String Theory

Started by gameplan.exe, June 25, 2011, 05:08:00 PM

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BigBadHarve

Quote from: Demacus on July 15, 2011, 08:57:43 AM
Doesn't throwing A-next into the middle of the string actually end the string? Same rules that affect Death From Above?

There's a small exception in the case of Tracking Senses and A-next. Normally you could not play A-next as a follow up, like Death from Above, it must lead the chain.

But Tracking senses (if successful) specifically allows you to search your draw pile and select an aspect to play immediately. So, in this one instance, you can use A-next in the middle of a chain. Of course, if you already have it in your hand, or it's gone then you wouldn't be able to do it.

-BBH

Nostalgic

In that case no because wolverine's OB special allows you to draw and play the aspect card.
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

Jack

Tracking Senses isn't an additional attack, it just says draw an aspect and play immediately, so the card ends the current string but allows you to start a new one completely.

Demacus

Juse I should have looked up what tracking sense did, huh? Lol Sad, 13 years ago I had all these cards memorized...

gameplan.exe

#19
Quote from: Day Tripper on July 15, 2011, 05:28:50 AM
Wolverine can pull off a deadly string if set up right, and if the opponent doesn't have a negate. Use standoff to start, then after your opponents turn use his 4f make another attack, tracking sense, a-next and then whatever power card you have to finish it off. Run that in a team x deck with the switch with reserve event and you've got a one turn win, or atleast a huge venture swing

If you get Standoff to land, it's always a boon! Whether that's because you're sure you can kill some one, or you want to protect your teammates (I've used it both ways), its benefits go beyond winning Venture.

By the way, there's another fun side to it. I killed some one with it and they wanted to end the battle, saying that they couldn't attack. I pointed out that I still had attacks. They said, "who are you going to attack? He's dead!" and I proceded to whollop his Battlesite just for the intimidation factor (since I was winning Venture and he had no opp to concede)  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#20
while its not a string i do like going from aa to ax
if i go first and my opponent doesnt defend  i win venture
if its a 1 vs 1 battle
yay muir island(banshee colossus nightcrawler[aa to dz])
enforcers if death from above comes first

gameplan.exe

Quote from: steve2275 on September 20, 2011, 09:47:50 AM
while its not a string i do like going from aa to ax
if i go first and my opponent doesnt defend  i win venture
if its a 1 vs 1 battle
yay muir island(banshee colossus nightcrawler[aa to dz])
enforcers if death from above comes first

My Age of Apocalypse deck has a nifty Trick to using that DZ along with Wolverine's Standoff. I use a Front Line of X-Man, Magneto, and Nightcrawler, and I use the Outback Battlesite (but with only Dazzler, Jubilee, Sentinels, and Wolverine - since Longshot and Reavers weren't in AoA).
Anyway, the idea is that I can use Standoff from any of the 3 FL characters with great timing. X-Man has both his CW and his FF, Magneto has his AV and his AM - and then Nightcrawler has the DZ. For a long time, I never used Standoff from Nightcrawler... then it occurred to me to use Dazzler's NJ from the Battlesite!
(Also, DZ from a battlesite with either X-World Homebase, or DangerRoom +Holographic attackers, that's another solid use of the DZ.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

gameplan.exe

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New thoughts in the same topic (so, no new topic)
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So, I was looking to make another good stringing deck (Banshee, White Queen, Nightcrawler, Bishop) and I was looking to use a Battlesite to complement this concept. In my collection, I came accross Savage Land and realized it has four, very solid stringing cards (GJ, AA, JC, OB*) and it had me wondering, are there other supreme stringing Battlesites?

The various codes that work well for stringing are: AA, AB, DG, FE, GJ, ID, JC, JW, OB... did I miss any?

I'm not very familiar with LOTS of Locations, since my collection is so limited. So, I'm curious if any one else has gone this route to get good chains of attacks going.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


gameplan.exe

Quote from: steve2275 on March 28, 2012, 02:33:12 AM
http://overpower.ca/tools/battlesites.php
in case u havent seen the newest addition to the site

That's a very cool tool. It certainly helps me quickly answer the first part of my question, regarding other options. I'd still like to hear if anyone has tried to use a Battlesite for this effect, though. Essentially, it's acting like a source of stronger "Ally" cards. I'm not sure it's the best use of my Battlesite attacks, though...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#25
wundagore mountain battlesite...ravencroft homebase
has anyone tried activating http://overpower.ca/cards/specials/372.png then http://overpower.ca/cards/specials/500.png as the 4th du attack then say attack #5 http://overpower.ca/cards/specials/498.png and 1 more attack(#6)


latveria battlesite...muir island homebase
but with nightcrawler activating http://overpower.ca/cards/specials/372.png then the 4th attack say http://overpower.ca/cards/specials/950.png  then say attack #5 http://overpower.ca/cards/specials/957.png  then say attack #6 http://overpower.ca/cards/specials/954.png and attack #7 http://overpower.ca/cards/specials/948.png

which i assume is all legal
perhaps use the "fighting spirit lives" event

du+dg
du+id

thetrooper27

Okay, I still think I'm confused.  Help me out.

If its a 4f one additional, you can follow it up with another special for the same character, but not Death from Above or a battlesite.  If I start the chain with DFA or an activated battesite special, I can continue the chain as far as the special cards for my character will allow, but not with battesite activated specials or any heroes.

If its a 3s all frontline teammates may make on additional, they don't get to continue their chains.  If they play a 4f one additional, they forfeit the additional attack.  And also, they must play their own specials, not any heroes or activated battesite special cards.

Teamworks can never be follow up actions to special cards.  You must lead off with a teamwork card... unless it's Snowbird or Energy Replica or something like that?

Fix me.

"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Nate Grey

Quote from: thetrooper27 on November 27, 2012, 12:42:23 PM
Okay, I still think I'm confused.  Help me out.

If its a 4f one additional, you can follow it up with another special for the same character, but not Death from Above or a battlesite.  If I start the chain with DFA or an activated battesite special, I can continue the chain as far as the special cards for my character will allow, but not with battesite activated specials or any heroes.

If its a 3s all frontline teammates may make on additional, they don't get to continue their chains.  If they play a 4f one additional, they forfeit the additional attack.  And also, they must play their own specials, not any heroes or activated battesite special cards.

Teamworks can never be follow up actions to special cards.  You must lead off with a teamwork card... unless it's Snowbird or Energy Replica or something like that?

Fix me.

Nothing to fix. You got it all down perfectly.  8) Pretty soon you'll be the one answering questions of others.

Also don't forget Ally Cards. They must always start off a chain, just like DFA and TWs (with the exceptions you mentioned like Energy Replica).  ;)

thetrooper27

Sweet.  So that gives me an idea... I'll post in in the Ultimate Evil's thread.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster