Deathwish

Started by Tussin, January 02, 2014, 02:24:01 AM

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Tussin



Lead with Hulk's NN then MB, use BQ's to reuse MB. with Goblyn Queens innate they cant shift or block the killing blow. Artifact to help land a level 2 Energy power hit if i need to before round is conceded. a few extra level 2 energy power cards so they are more consistent when i need them. event to possibly get my dupe 2's into my hand, a reveal so i can better guage if its a good turn to land my 6 any power OPD to setup an easy kill. i have 3xBQ so i should be able to use it 4 times to kill each opponents character off.

Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:
Puppetmaster  6-3-1-6 (16) ~ May play "Alicia Masters" from Reserve. ~
Hulk: Mr.Fix-It   2-6-6-6 (20) ~ +1 to all attacks vs. Characters with Strength Power Grid 7 or 8. ~
The Marauders 7-7-3-2 (19)
Goblyn Queen  7-5-2-5 (19) ~ Attacks made with Energy Power cards may not be moved or shifted from Target Character. ~

Mission: Separation Anxiety

Battlesite: The Daily Bugle

Battlesite Specials: 12
Scarlet Spider - Arachnid Gizmos (BQ) (OPD)
Scarlet Spider - Hidden Pouches (BR)
Scarlet Spider - Scarlet Savior (AD)
Spider-Man - Wall Crawl (AG)
Spider-Man - With Great Power... (OP)
Black Cat - Bad Luck (AI)
Black Cat - Feline Fortune (CM)
Venom - Eddie Brock: Reporter (EM)
Venom - Healing Bond (ET)
Scorpion - Acid Spray (JH)
Green Goblin - Gauntlet Blasters (ID)
Green Goblin - Explosive Pumpkins (AR)

Specials: 19
Hulk - Enraged (OPD)
Hulk - Power Leap (OPD)
Hulk - Gamma Transfusion (OPD)
Hulk - Savage
Hulk - Savage
Hulk - Savage
Puppetmaster - Liddleville (OPD)
Puppetmaster - Mental Domination (OPD)
Puppetmaster - Automatons
Puppetmaster - Automatons
Puppetmaster - Mystic Clay
The Marauders - Harpoon (OPD)
The Marauders - Malice (OPD)
The Marauders - Blockbuster
The Marauders - Blockbuster
The Marauders - Arc Light
The Marauders - Arc Light
Goblyn Queen - Inferno (OPD)
Goblyn Queen - Phoenix Lifeforce (OPD)

Power cards: 18
Energy: 2 2 2 7 7
Fighting: 3 3 5 6
Intellect: 4 4 5 6
Strength: 1 1
Any-Power: 5 6 7

Teamwork cards: 3
1 * Fighting 6 or more to use, follow-ups in Energy and Strength
1 * Strength 6 or more to use, follow-ups in Energy and Fighting
1 * Intellect 6 or more to use, follow-ups in Energy and Fighting

Artifact cards: 1
* 6S 6A  SHADOWHELMET
Teammate may make 1 attack after Opponent has Conceded the battle. Opponent may defend.

Event cards: 3
* IMPRISONED FOR SCIENCE
No cards with a Fighting icon may be used to attack this battle.
* SYMBIOTIC ACHILLES HEEL
Sort through Draw Pile card by card. Put the first card with an Energy icon in your hand. May be a duplicate. Reshuffle Draw Pile.
* SYMBIOTIC SAMPLES TAKEN
Do not discard any duplicates for this battle.

Total cards: 56

gameplan.exe

might I suggest using Hulk's NN from a Battlesite?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Tussin

hmm that is a good idea, i think i would do it better, why not add Hulk or Landslide to my deck, then change out my battlesite for a BQ opd, switch out puppetmaster or marauders for the above? that way i could run it 3 times in my deck to setup the kill.

gameplan.exe

keep Marauders in your line up. Vertigo would be immensely useful with the NN in play.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Tussin

hmm puppetmaster is 16 points, i only have 17 to spend in a swap... so i need to swap marauders for hulk 14/18/20 or landslides 18, possibly switch both out different people to fulfill my needs


Tussin

ok i worked around the problem, switched battlesite to Daily for another BQ instead of Apoc's OPD, dropped Brass for Hulk for x3 NN, backs up stats better specials than Landslide as well imho. redid Mission as well.


steve2275

Scarlet Spider - Arachnid Gizmos (BQ) (OPD) Beyonder placeholder

remember beyonder cant summon OPD  ;)

Tussin

thanks for the reminder. i fixed that minor clerical error :)