Telepathic Manipulator

Started by DiceK, January 12, 2013, 11:17:48 AM

Previous topic - Next topic

Jack

Those were the rules recommended by Nick Williams, from The Reserves.

BigBadHarve

Telepathic Manipulator is NOT playable defensively.

It fell under the same change as the Trick Transport, and the updated meta rules reflect that. Although, I think there'd be a case for using it defensively under the same circumstances as Dazzler's, given that it bears the same code and similar effect.

-BBH

DiceK

Quote from: BigBadHarve on January 12, 2013, 09:09:45 PM
Telepathic Manipulator is NOT playable defensively.

It fell under the same change as the Trick Transport, and the updated meta rules reflect that. Although, I think there'd be a case for using it defensively under the same circumstances as Dazzler's, given that it bears the same code and similar effect.

-BBH

Please post the  legion's most updated metta rules. 


halcyon1234

Quote from: BigBadHarve on January 12, 2013, 09:09:45 PM
Telepathic Manipulator is NOT playable defensively.

It fell under the same change as the Trick Transport, and the updated meta rules reflect that. Although, I think there'd be a case for using it defensively under the same circumstances as Dazzler's, given that it bears the same code and similar effect.

-BBH

I honestly never even thought that any IA card could be played defensively.  It obviously comes down to the meta/tournament rules, but I was under the impression "Target" made it ineligible for defense.  You can only target something as a "on your turn" action. I'm sure there's plenty of cards which make this impression bullcrud.

However, I do see how it could be played defensively, since after it resolves, the character is now in a position that makes the attack ineligible.

Does a ruling on this card in any way change the defensive status of MN (Thing: Aunt Petunia: Thing may not attack or be attacked for remainder of battle.)

Jack

FA cards were part of the DZ and LN ruling:

Quote from: http://overpower.ca/wiki/Updated_Rules#Specials_coded_FASpecials coded FA
Specials coded FA can no longer be played defensively. You must play it on your turn as an offensive action.
Example: Thing's Aunt Petunia

BigBadHarve

Quote from: DiceK on January 12, 2013, 09:55:30 PM


Please post the  legion's most updated metta rules. 



It's under the specials guide, by code. Jack has it online here:

http://overpower.ca/pages/meta.php

Each special is listed by code with its attack/defense capabilities plus applicable Meta rules.

-BBH

DiceK

I'm going to drop this, because I'm not going to use WQ or Dazzler at the tournament in Buffalo.

Thanks for the debate anyway.

BasiliskFang

Why not just say only defensively if WQ is the target of the attack, then she can only target herself or the attacker with the card?

halcyon1234

Quote from: BasiliskFang on January 16, 2013, 05:44:49 AM
Why not just say only defensively if WQ is the target of the attack, then she can only target herself or the attacker with the card?

Even if you could play it defensively, you CANNOT do it by targeting the attacker.  Two reasons:
1) Defensive specials can only target the character, their teammates, or the Opponent. (Though, I think I have that third one wrong-- you play an Opponent May Not card. You can't play Target Character May Not.  You can only place I Cannot Be Attacked With cards).

2) It's too late to play it. The attack's been made. Stuffing the attacker into reserve doesn't prevent the attack from happening. Basically, you can change how the target may be attacked, but not how the the attacker may attack.

BasiliskFang

Then the wording is dumb. Only defensively on herself? And against the opponent on an opposing hero on your own turn.

steve2275

#25

where on there is any thing that says or would imply "defensively"

BasiliskFang

Steve, where does dazzler's? http://overpower.ca/tools/quickspecials.php?code=IA
And no, the name of the card should not be considered, attack cards aren't called berserk attack, gamma terror attack.

http://overpower.ca/archive/Ripayuheadoff/marvelguide/IA.html

Dazzlers is better even if wq's is opd? That's unfair.

Quote2) It's too late to play it. The attack's been made. Stuffing the attacker into reserve doesn't prevent the attack from happening. Basically, you can change how the target may be attacked, but not how the the attacker may attack.
that was the exact same excuse I said when I learned cd (beast acrobatics) could be played defensively.

Only "x" type of attacks can be made against "Y" frob.
This sounds like after the fact too.

steve2275

#27
i agree that rebel defense can be played defensively
an attack is anything that affects your opponent or his characters and im sure being forced to discard cards is an attack
and im sure that being manipulated is an attack

QuoteAnd no, the name of the card should not be considered, attack cards aren't called berserk attack, gamma terror attack.
abomination http://overpower.ca/cards/specials/16.png and wolverine http://overpower.ca/cards/specials/1503.pngdont agree with you  ;)

halcyon1234

Quote from: BasiliskFang on January 17, 2013, 10:35:19 AM

Quote2) It's too late to play it. The attack's been made. Stuffing the attacker into reserve doesn't prevent the attack from happening. Basically, you can change how the target may be attacked, but not how the the attacker may attack.
that was the exact same excuse I said when I learned cd (beast acrobatics) could be played defensively.

Only "x" type of attacks can be made against "Y" frob.
This sounds like after the fact too.

Not quite the same thing. Imagine a grenade.  Your opponent throws a grenade at you. Your choices are now:
1) Do nothing. Get hit by a grenade.
2) Dodge (avoid) the grenade
3) Knock the grenade away (block with a power card)
4) Take cover in a grenade-proof shelter (acrobatics)

What you can't do:
1) Shoot your opponent. Too late. There's still a grenade coming at you. (Target hero may not attack)
2) Blow up your opponents' grenade box. Too late. There's still a grenade coming at you. (Target hero must discard a card)
3) Sign a no-grenade pact with your opponent. Too late. There's still a grenade coming at you. (Opponent may not play [X] cards for remainder of battle)
4) Surrender. Too late. There's still a grenade coming at you. (New Universe)

Basically, you can change how your character can be attacked, but you can't change how your opponent may attack.  Using that logic, and given the wording on the card, Tel Man should be allowed to be played defensively on White Queen or her teammate. The usual caveat the the official rules often eschewed logic and wording.