.0

jesse, that's the post where i break down the deck.  it's the 4th post from the bottom. there's a few other quirky winning decks in there (trick or treaters, anyone)

the thing with that deck, is that you'll be conceding ALOT.  and since you want to go to power pack,  it's hard to stop the opponent from completeing their mission.  that's essentialy how the deck is built...stopping the opponent from completing mission while still losing battles

i honestly didn't think the deck would be able to snag a winning record (5-4), due to the sheer number of cards in the deck that don't affect venture.  it actually went on to beat every team that played (except oscorps nasty little team).  i was really happy with that squad
Title: Re: does anyone make decks with specific special codes in mind
Post by: Demacus on April 17, 2012, 05:23:37 PM
A buddy of mine made a BW deck once.  But it was before the Any Character special, I believe he used Iron Man, Super Skrull, Brood and Morph.  It didn't run all that well. 
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jesse on April 17, 2012, 08:44:18 PM
Quote from: breadmaster on April 17, 2012, 05:13:49 PM
http://www.beenhereandthere.com/SMF/index.php?topic=463.0

jesse, that's the post where i break down the deck.  it's the 4th post from the bottom. there's a few other quirky winning decks in there (trick or treaters, anyone)

the thing with that deck, is that you'll be conceding ALOT.  and since you want to go to power pack,  it's hard to stop the opponent from completeing their mission.  that's essentialy how the deck is built...stopping the opponent from completing mission while still losing battles

i honestly didn't think the deck would be able to snag a winning record (5-4), due to the sheer number of cards in the deck that don't affect venture.  it actually went on to beat every team that played (except oscorps nasty little team).  i was really happy with that squad

Thanks man! My buddy is going to love that. High win percentage or not this is right up his MTG playstyle.
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jack on April 17, 2012, 11:07:13 PM
My current deck is based around the HN special: Hand, Starjammers, Nick Fury and Hawkeye. I call it my H1N1 deck because it's supposedly deadly.

I have another HN deck but still haven't been through rounds of tweaking.
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on April 17, 2012, 11:23:43 PM
Quote from: Jack on April 17, 2012, 11:07:13 PM
My current deck is based around the HN special: Hand, Starjammers, Nick Fury and Hawkeye. I call it my H1N1 deck because it's supposedly deadly.

I have another HN deck but still haven't been through rounds of tweaking.

should've used gambit! or are you using his from Danger Room? :P

I thought of an obvious one - lots of people build around AD specials... also, "lockdown" type decks are another built around code-specifics (AV, AX, DZ).

my brother, back in the original days, built a team around the AE-Specials (combines) with Gambit, Elektra, and Psylocke (I think those were the three he used).
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jack on April 17, 2012, 11:43:55 PM
Gambit's in my other one, at least was. Gambit, Green Lantern, Cyclops and Velocity. Very very heavy hitters with the reserve dealing some discards.

The H1N1 deck uses (surprise!) Outback for the battlesite because it lacks defense in every possible way. I was thinking of experimenting with Danger Room to get the extra HN and EJ from Gambit.
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jesse on April 18, 2012, 06:03:34 AM
Quote from: Jack on April 17, 2012, 11:07:13 PM
I call it my H1N1 deck because it's supposedly deadly.

I literally just LOL'D - pretty loud too! I haven't heard the term H1N1 in a while, but that was hilarious...
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on April 18, 2012, 06:18:58 AM
im having so much fun making these variations of AQ HR AQ+HR
ft   12 f
mc 11 multi    there's 1 legal team
nb 11 f

of course there's hf basic 2 icon special
ma anti battlesite special
(http://overpower.ca/cards/specials/67.png)
(http://overpower.ca/cards/specials/97.png)(http://overpower.ca/cards/specials/519.png)
spectrum ko yes?
and throw in kingpin
nj specials already in play(placed cards  anti av ax[o well] still affects cw)
lr  combine with an i p c
nu 4 characters have those

BW+CE+CU+CZ++HB+OA=discard into dead pile
http://overpower.ca/tools/battlesites.php
jw jz cant be defended with a Special card.
jh kb lower defense then attack high and send lower damage to permanent record (bullseye can do both)
ej kb low attack high damage  high attack to lower damage and to permanent record
nx -2 to attack if not successful
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on April 28, 2012, 11:33:45 AM
unfortunately, the cards that state "are not affected by Special cards already in play" are not effective against hold-type cards, like AV and AX. The metas state that the attack itself must first be legal, then the text of the Special are effective. So, since the AV prevents the attack first, the attack's special condition isn't effective. This bugs me most when I use Danger Room  :-\
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on May 16, 2012, 01:30:07 PM
I thought of another deck I've built with a specific code in mind that was a lot of fun and a new strategy around the MARVELS set.

[Alpha Flight] [Domino3] [Shadowcat:AoA]
                    [Sabretooth]

The frontline characters all got the Special coded OJ in the Marvels.

Alpha - MADISON JEFFRIES "Acts as a level 10 Any-Power attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total." OPD

Domino - DEMOLITIONS "Acts as a level 6 Intellect. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total."

Shadowcat - Phased Disruption "Acts as a level 6 Fighting attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total."

It was a fun, fresh strategy to specifically target the Opponent's Battlesite. It's something most people won't expect, even if they're familiar with The MARVELS set. I used Any Heroes with it for 2 reasons - 1, was for the Reshuffle Event that I used on the deck (I mean, if I can KO the Battlesite AND get them to reshuffle those Activators...!) - and 2, getting these hits to stick becomes much easier if you can land DoW first  ;)
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on May 17, 2012, 02:25:04 AM
and then use a 8 anypower attack
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on May 17, 2012, 12:56:50 PM
Quote from: steve2275 on May 17, 2012, 02:25:04 AM
and then use a 8 anypower attack

Yeah, I also forgot one other strategy that specifically involved the Any Heroes - usign Teamwork and other cards against the Battlesite, particularly to finish it off after getting some of the OJ cards to stick, then using New Universe to concede (so the lost Venture points doesn't really hurt). ... I think I need to rebuild this deck soon...
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on May 18, 2012, 01:37:42 AM
Quote from: ncannelora on May 17, 2012, 12:56:50 PM
Quote from: steve2275 on May 17, 2012, 02:25:04 AM
and then use a 8 anypower attack

Yeah, I also forgot one other strategy that specifically involved the Any Heroes - usign Teamwork and other cards against the Battlesite, particularly to finish it off after getting some of the OJ cards to stick, then using New Universe to concede (so the lost Venture points doesn't really hurt). ... I think I need to rebuild this deck soon...
yes
you must
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on May 18, 2012, 01:57:46 PM
Quote from: steve2275 on May 18, 2012, 01:37:42 AM
Quote from: ncannelora on May 17, 2012, 12:56:50 PM
Quote from: steve2275 on May 17, 2012, 02:25:04 AM
and then use a 8 anypower attack

Yeah, I also forgot one other strategy that specifically involved the Any Heroes - usign Teamwork and other cards against the Battlesite, particularly to finish it off after getting some of the OJ cards to stick, then using New Universe to concede (so the lost Venture points doesn't really hurt). ... I think I need to rebuild this deck soon...
yes
you must

You know, in revisiting this deck and attempting to reconstruct it, I came upon a kind of an overhaul of the deck! check it out here: http://www.beenhereandthere.com/SMF/index.php?topic=865.0 (http://www.beenhereandthere.com/SMF/index.php?topic=865.0)
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 01, 2012, 09:54:29 AM
new obsession
start with an ally and go to
(http://overpower.ca/cards/specials/52.png)to superboy then to dazzler then (http://overpower.ca/cards/specials/657.png)back to dazzler then adam then(http://overpower.ca/cards/specials/1365.png)then back to adam or susie and then(http://overpower.ca/cards/specials/339.png)
the power of placing
or am i wrong?
http://overpower.ca/wiki/FE
i think as long as no cards that allow for additional attacks other than these are played
its one long big string (13 attacks)
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 01, 2012, 12:21:24 PM
Quote from: steve2275 on June 01, 2012, 09:54:29 AM
new obsession
start with an ally and go to... to superboy then to dazzler then ...back to dazzler then adam then... then back to adam or susie and then...
the power of placing
or am i wrong?
http://overpower.ca/wiki/FE
i think as long as no cards that allow for additional attacks other than these are played
its one long big string (13 attacks)

Unfortunately, this string can't be done. If a character is attacking as a follow up to another character's special card, then that character's follow up attacks are forfeited, regardless of who would be making the follow up attacks. So...

If you play Adam Warlock's FE, which allows teammate follow up attacks, and Invisible Woman plays her FE - then her FE has to forfeit its follow up attacks, even though she wouldn't be the one to make those follow up attacks.

Quote(9) Specials that allow a follow up can be played after another Special that allows a follow up. If a Special allows for teammates to make follow-up attacks, then any follow-up actions allowed by Specials played as a result of that are all lost. If the Special granting a follow up has been played following a non-Special card (like an Ally card) then the follow up attacks are not lost.
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 02, 2012, 12:32:46 AM
yeah i thought so
at least you can still get in 3 or 4 attacks in
defend
then do it again  :-*
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 02, 2012, 04:51:36 AM
Quote from: steve2275 on June 02, 2012, 12:32:46 AM
yeah i thought so
at least you can still get in 3 or 4 attacks in
defend
then do it again  :-*

Tru nuff. still a rough go of defending against gattling fire  :-[
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 02, 2012, 09:54:37 AM
would that still apply to say namor playing an ally then(http://overpower.ca/cards/specials/657.png)(http://overpower.ca/cards/specials/918.png)(http://overpower.ca/cards/specials/921.png) then the power card attacks?
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 02, 2012, 10:08:35 AM
yes, Namor's follow up opportunities are all forfeited with the FE card. So, I.W. could play the ally into those two Namor cards, but you can't use the FE as a starting point for that string  :-\
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 02, 2012, 10:20:06 AM
yeah ok
thanks
i still think fe is a good special
especially with a homebase like avalon
follow with a couple av's or as's (i e s) there's you spectrum ko)

in my above example you could use namor reed's and susan's love triangle
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 02, 2012, 10:42:57 AM
Quote from: steve2275 on June 02, 2012, 10:20:06 AM
yeah ok
thanks
i still think fe is a good special
especially with a homebase like avalon
follow with a couple av's or as's (i e s) there's you spectrum ko)

in my above example you could use namor reed's and susan's love triangle

I'm really sorry to inform you that you can't use Battlesite cards as follow up plays of any kind, not after Ally cards, AA-type Specials, JC-type Specials, nada.

You are correct, though, the FE cards can still be quite good. They're kind of like a mini-teamwork. You don't get bonuses, but they're also not restrictive. So yes, if your Front line is, say, Dr. Strange, InvisibleW, ProfessorX, then you could go FE-AV-AV, that would be quite the nasty turn to defend  ;D
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 02, 2012, 10:46:14 AM
I'm really sorry to inform you that you can't use Battlesite cards as follow up plays of any kind, not after Ally cards, AA-type Specials, JC-type Specials, nad
i knew that   ;D
what i meant was start with f e from an activator then use bishop and cable's a s's specials
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 03, 2012, 12:52:02 PM
Quote from: steve2275 on June 02, 2012, 10:46:14 AM
I'm really sorry to inform you that you can't use Battlesite cards as follow up plays of any kind, not after Ally cards, AA-type Specials, JC-type Specials, nad
i knew that   ;D
what i meant was start with f e from an activator then use bishop and cable's a s's specials

well, in that case, sa-WEET!  ;D
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 04, 2012, 02:10:36 AM
http://overpower.ca/tools/battlesites.php
(http://overpower.ca/cards/homebases/14.png)homebase
(http://overpower.ca/cards/homebases/33.png)battlesite
or vice versa
what do think is better?
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 04, 2012, 12:26:17 PM
without a doubt, Four Freedoms Plaza is a much better Homebase than Outer Space.
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 05, 2012, 06:30:30 AM
(http://overpower.ca/cards/homebases/7.png)
just made a battlesite deck based on that with some good energy and strength support
which im rather proud of

and why isnt xaos listed http://overpower.ca/tools/battlesites.php  8)
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 05, 2012, 11:55:07 AM
Quote from: steve2275 on June 05, 2012, 06:30:30 AM
just made a battlesite deck based on that with some good energy and strength support
which im rather proud of

and why isnt xaos listed http://overpower.ca/tools/battlesites.php  8)

idk about Xaos...

anyway, so are you using CapeC as your battlesite, then? I've never really looked at it for a Battlesite, I just know it has one of the coolest I.A. in the game  :D
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jack on June 05, 2012, 01:25:00 PM
Good catch on the Xaos bug.. I'll find what's wrong.

EDIT:
Xaos doesn't have any OPDs which is what's causing the problem. I'll get to it later.
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 07, 2012, 03:10:25 AM
say what are the thoughts on (http://overpower.ca/cards/homebases/29.png)
   (http://overpower.ca/cards/specials/1134.png)(http://overpower.ca/cards/specials/1443.png)
for say (http://overpower.ca/cards/characters/323.png)
http://overpower.ca/tools/battlesites.php
and repeat
ripclaw and velocity are 36 points
i just teamed them with booster gold and storm 73 points
intellectual defense assemble
yet i havent assembled the deck

heres one for u guys
beyonder ripclaw velocity and an 8 point  3 grid character of which there are none  :P
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 07, 2012, 01:11:20 PM
my thoughts are that you're wasting turns on cards that are not directly helping you overcome the -3 Venture penalty  :-\
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 08, 2012, 03:30:42 AM
Quote from: ncannelora on June 07, 2012, 01:11:20 PM
my thoughts are that you're wasting turns on cards that are not directly helping you overcome the -3 Venture penalty  :-\
what about my second example?
and everything else? :)
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 08, 2012, 10:41:53 AM
Quote from: steve2275 on June 08, 2012, 03:30:42 AM
Quote from: ncannelora on June 07, 2012, 01:11:20 PM
my thoughts are that you're wasting turns on cards that are not directly helping you overcome the -3 Venture penalty  :-\
what about my second example?
and everything else? :)

well, with Ripclaw, Storm, BoosterGold, and Velocity, I think you'd need to run a Battlesite with some "get off me" type of defensive cards for Ripclaw, otherwise, he'll take the brunt of all attacks. I wouldn't attack Storm or Booster directly. If Velocity is on the FL, she'd be the first target. Neither Velocity nor Ripclaw have their own defensive cards, either, making a Battlesite an even bigger need. You might consider using Image Inducer (or two) as well.

The last example I kind of ignored. I mean, hypotheticals about teams that can't exist... sure, do it man!  ;D
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 08, 2012, 11:38:40 AM
i hear the outback is popular this time of year  ;D
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 08, 2012, 12:13:49 PM
Quote from: steve2275 on June 08, 2012, 11:38:40 AM
i hear the outback is popular this time of year  ;D

That's pretty funny. Outback does have the BJ, which will help funnel attacks away from Ripclaw, but it's only one. On the other hand, a Battlesite like Danger Room or X-World have a pair that can be used (BJ & CD, or AH & CD, respectively). In general, though, it might be worth actually just using Beast in stead of Ripclaw. He has his own CD to funnel attacks to the other two, plus he has negates for you. Then, there's the added strategy of using Book Of The Darkhold on either Booster or Storm  ;)
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jack on June 09, 2012, 02:12:14 AM
Cape Citadel fixed on the Battlesites page.
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 09, 2012, 03:01:37 AM
Quote from: ncannelora on June 08, 2012, 12:13:49 PM
Quote from: steve2275 on June 08, 2012, 11:38:40 AM
i hear the outback is popular this time of year  ;D

That's pretty funny. Outback does have the BJ, which will help funnel attacks away from Ripclaw, but it's only one. On the other hand, a Battlesite like Danger Room or X-World have a pair that can be used (BJ & CD, or AH & CD, respectively). In general, though, it might be worth actually just using Beast in stead of Ripclaw. He has his own CD to funnel attacks to the other two, plus he has negates for you. Then, there's the added strategy of using Book Of The Darkhold on either Booster or Storm  ;)
thanks
and thanks posting along with me
i appreciate it

http://overpower.ca/tools/battlesites.php
and jack where all the specials for it?
ut oh
and all the cards for all the sites?
oh damn
theres no  cards anywhere
http://overpower.ca/tools/quickcharacters.php
only the any's are shown
http://overpower.ca/tools/characters.php
only characters cards there
i hope this can be fixed
im sorry jack for mentioning cape citadel
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jack on June 09, 2012, 10:11:57 AM
I forgot to do one thing... fixing.

EDIT:

Fixed. I forgot to update the database.
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 09, 2012, 10:39:38 AM
well done
thanks jack
i feel better now
anyway..heres a thought
i dare someone to make a deck using 4 of the aa and/or ab special(different opponent)  ;)
Title: Re: does anyone make decks with specific special codes in mind
Post by: Demacus on June 09, 2012, 02:34:23 PM
Quote from: steve2275 on June 09, 2012, 10:39:38 AM
i dare someone to make a deck using 4 of the aa and/or ab special(different opponent)  ;)

Isn't that what the Beyonder decks kind of theme off?   Not exclusively, of course...
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 13, 2012, 01:22:30 PM
I just built a deck around a new card. It's seldom used, but I figured if I used enough of them, maybe there'd be payoff. The team is still pretty solid, despite the weak, but prolific card. Plus, it puts Cyclops into a rarely-used Reserve position!

[X-Men:OT] [Professor X] [Iceman]          Any Heroes
                        (AFx2)        (AFx2)                   (AF)
                     [Cyclops]
                        (AFx2)

I'll spare the details, but it's already a solid deck, and then adding all the "Add 3 to Venture Total" Specials seemed to be a fun, fresh approach. I played a game with it last night and won, although the AF cards were only marginally helpful (think I won 1 hand with 1 of them).
Title: Re: does anyone make decks with specific special codes in mind
Post by: Nostalgic on June 13, 2012, 01:45:53 PM
I always thought AFs were wierd with the +3 or -3 to opponents venture total thing. Some  cards say +3, some -3, and some say both with a choice of which to apply. My question is what's the difference? Since the only way to stop either is a negate, and since you CAN go into negative venture I just don't get why all those type cards aren't just +3.  :P
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 13, 2012, 04:01:43 PM
Quote from: Nostalgic on June 13, 2012, 01:45:53 PM
I always thought AFs were wierd with the +3 or -3 to opponents venture total thing. Some  cards say +3, some -3, and some say both with a choice of which to apply. My question is what's the difference? Since the only way to stop either is a negate, and since you CAN go into negative venture I just don't get why all those type cards aren't just +3.  :P

well, in the first edition, it was all + for good guys and - for villains. I think they just wanted to keep that concept going. the net effect is the same, though.
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 14, 2012, 03:04:31 AM
Quote from: ncannelora on June 13, 2012, 01:22:30 PM
I just built a deck around a new card. It's seldom used, but I figured if I used enough of them, maybe there'd be payoff. The team is still pretty solid, despite the weak, but prolific card. Plus, it puts Cyclops into a rarely-used Reserve position!

[X-Men:OT] [Professor X] [Iceman]          Any Heroes
                        (AFx2)        (AFx2)                   (AF)
                     [Cyclops]
                        (AFx2)
while its not AF
i use cerebro instead of iceman
altho i am making one without the any's
im making a 3rd actually

oh do you give cyclops another special to place? focused force or wide beam?
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 14, 2012, 01:22:13 PM
Quote from: steve2275 on June 14, 2012, 03:04:31 AM
Quote from: ncannelora on June 13, 2012, 01:22:30 PM
I just built a deck around a new card. It's seldom used, but I figured if I used enough of them, maybe there'd be payoff. The team is still pretty solid, despite the weak, but prolific card. Plus, it puts Cyclops into a rarely-used Reserve position!

[X-Men:OT] [Professor X] [Iceman]          Any Heroes
                        (AFx2)        (AFx2)                   (AF)
                     [Cyclops]
                        (AFx2)
while its not AF
i use cerebro instead of iceman
altho i am making one without the any's
im making a 3rd actually

oh do you give cyclops another special to place? focused force or wide beam?

I did, also give him a pace-able Special, Remove Visor. I've found it to be much more powerful as a late-game card. Even though it's not as valuable on it's own, the ability to land 13 points in one move is quite threatening.
Title: Re: does anyone make decks with specific special codes in mind
Post by: BasiliskFang on June 14, 2012, 04:35:30 PM
how about the battlesites? Mojoworld, NEGATES!
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 15, 2012, 01:21:10 PM
Quote from: BasiliskFang on June 14, 2012, 04:35:30 PM
how about the battlesites? Mojoworld, NEGATES!

You mean as a homebase? because yes, that has some hyper-negating up front, with Mojo, Longshot, and X-Babies! Plus, you could go with some super-defense battlesite and take advantage of Longshot's inherent ability, trying to keep ahead on Venture automatically  ;)
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on June 16, 2012, 01:25:21 AM
Quote from: ncannelora on June 15, 2012, 01:21:10 PM
Quote from: BasiliskFang on June 14, 2012, 04:35:30 PM
how about the battlesites? Mojoworld, NEGATES!

You mean as a homebase? because yes, that has some hyper-negating up front, with Mojo, Longshot, and X-Babies! Plus, you could go with some super-defense battlesite and take advantage of Longshot's inherent ability, trying to keep ahead on Venture automatically  ;)
who's in reserve?
dazzler(who can possibly use longshots specials) (http://overpower.ca/cards/specials/340.png)
or psylocke?
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on June 17, 2012, 02:07:47 AM
I'd go Psylocke, to fit the grids a little better. Plus, I'm a fan of bringing AV specials up...
Title: Re: does anyone make decks with specific special codes in mind
Post by: BasiliskFang on June 25, 2012, 03:34:58 PM
I meant using mojoworld characters as activators. Everyone but psylocke has a negate.
Title: Re: does anyone make decks with specific special codes in mind
Post by: breadmaster on June 25, 2012, 05:04:50 PM
unfortunately, you can only have one of each code under a battlesite (regardless of the character), despite what the rulebook says
Title: Re: does anyone make decks with specific special codes in mind
Post by: BasiliskFang on June 25, 2012, 11:31:36 PM
Hmm ok. Post op death ruling?
Title: Re: does anyone make decks with specific special codes in mind
Post by: Jack on June 25, 2012, 11:51:17 PM
http://web.archive.org/web/19991110004203/http://www.ccgfan.com/opa/faq.htm

Quote* The Battlesite Deck may only have one of each coded Special under it. The code of a Special is found in the lower left hand corner of the Special.
Title: Re: does anyone make decks with specific special codes in mind
Post by: BasiliskFang on June 25, 2012, 11:54:52 PM
Thanks!
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on October 02, 2012, 01:03:52 PM
now trying
level 9 as with the 9 hr
Title: Re: does anyone make decks with specific special codes in mind
Post by: rucker73 on October 02, 2012, 07:59:12 PM
I have made two decks themed around specials that I have very much enjoyed using.

One was actually an attempt to make a passable Deathlok deck and the other an attempt to use Psycho Man

The Deathlok deck ended up revolving around his JW special.

I have used two variations of it...  both include White Queen and Dr.Strange in reserve and then I use either the New Warriors (to really pile on the JW's) or Adam Warlock (better stat backing and I like to use his FE to chain the JW's together)

For the Psycho Man team I built around the FE specials that Invisible woman and Adam Warlock have and around Psycho Man's Hate special which states that the opponent may not use any cards with the word teammate in it.   I build this one with no teamworks and many anti teamwork events and specials and I use ally cards and the FE's to chain many attacks for myself.  This one has also had some mild success.

But really I have learned that you will never be able to build a viable tournament winning team featuring Deathlok or Psycho Man.

Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on October 03, 2012, 04:20:13 PM
Quote from: rucker73 on October 02, 2012, 07:59:12 PM
I have made two decks themed around specials that I have very much enjoyed using.

One was actually an attempt to make a passable Deathlok deck and the other an attempt to use Psycho Man

The Deathlok deck ended up revolving around his JW special.

I have used two variations of it...  both include White Queen and Dr.Strange in reserve and then I use either the New Warriors (to really pile on the JW's) or Adam Warlock (better stat backing and I like to use his FE to chain the JW's together)

For the Psycho Man team I built around the FE specials that Invisible woman and Adam Warlock have and around Psycho Man's Hate special which states that the opponent may not use any cards with the word teammate in it.   I build this one with no teamworks and many anti teamwork events and specials and I use ally cards and the FE's to chain many attacks for myself.  This one has also had some mild success.

But really I have learned that you will never be able to build a viable tournament winning team featuring Deathlok or Psycho Man.

LOL'D on that last line!! seriously, though, i commend your efforts! i always consider decks like these to be fun, even in their (relative) failures, just because the strategies developed can be fresh and innovative :)
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on December 05, 2012, 03:35:31 AM
id rather use deathlok than psycho man
http://overpower.ca/cards/characters/81.png
Title: Re: does anyone make decks with specific special codes in mind
Post by: rucker73 on December 05, 2012, 11:11:08 PM
I think that I prefer Psycho Man actually.  I find that running a few "Hate" specials and some anti-teamwork events can really make things messy for your opponent.  Combine him with Invisible woman and you can also run "Malice" to up his usefullness.  Also having Invisible Woman's FE allows you to play with fewer teamworks...   

Also Psycho Man is only 18 points and easier to fit into a deck.

But to each his own.   I do believe that I have had better results with my Deathlok deck, but I enjoy the strategy employed by the Psycho Man deck more.
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on February 05, 2013, 09:20:55 AM
EJ and HF
EJ(danger room gambit)
hawkeye polaris
http://overpower.ca/cards/characters/122.png http://overpower.ca/cards/characters/221.png
HF
nightcrawler storm:bloodstorm
http://overpower.ca/cards/characters/207.png http://overpower.ca/cards/characters/285.png
Title: Re: does anyone make decks with specific special codes in mind
Post by: thetrooper27 on February 06, 2013, 02:05:17 AM
Why do you suppose they went from EJ to KB?  In most cases the change was for the better, say avoid one fighting attack up to avoid one attack containing a fighting icon.  But in the case of a KB, it not as good.  Reverse Polarity for Polaris should be an EJ special.  It's the same thing, only it sux. :o

And with the JW's, if I have Polaris' direct energy flow in play, I can't shift the follow up to the EB, right?  This would still be considered a special card defense, which is restricted by the JW, correct?
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on February 06, 2013, 07:35:22 AM
im guessing because its a perm record thing......i prefer it as an EJ too....but does 8 damage as well so  8)
sounds right to me..........http://overpower.ca/wiki/JW
"Shifting the attack to another target is not considered defending the Special."
take that as you will
same with http://overpower.ca/wiki/JZ
i do know http://overpower.ca/wiki/NJ goes past cards like EB

additional subject
specific special numbers    other codes of interest
in this case.....9
beast 20 http://overpower.ca/cards/specials/132.png  AO http://overpower.ca/cards/specials/127.png   EB http://overpower.ca/cards/specials/133.png
captain britain 21 http://overpower.ca/cards/specials/242.png  EB(i assume his card can be played in subsequent battles since it isnt OPD) http://overpower.ca/cards/specials/238.png   FL   http://overpower.ca/cards/specials/241.png
rogue 17 http://overpower.ca/cards/specials/1148.png    FL  http://overpower.ca/cards/specials/1149.png      NT http://overpower.ca/cards/specials/1151.png
hulk(R) 18 http://overpower.ca/cards/specials/608.png     AS  http://overpower.ca/cards/specials/603.png 
Title: Re: does anyone make decks with specific special codes in mind
Post by: BasiliskFang on July 12, 2013, 01:27:20 AM
Dr strange, prof x, spawn: silver sable reserve
Wide ad avoids 9 total, with spawns mf.... :)
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on July 12, 2013, 01:50:43 AM
Quote from: BasiliskFang on July 12, 2013, 01:27:20 AM
Dr strange, prof x, spawn: silver sable reserve
Wide ad avoids 9 total, with spawns mf.... :)
is strange in front or reserve?
emphasis =success
Title: Re: does anyone make decks with specific special codes in mind
Post by: gameplan.exe on July 12, 2013, 01:22:24 PM
Quote from: steve2275 on July 12, 2013, 01:50:43 AM
Quote from: BasiliskFang on July 12, 2013, 01:27:20 AM
Dr strange, prof x, spawn: silver sable reserve*
Wide ad avoids 9 total, with spawns mf.... :)
is strange in front or reserve?

*emphasis added
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on December 08, 2013, 04:08:56 PM
the 2 or more icons club
example of this kind of team
captain-marvell (NX)(can he still keep 8 energy in hand even tho no one else here has 8 e?) jubilee spider-woman(R)(what can i say i like placing her AQ special....altho i suppose you doesnt need to have it your deck) storm(AQ)
throw in a FJ GJ HF HR MA MC NJ  as well
throw in a battle site with any of those codes in it
perhaps some GJ with that AQ
crux(GJ) spawn(GJ) spider-woman(R) storm
with the outback battlesite wich has NJ(dazzler) and AQ(jubilee OPD)
Title: Re: does anyone make decks with specific special codes in mind
Post by: steve2275 on February 27, 2015, 06:47:32 PM
AA to AN club member
black widow

AB to AN member
punisher

AA to AR member (also AA to EJ club member)
sabertooth

GJ to EJ member
hawkeye (in reserve)