Hypothetical: Worst Team

Started by Demacus, April 28, 2012, 01:40:26 PM

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Demacus

If you were to build the worst possible team in OP, who would make up your roster?

Would you use a battlesite/homebase?  If so, which and why?

What specials would you include for each character? 

Would you try to use the worst characters to their fullest potential, or would you just toss all of your knowledge and skills out the window and just throw cards together?

gameplan.exe

Quote from: Demacus on April 28, 2012, 01:40:26 PM
If you were to build the worst possible team in OP, who would make up your roster?

Would you use a battlesite/homebase?  If so, which and why?

What specials would you include for each character? 

Would you try to use the worst characters to their fullest potential, or would you just toss all of your knowledge and skills out the window and just throw cards together?

well, I think the easiest answer for this question would be to throw together a deck with 56 duplicate cards of something non-helpful. Even if you went with Gambit on the roster and threw in 56 of his Charge Objects, you'd keep all 8 each hand, but you'd take as little as 12 hits and have your whole team wiped out...

So, I think it'd be most useful to figure who are the worst characters in OP, then try to build a deck that at least tries to put up a fight. With that in mind, some of the worst characters are Deathlock, Multiple Man, Nightwing, and Comm. Gordon (off the top of my head). Now, that's not to say that these characters can't be put on effective teams, they have their place and that's why OP is great. But, if you're using them together, instead of with complimentary support...

:'(
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Demacus

Good point.  You have to use 4 of the worst characters in the game, but still attempt to win.  Who do you put together and why?

Please try to include why you feel these characters are inferior to the rest.

gameplan.exe

Quote from: Demacus on April 28, 2012, 02:00:44 PM
Good point.  You have to use 4 of the worst characters in the game, but still attempt to win.  Who do you put together and why?

Please try to include why you feel these characters are inferior to the rest.

well again, off the top of my head these characters would probably make my cut. The first thing I notice about These guys is that their Special cards just have very, very little Venture worthiness.

Nightwing brings a 4S and a +3 to Venture. So in one hand, you might get 7 points from him.

Then Comm has a similar problem since he only has the 8m and a BY for Intellect (INTELLECT!). Not saying it can't work, but it's rare (especially live, since Activators are so often 3-stat). So, in one hand, you might get another, say, 8-14 from him, maybe (that's 8 for you, -6 for your opponent), but that's only the 1 hand, too, since these are OPD.

Multiple Man brings a 3F and a card that removes his Hits to Current Battle. The biggest problem with that second card is that He'd never be the target. Really, not ever, I think. So he might give you 3 in a hand and, if your opponent is unaware of his other card, maybe another 8-10. Maybe.

Deathlok has a 3S JW, which is nice, but he's a max-6 (on this team, since his AY cards would be useless, per the other max-6ers). He also has a -3 to Venture. So, he'll bring 6 to a hand. Then he does have the 7, but it counts as a 3 immediately to Perm Rec. So, it doesn't directly affect Venture. You might be able to force a block, so the 7 is nice, but if you figure an average, it's a 7 or 3, so it's like a 5.

So, you have a 3, 4, 3, 3, 3, 5 as your non-OPD arsenal.
Then you have 8m, BY(int), and the JB for your "good" OPD specials.

Again, not saying these characters can't be used well in complimentary roles, but together...  :'(!
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#4
but multiple man can make his own tw follow ups(inherently)
and since u said "He'd never be the target"
so how is he the one of the worst? :P
also
Killrazor may make 1 or 2 follow up attacks after Killrazor plays a Universe: Teamwork card for remainder of game. OPD however

gameplan.exe

Quote from: steve2275 on April 28, 2012, 02:29:08 PM
but multiple man can make his own tw follow ups(inherently)
and since u said "He'd never be the target"
so how is he the one of the worst? :P
also
Killrazor may make 1 or 2 follow up attacks after Killrazor plays a Universe: Teamwork card for remainder of game. OPD however

Well, that's true, but he's only bringing 2 TW cards in. Also, lots of people can play teamwork cards - these people lose out specifically because of their weak grids combined with their week Specials. Like I said, they can each bring something to an otherwise solid deck, but together, they come up quite short.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Demacus

So Ncann has Nightwing, Gordon, Deathlok and Multiple Man.

Who else has a team?

Bios



It would be fun to try my best to make that thing useful at least. I think it would sink anyway...
All specials suck and Manhunter's I.A. is really something!

Nate Grey

I'd go with this Fighting Deck:

Warlock (Dude has no specials)
Deathlok (Ncann already gave good reasons for him; lack of venture worthy specials)
Hydra (again lack of venture worthy specials)
Deathbird (R)  (I just thought I'd at least give this deck a chance with her in the back. Haha! Her 7 Fighting cards would kinda make up for the lack of Warlock having no specials and help with getting a 56 card deck.)

This team has a chance with TWs at least.  :)




Bullio

Not sure it would qualify as the worst, but really any deck made with Onslaught's Citadel as a homebase makes no sense to me considering it's very easy to make a couple (rather decent) legal teams of its characters without actually needing the homebase.  Not to mention the awful IA.  I remember being very surprised when I made up a deck of the Onslaught promo set heroes and found that I didn't even need the homebase to do it.

Demacus

And Onslaught, Holocaust, Post, Dark Beast are a pretty good team, too.