new universe again

Started by breadmaster, September 28, 2012, 12:28:54 AM

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breadmaster

if i have 3 ventured from a previous round, and venture 2 this round, and new universe is played, do all 5 return to reserve, or just the 2 ventured this battle?

i recall hearing they all go back, but couldn't find anything supporting it.  in fact, new universe (EN) has no meta rules attached to it

text: Play to concede battle.  All Mission cards Ventured this battle return to piles Ventured from.  May be Placed.  Counts as a duplicate of all "Any Hero/Character" EN Specials. (EN)

says, 'all mission cards ventured THIS battle'...

rucker73

The wording on the card seems to support the fact that only the 2 ventured missions would go back...  but on the other hand I wouldn't be against my opponent being able to move all 5 back in this situation.

The meta for this card was made to stop your opponent from betting large and conceding, forcing you to discard all of your extra drawn cards.  So if you had 2 or 3 missions that had to stay ventured due to a tie the round before, I don't personally see a problem with being able to New Universe them all back.

Just my opinion though.  I have no official backing on any of this.

May have to go to Onslaught to decide?    ;) ;D
"Wade! into action!"

breadmaster

yeah, the 'no more than 2' rule is a printed errata

as i see it, there's no support for moving tied venture cards back as well.  the last thing to look at would be the guide to playing specials.  the version on jack's site only goes up to the late Ds.

anyone have a longer version to check?

Jack

That version is out of date, the entire guide to playing specials -- up to X-Men can be found on the Wiki:

http://overpower.ca/wiki/EN

I'm going to say that the previous round's missions are already in the pot and the current round determines what happens to them. Hence you only count the current round's missions for the drawing penalty (opponent doesn't draw 3 if you ventured 3 last round and tied, and did 2 this round). Same thing for New Universe/Fortress.

rucker73

I had never noticed that Marvel Girl was an OPD, so I guess that means that King of the Savage Land was retroactively converted to one then?
"Wade! into action!"

Jack

Normally no unless it severely breaks the game (with HQ specials for example).

rucker73

So Jack are you saying that Marvel Girl should not be a OPD or that King of the Savage Land should be? 

Because they both have the same wording.
"Wade! into action!"

Jack

Both should be kept as they are on the card. There was never a change to BE specials when it went the other way and those were in the first 2 sets of OverPower.

breadmaster

from the wiki:

'All missions cards are ventured by each player are returned to the pile they are ventured from.'

poor grammar aside, that seems to settle it.

jack, do you have scans of the full tournament guide we can check out in the future?  i'm reluctant to take stuff from a wiki as gospel (can yours be edited?)

Jack

The Wiki can be edited, but you can see the edits made in the History. So far, it's mostly myself and mattkoz81 doing the edits and they are verbatim to the latest special code guide.

The tournament guide only has specials listed from AA to LQ and ZZ:
http://overpower.ca/uploads/tournament_guide_final.pdf

The remainder of the special codes were found in archives.

BigBadHarve

According to the tournament guide, it says all missions ventured. But it doesn't specify the situation of a carry over.

-BBH

gameplan.exe

the tricky part of this wording is the actual word "venture" because the previously gambled mission cards are, in fact, still ventured after a tie, because they're still at risk of loss. So, each battle, any cards that can be lost that battle... it could be argued that they are still ventured that same battle, even though they were ALSO ventured the hand before that...

Anyway, this is nothing more than semantic debate, unless some one knew of an official ruling. Regardless of the semantics and what can or cannot be drawn from the card text - I'd still push to let them all go back. It's in the nature of the card to eliminate any Mission cards lost/gained from that hand, IMO.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27