given that you can shift to whoever you place the training on, and it's an additional +1 for defense (if under 4), do you think it's worthwhile to chuck 1 or 2 of them into the deck?
You can put the same reasoning for using Doubleshots, which actually looks to be a better option offensively too.
bamf!
Quote from: bamf! on September 18, 2012, 07:05:49 PM
You can put the same reasoning for using Doubleshots, which actually looks to be a better option offensively too.
bamf!
The biggest difference/benefit with the training cards, in this case, is the available use of low-end multipower cards. having said that, the homebase could also benefit greatly from (at least) these two battlesites:
Krakoa
AM (+2 to defense) Sunfire
EQ (+2 to energy and strength actions, -2 to intellect actions) Wolvie
X-Mansion
AM (+2 to all actions) Domino
BS (block w/equal value power card, yours hits attacker) Domino
EQ (+2 to fighting and strength actions, -2 to energy) ProfX
You don't get the +1 if you use Multipower Power cards with FFP. Either way, you're looking at blocking a 8/9 with a level 4 power card.
yep, i DO use a double shot or 2, since it's an extra card to place. usually with torch's 4f.
and remember, domino's BS will not work for a shift. it's still a nifty card from a battlesite though!
Quote from: breadmaster on September 19, 2012, 05:57:33 PM
...and remember, domino's BS will not work for a shift. it's still a nifty card from a battlesite though!
Will the BS work with a double shot played by another character.
For instance Domino has a level 3e and the BS special placed on her. Cable has the doubleshot placed on him. Cable is attack with a level 3f power card. Could Domino contribute her 3e to Cable's doubleshot for defense and play her BS to make the 3e hit the attacker?
Quote from: breadmaster on September 19, 2012, 05:57:33 PM
yep, i DO use a double shot or 2, since it's an extra card to place. usually with torch's 4f.
and remember, domino's BS will not work for a shift. it's still a nifty card from a battlesite though!
I didn't think FFP was an actual shift, but I remembered when I thought of the errata (requiring the defensive action). It's because I re-wrote it when I made my homemade Aspect that has the same effect (to avoid this problem) it's utterly stupid that a shift means the attack is then from the teammate. I'm gonna start working on a way to exploit that...
about domino's BS and doubleshots.
i have no idea if it was officially ruled on. i would lean towards no, but could see it going either way
The BS specials were always a 1 to 1 trade AFAIK, +defense bonus from inherent actually have a negative result,
using a 3+1 from inherent to block a 4, it would not meet the requirements of the BS special and does not hit the opponent, however using a 4+1 from inherent to block a 4 does.
As for shifting = attacking teammate, the way i see it, FFP is defending each other by getting in the way of the attack
vertigo = opponent is under the affect of vertigo and attacks are hitting the wrong targets
image inducer = with an 'image induced' on the character it is just a case of mistake identity
cannon fodder = technically not attacking your own teammate, they just 'volunteer' to be a meat shield to the incoming attack
bamf!
Quote from: breadmaster on September 21, 2012, 06:05:22 PM
about domino's BS and doubleshots.
i have no idea if it was officially ruled on. i would lean towards no, but could see it going either way
Yea I really wonder about that because the answer would also apply to an AM special I would think. At the heart of it I'm trying to see if a character who is not the direct receipient of an attack can, through contributing a power card to a teamate's defensively played doubleshot, use the bonuses/benefits of a defensive special like an AM or BS. I think it makes those cards slightly more useful. Even though you're using
three :o cards for a defense at least one of those cards has a lasting effect.