Help refining (and defining) my deck!

Started by gameplan.exe, March 04, 2011, 12:47:37 PM

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Nate Grey

Giving kudos for all the insightful commentary on deck-building I've been reading in this thread.  :)

Hot Rod

Quote from: Onslaught on March 05, 2011, 03:36:52 AM
This thread was hilarious though, HotRod's suggestion of "make a new Starjammers deck" had me in stitches. Also, I know you're just being enthusiastic about your deck (which is cool!), but I was also laughing quite a bit at "Leech wasn't a big deal, just 4 free missions for my opponent" and "DOW isn't a problem (when my opponent doesn't draw it against me)."

Edit: If you want to try something similar to the skeleton you have now (no negate, offensive focus, nice utilization of Marvels cards) how about Sabra, H4H, Starjammers, 3 stat Silver Sable?

Haha, I was trying to not come off too hard, while also giving some deck building tips.  Looks like it didn't work.   :D

Onslaught is right here though, you just can't give up 4 missions to a leech in this format.  That happened back in the pre battlesite days, but you could also leech him after if you hadn't already.  Nowadays, not so much.

The Sabra, H4H, Starjammers, 3 stat Silver Sable deck paired with a battlesite that does have a negate (Concrete Jungle, Wundagore Mountain, etc) will serve you well if you do decide to make the trek to Toronto.  It would be horrible if you came out all this way only to get crushed.

I have to say after all this "elitism" (I know, I'm guilty too) I hope people will still post thier decks down to the last card on here.  This turned out horrible.   :(

Props to ncannelora for having the balls to post his deck!

gameplan.exe

#17
thanks guys. I do appreciate the feedback, in terms of making a tournament worthy deck. And, to be sure, this is not the deck I would use if I went all the way out to Toronto. Obviously, using some max-8 characters would make for some more diversity, a better Power Pack, and create more the opportunity to break the Avoid 9 or less (making a stroger deck overall like the other notable roster-type improvements) - but this really is a themed deck. The only Special card attacks are 8+

There was still some constructive criticism of my deck, from all of you. Certainly, the input about my number of teamwork cards is helpful. Also, I could use another Battlesite that offers a Negate and 2 attack Specials that are 8+ and one of them would break the 9 ("SHIP") - and I'll probably switch over to it. Bear in mind one thing, though (speaking of breaking 9), 2 of the defensive Specials on X-MANSION make my character +2 for offense, too. So, my 8s can become 10s and my 9s can become 11s.

Having said all that, know this: losing has NEVER discouraged me from continuing!  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Dog

Quote from: HotRod on March 05, 2011, 04:05:50 PM
The Sabra, H4H, Starjammers, 3 stat Silver Sable deck paired with a battlesite that does have a negate (Concrete Jungle, Wundagore Mountain, etc) will serve you well if you do decide to make the trek to Toronto.  It would be horrible if you came out all this way only to get crushed.

Why do you assume "being competitive" is the only way that Mr. ncannelora might have fun?

gameplan.exe

#19
Quote from: Dog on March 07, 2011, 10:56:11 AM

Why do you assume "being competitive" is the only way that Mr. ncannelora might have fun?

lol, have no fear!

Quote...losing has NEVER discouraged me from continuing!   ;D

Post Merge: July 08, 2011, 04:07:44 PM

"Help refining (and defining) my deck!

Let me take the initiative to change the flow of this thread! I've had lots of feedback (really good stuff. yes, i consider it good from you too, Dr.Death & HotRod :)), but I was equally interested in coming up with a fun name for it, too. Anymore thoughts about nicknames?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

drdeath25


gameplan.exe

I've decided to revamp this deck. It's still based on the idea that all of the attack Specials are 8 or higher, so I've actually named it as well. It's my "8+++ Deck". I did take some of the feedback into consideration, hence some of the changes.


8+++ Deck
Alpha Flight - 10A, 9IS, AD, AD
Starjammers - 11A, 8A, 8A, CH, HQ, LS
Sabra - 9EF, MH, MH, MH
Deathbird - 8S
Battlesite: X-MANSION
Cable -        9S, AD
Cyclops -     9E                  (notice: Special attack average is still 9.0 :) )
Domino -      AM, AG
Professor X - AH, EQ
White Queen - FA
ALLY CARDS: 5S, 5I
TEAMWORK CARDS: 7F, 6F, 6S, 6S, 6I, 6I
POWER CARDS: 7 FFFA, 6FFFA, 5FMA, 4MMM, 3EEM, 2EE, 1EE
EVENTS Infinity Gauntlet:
- Gods of Stone
- Mad God Raises the Dead
- Witness the Horrors


I know there are still weak points but I feel like it's definitely improved, without comprimising my #1 goal: All of the attack Specials are at least an 8 (including the Battlesite).

It seems to be better than the last version, at least  :D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Hot Rod

Dude, you're playing an 8+ attack deck without Gambit in it?  Madness!

gameplan.exe

Quote from: Hot Rod on July 12, 2011, 02:56:28 AM
Dude, you're playing an 8+ attack deck without Gambit in it?  Madness!

Sacrifices had to be made!  ;D

In all seriousness, I think he was in another deck at the time and I felt like I'd have to scrap this and start all over if I wanted to include him. The above deck seems to be really cohesive and I'm sure you know how swapping out 1 character can really mess with a deck's synergy.

Maybe I'll have to make a sequel 8+++ Deck  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

gameplan.exe

#24
As advertised - here's the sequel with Gambit "on" it, lol (advertisements are sneaky like that  ;) )

Thor - 12*, 8, IG, AG, DS, AY
Cyclops - 9*, 9*, AU, AG
Crystal - 9, 8, AV, EE*, EE*, EE*
Magneto3 - 11
Battlesite: Danger Room
Beast - AO, CD
Bishop - AY, AC                 (notice: Special attack average is now 9.33 :o)
Gambit - AD, 8
Iceman - 10, CM
Rogue - AG, AZ (may have some strategic use to counter the effects of the FT Specials for Cyke & Thor)
- - Beyonder
TEAMWORK CARDS: 8E, 7E, 7E, 6E, 7S, 6S
UNIVERSE CARDS: 7E+3 (again, to help counter the effects of the FT Specials)
POWER CARDS: 8EEA 7EEA, 6EEA, 5MA, 4MM, 3MM, 2SS, 1SS
EVENTS Shattered Image:
Event1 - GEN 13 VS. THE REGULATORS... (no Negates)
Event2 - WITCHBLADE ON THE SCENE... (FL play any PC)

It has a negate, so it's automatically better, right?  :P

I was a little... concerned... about putting so many exclusive cards in for my Reserve. It helps that 3 of them are separately placeable and 1 of the other 2 (the duplicate Power cards) might still get played through the Event2, Bishop's AY, and Thor's AY. I'm hoping that the high average Venture, along with Event1, will help counteract any of those non-played cards of Magneto's.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

The Dude

Right on Mr. Rucker,

I was around in the tournament days and let me tell you I had my fill back then of Spawn, HforH, X-Babies, etc decks.

While strategic deck-building advice can certainly be informative to read, just blanket statements that deck x would be better with Spawn and X-Man doesn't really help anyone, because at this point don't we all know that? But sometimes you're in the mood to use Blue Beetle and Booster Gold because you like JLI comics, so the criticism that X-Man would be better than Booster Gold in that spot while obvious and true misses the point completely.

I think one post offering insights like you need a negate is certainly a valid observation but if the original poster then states in return we don't use hyper-competative decks around here, there is no need to belittle that. This game has been officially dead 10 years so I think most of us at this point are playing for fun based on love of the characters/source material. In that type of environment how many negaters do you really see? In my circle the only ones we see with any regualrity are the Serpent Society (because they are my favorite Cap villains) and Scarlet Witch because of Avenger theme decks and she's on three real nice (themed) homebases. I mean if you're playing for fun who care about Holocaust or Reavers? Great characters in Overpower? Absolutely. In the comics? They were mid-90s flash-in-the pans who disapeared after two years of mostly mediocre/bad stories and really haven't been seen much since. 


gameplan.exe

Quote from: steve2275 on April 28, 2012, 05:07:30 AM
nice decks ncann

Thanks! the energy version of this concept (Thor, Cyke, Crystal, Mag3) has proven to be quite a fun deck. it's a fun strategy, getting those lv.8 E power cards into play when Mags is still in Reserve  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


Demacus

#29
X-Man (17), The Ray (18), Prof X (18), Dr. Strange (19) and that's just using the 4 cheapest.  You can swap out Strange for Onslaught if you really want since the point spread allows for 24.  Heck, of the potential teams of 4 lvl 8 stated characters, Energy is the easiest to make it happen.

Try doing it with Fighting and still having 4 characters worth a damn.  lol