Why You Hatin? (HN)

Started by Tussin, December 10, 2014, 11:55:44 PM

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Tussin



i wanted to try a deck that can win venture and slug it out... still determining my reserve slot but i have 18 points left to spend.

Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:
The Hand                2-8-3-6 (19)
The Starjammers    3-7-4-5 (19) ~ May have 2 Power cards placed. May not be duplicates. ~
Nick Fury                 3-7-4-6 (20)
Silver Sable             4-6-2-6 (18) ~ May play Fighting Teamwork cards from Reserve. ~

Mission:

Battlesite:

Battlesite Specials:

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 24
Nick Fury - L.M.D. (OPD)
Nick Fury - Secure Perimeter (OPD)
Nick Fury - Dum Dum Dugan
Nick Fury - Infinity Formula
Nick Fury - Howling Commando
Nick Fury - Howling Commando
The Hand - Dissolving Corpses (OPD)
The Hand - Kirigi
The Hand - Ninja
The Hand - Ninja
The Hand - Snakeroot
The Hand - Snakeroot
The Starjammers - Binary (OPD)
The Starjammers - Keeyah (OPD)
The Starjammers - Raza (OPD)
The Starjammers - Stick Together (OPD)
The Starjammers - Hepzibah
The Starjammers - Hepzibah
The Starjammers - Professor X
The Starjammers - Professor X
Silver Sable - Hidden Weapon (OPD)
Silver Sable - Rescue Mission
Silver Sable - Rescue Mission
Silver Sable - Rescue Mission

Power cards: 19
Energy:
Fighting: 6 6 6 7 7 7 8 8
Strength:
Intellect: 4 4 5 5 5
Multi-Power: 1 1 2 2 3 3
Any-Power:

Teamwork cards: 4
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Strength and Intellect
1 * Fighting 8 or more to use, follow-ups in Strength and Intellect
1 * Intellect 6 or more to use, follow-ups in Fighting and Strength

Artifact cards: 2
2 * 6I 6A LINKSTONE <IM> {VR}
On his turn, Teammate may discard 1 card from top of Draw Pile to Dead Pile to immediately play any card Placed to any Front Line character.

Event cards:

Total cards: 50

drdeath25

#1
First person to come to mind is Silver Sable. She counts as 18 for sum-deck, which is perfect. Backsup your grids with a 6F, and 6I. Can play teamworks from reserve. Most importantly, she has a team 9-or-less avoid playable from reserve to help keep those big boppers on the front line alive.

Seems like a natural fit to me. Toss her back there with 3 copies of her rescue operation special. And make sure you keep starjammers alive so they can play all those "big boy cards" they got.

Though, I might take out Magestra Lilandra, I really dont like that special. Its only a 2 to block, and if it hits its an 8 but doesent count towards your venture total. Take her out and throw in another Professor X maybe is a suggestion. Then you have an 8 to block, that does count towards venture total.

Deck would have a Draw 3, a way to shut down anyheroes (next battle), a way to shutdown activators (this battle), and Raza... PLUS 6 different 8AP specials, an 11AP, 2 6AP specials used to attack/defend. Actually, with all those AP attacks, im thinking maybee you should use Sebastion Shaw instead of Disolving Corpses as your OPD for The Hand. Sebastion would turn all those AP's into something that can help you spectrum ko people, though with how high those cards are, it only takes a few to cumilitive them. Plus, not a huge fan of Disolving Corpses either. Sure, it helps keep The Hand alive, but you are dropping 2 cards from your hand to get rid of what is on their permanent record, which obviously does'nt effect venture total. Losing two cards in one battle puts you at a huge advantage to lose that battle, while gaining nothing that helps you win that battle, While I also think The Hand wont be the top target on the team, which will be The Starjammers for sure. For that same exact reason, I might drop one of the Dum Dum Dugans also unless if you have a way to shift attacks over to Nick. Dum Dum is a GREAT card for sure, but its a dead card in your hand if Nick isnt being attacked, so i wouldn't normally run two of them.

For your event, If you run Any-Heroes, I would go Shattered Image for the "No Activator", and "No Negate" event. Getting the no Negate event the same turn you have a Raza or Keeyah would allow you to bet huge. If you go with a battlesite, which I would probably do for the extra defense, Im not sure what event i would run off the top of my head. Shockwave Rocks the World is normally an automatic battle win, but it would turn off your activators. So maybee Age of Apocalypse? Use the No Strength Power Cards may be played this battle along with the "All hits on the permanent record of all front line heroes move the permanent record of one front line hero", and move everything to The Hand. That would make using Disolving Corpses worth it you were able to pull off the combo.

Just some thoughts on your deck idea. But overall, I like the idea of this deck alot actually. I would use a very defensive battlesite, and along with Silver Sable you can keep The Jammers alive long enough to do massive damage.

Jack

I used to run a deck with these 3 guys, great offensive power. I went all out with Hawkeye in the reserve.

Over time, I also went with Silver Sable but the turning point was when I switched out Nick Fury for Reavers. Just a little less damage (8 to a 7) but the defense granted by the Negate pays off a lot.

teesaw

Would you consider The Danger Room as your battle site?  It's very strong defensively and it can include Gambit's HN for good measure...
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

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steve2275

#4
Quote from: teesaw on December 11, 2014, 08:11:53 AM
Would you consider The Danger Room as your battle site?  It's very strong defensively and it can include Gambit's HN for good measure...
i know i would :)

its how i run my EJ team (alpha flight sabertooth and the serpent society  (hawkeye in reserve)
since gambit also has an EJ

Tussin

#5
thanks for the suggestions.. i will start updating the final touches.

Fall Edge Compound also has a HN
Outer Space has a HN as well :) but has Starjammers in the lineup so it's a no go

and the reason for including some of these cards is with artifact synergy... could keep Starjammers going more




if i went Danger Room i would want to go with Fatal Attractions/Best Laid Plans... i could turn a deadly combo.

steve2275

#6
yeah
silver sable is a protective choice
hawkeye is also a dynamite choice
you cant go wrong with either of those choices
but  meh link stone
unless the idea is to let say fury play say professor x (only really effective if the jammers are locked down (thats the only up side for me) other than that why bother

id rather use book of the darkhold on the jammers (giving them 7 intellect)