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#81
Custom Cards / Re: teamwork project - justa f...
Last post by justa - December 21, 2023, 08:36:08 PM
Thanks for the feedback.  I'm not worried at all about play testing.  These cards can't be "broken" because they are no different than the existing TW cards.  And the rules regarding duplicates based on "to-use" requirements are unchanged.  justa extra way to fine-tune a deck for the desired effect.

and of course, a kudo to you for keeping this site up & running.
#82
Custom Cards / Re: teamwork project - justa f...
Last post by Palatinus - December 21, 2023, 07:02:01 PM
Looks really cool. I love the variety. I worry about how they will perform in actual playtesting, but I think they've been pretty well thought out.
#83
Custom Cards / teamwork project - justa for f...
Last post by justa - December 21, 2023, 04:30:15 PM
I didn't think I'd finish this project until after New Year's, but here we are.  Merry Christmas!

A while back in a discussion about OP, and teamwork (TW) cards in particular, the following was noted:

Legacy TW cards (except 1 – I'll get to that later) are all Type A to-use, with Type B & C follow up attacks.  This is fine and well, as it promotes SKO.  Yet most successful teams are built around 1 or 2 primary power types.  Why can't one of the follow up attacks be Type A?  Think of some of your favorite teams and imagine the possibilities...  This adaptation could promote CKO, in that primary power types should have higher value Power cards available.  (I've seen TW cards created with different attack and/or bonus values, and some with additional effects involved.  These are great explorations, but I am sticking to the legacy format with this project.)

   This resulted in 3 new TW cards for each to-use level (3) in each power type (4), for a total of 36 new TW cards.

Then the question came up of why can't BOTH follow up attacks be of the same Power Type as the TW card?  Well, that just shatters the legacy format of different power types for the follow up attacks.  But what about that other TW that doesn't match the usual format: 6A + 0A 0A?  (I've seen level 7&8 versions of this card, as well as versions of all 3 with the regular bonuses.)  The +0 bonus seemed to be an appropriate penalty to pay for getting to choose your power type (any usable Power card will do), but limiting its use to just that 1 card seemed restrictive.  Adding an AnyPower option to the mix will allow all 3 attacks from 1 TW card to be of the same power type, with 1 follow up getting no bonus.

   This resulted in 4 new TW cards for each to-use level (3) in each power type (4), for a total of 48 new TW cards.

But the 6A + 0A 0A TW was still a bother.  With a "wild card" requirement to-use, why not give it the same follow ups as the other power types?  Bonuses for AnyPower would still be +0, but bonuses for Energy, Fighting, Strength, & Intellect would be the appropriate level for the to-use requirement.  That means follow ups of EF, ES, EI, EA, FS, FI, FA, SI, SA, & IA.

   This resulted in 10 new TW cards for each AnyPower to-use level (3), for a total of 30 new TW cards.

Add it all together and you get 114 new TW cards.  Some people may find them useful and fun; some may consider them useless and a waste of time.  I enjoyed spending my spare time creating them, and that's enough for me. 

You can see them here:  new Teamwork cards

Since I used Marvel characters for the 2-type MultiPower cards, I chose to use DC groups for this project.  Some are pretty old, and may not be remembered.  All are identified under the cards.
#84
Custom Cards / Re: TMNT
Last post by justa - December 21, 2023, 04:25:22 PM
not bad at all!  great to see new creators take a swing.
#85
Forum Management / Re: Major Forum Upgrade
Last post by Palatinus - December 19, 2023, 03:59:21 PM
Quote from: Dog on December 18, 2023, 04:37:58 PM
Quote from: Palatinus on December 10, 2023, 07:01:50 PM
Quote from: AO user on December 10, 2023, 06:37:18 PMAre you accepting new members? Where on site can you change password?

Yes, new people can sign up.

You should be able to change your password under account settings.
I've heard from one person who said they just tried resetting their password, and got an "invalid passcode" notification.  :-\
If I knew which account it is, I can work to resolve it. Or they can email me at palatinus@beenhereandthere.com
#88
Forum Management / Re: Major Forum Upgrade
Last post by Dog - December 18, 2023, 04:37:58 PM
Quote from: Palatinus on December 10, 2023, 07:01:50 PM
Quote from: AO user on December 10, 2023, 06:37:18 PMAre you accepting new members? Where on site can you change password?

Yes, new people can sign up.

You should be able to change your password under account settings.
I've heard from one person who said they just tried resetting their password, and got an "invalid passcode" notification.  :-\
#89
Custom Cards / DC Teen Titans/Young Justice
Last post by fennshysa - December 11, 2023, 08:34:03 PM
Then I did a Teen Titans Young Justice set. Most of this is new. I think i've only posted the Wonder Girl and a few other before.

Google Drive Link: https://drive.google.com/drive/folders/1BDTdozMFMBR0nobeOoDPGn_B2uDwioIU?usp=drive_link

Arrowette      4-6-2-4   16   

Arsenal      4-7-4-4   19   
Arsenal's level 2 Power cards are +3 to attack. May keep duplicate level 2 Fighting Power cards while "Quiver" on table. May be on a team with Titan's Tower as Homebase.

Beast Boy      3-6-5-4   18   
MultiPower Power cards are +2 when used to attack.

Blackfire      7-5-5-4   21   
Power cards are +1 to attack vs any Character with an Energy Grid of 6-8.

Cyborg      6-4-6-6   22   
Counts as 19 points to Tournament Deckbuilding.

Donna Troy      3-7-7-3   20   

Dove      5-6-5-5   21   
Counts as 16 points to Tournament Deckbuilding if on a team with Hawk.

Hawk      3-6-6-3   18   
Counts as 16 points to Tournament Deckbuilding if on a team with Dove.

Lobo   Li'L Lobo   1-6-7-5   19   
May be on a team with Happy Harbor as Homebase.

Raven      8-2-5-4   19   

Red Tornado      7-3-6-3   19   
May be on a team with Happy Harbor as Homebase.

Secret      7-3-2-4  16
May not be Spectrum or Cummulative KO'd by Strength Power cards.
   
Starfire      7-5-5-3   20   
+1 to defense vs any attack with an Energy Icon.

Teen Titans Go!      5-5-3-2   15   
May not be Spectrum or Cumulative KO'd with Power cards. Ratings Rivals! May not be on a team with X-Babies.

Tempest      7-4-6-3   20   
May be on a team with Titans Tower as Homebase.

Terra      7-4-2-4   17   
Terra's attacks with Power cards made against Opponent's Battlesite count toward Venture Total.

Wonder Girl      3-6-6-5   20   
May play any Intellect Teamwork cards.

#90
Custom Cards / Re: DC Gotham Knights
Last post by fennshysa - December 11, 2023, 08:24:16 PM
Locations and Aspects

Bludhaven   
Batgirl   
Black Mask   
Blockbuster   
Nightwing   
Robin   
Tarantula   
For every Value of 2 or less on Character's Power Grid, that Character may not be Spectrum KO'd by that Power Type.

Gotham Clock Tower   
Batgirl   
Black Canary   
Huntress   
Oracle   
Power Girl   
Spoiler   
Gotham Clock Tower team's Intellect Power cards are +1 to attack.

Gotham Underground   
Killer Croc   
Penguin   
Bane   
Two-Face   
Hush   
Riddler   
Gotham Underground Team's Power Cards are an additional +2 to Venture Total when they Hit.

Gotham: No Man's Land   
Oracle   
Huntress   
Comm Gordon   
Two-Face   
Batgirl   
Poison Ivy   
Gotham: No Man's Land team may choose 1 card from Power Pack and shuffle it into Draw Pile after discard phase. If used as a Battlesite attacks targeting Gotham: No Man's Land are -2.

Eh Alth' Eban   
Bane   
Batgirl   
Bronze Tiger   
Lady Shiva   
Ra's Al Ghul   
Talia Al Ghul   
Eh Alth' Eban's team's attacks made with Fighting Power cards may not be moved or shifted from Target Character.

Gotham Clock Tower   Information Network   
Opponent must reveal the first 2 cards that they Draw at the beginning of each Round for remainder of game.

Gotham Underground   
Unholy Alliance   Sort through Power Pack card by card. Put the first 3 cards with Intellect icons in Hand. May keep duplicates. Reshuffle Power Pack.

Gotham: No Man's Land   Military Blockade   
Play during battle. Next battle, opponent draws 1 less card than normal for their opening Hand and may not draw any more cards for remainder of battle.

Bludhaven   Rampant Corruption   
Play on your character. For remainder of game, if Opponent draws cards during battle, Target character may draw an equal number from Draw Pile. Target character must show drawn cards. May not keep duplicates.

Eth Alth' Eban   Minions   
Play during battle on any of Eth Alth' Eban's Front Line Characters. At end of battle, no Hits are added to Character's Permanent Record. Discard at end of battle. Does not affect Venture total.