Help refining (and defining) my deck!

Started by gameplan.exe, March 04, 2011, 12:47:37 PM

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steve2275

#30
Quote from: Demacus on April 28, 2012, 02:53:48 PM
X-Man (17), The Ray (18), Prof X (18), Dr. Strange (19) and that's just using the 4 cheapest.  You can swap out Strange for Onslaught if you really want since the point spread allows for 24.  Heck, of the potential teams of 4 lvl 8 stated characters, Energy is the easiest to make it happen.

Try doing it with Fighting and still having 4 characters worth a damn.  lol
i actually like brainiac and the prof strange reserve
i got a couple of those fighters (not sure of their worthiness tho)
started a legal 8 intellect club
say what could you do with
doctor doom(i have mine in reserve with doombots) lex luthor that accursed richards and mr. sinister
they can all have allies of e f s of 5 or less

Demacus

For Int, I really like Neron. Though to play Neron with nothing buy 8I characters REQUIRES Mr. Fantastic, just to off-set Neron's cost.  Then, since there are no 19pt Intellect characters with and 8i stat, nor any other 17's or even a 16, you HAVE to use Lex as an 18 pointer, then you have your choice of four 20 point 8I characters, Dr. Doom, Cerebro, Batman: Detective, or The Shi'ar.  Trying to play with Drac or Malbolgia requires that your other teammates not all have 8I stats.  And since neither of them has any real "oomph!" to justify building with them, there you go.  An all 8I team will always have Mr. Fantastic and Lex, then your choice of Neron/Mr. Sinister and/or 1-2 of the aforementioned 20 pt characters.  Really small team selections, given the many options energy characters bring to the floor.


Demacus

#33
I guess it depends on how hardcore you want to go.  Of the 3 specials listed, both Alpha Flight and Kingpin bring more then one of those codes with them, Alpha Flight actually has the first 3 coded specials and Kingpin the first 2.  There certainly are a plethora of characters who could be used to fill out a team of 4 here though.

Aside from the 2 above, other characters who can swing an HF are Captain Mar-Vell, Daredevil, Doctor Polaris, Forge, Green Arrow, Hawkman, New Warriors, Nightcrawler, Overtkill, Psylocke, Shadowhawk, Silver Surfer and Storm.

The HR brings Bane, Captain Atom, Captain Britain, Green Lantern, Havok, Mr. Sinister, Punisher, The Ray, Sabra, Supergirl and Typhoid Mary to the table.

MA increased the pool with the additions of Backlash, Grifter, Landslide, Maverick, and X-Men: Original Team.

The NJ brings in 4 new characters and is the only exclusive special on this list, meaning that 1 of these 4 would have to be on your team to keep this theme: Angel, Dazzler, Sunfire and Taskmaster.

Given the options here, I would have to go for something along the lines of Taskmaster, Alpha Flight, Sabra, Kingpin (r), just for fun. 

Although, Doctor Polaris is tempting.  I've always liked Make The Blood Boil.  It's an easy Spectrum KO hit for 0 venture.  Cracks me up. lol  And you have to love the fact that since he only brings 4 pts of Special card venture, that Force of Nature takes into consideration that you're opponent would be venturing Completed Missions in order to move from the defeated pile. 

steve2275

#34
Quote from: Demacus on April 29, 2012, 03:09:23 PM
Given the options here, I would have to go for something along the lines of Taskmaster, Alpha Flight, Sabra, Kingpin (r), just for fun.
not bad
keep kingpin in (R) with

perhaps

Demacus

You know, I don't think I've ever looked twice at Crime Magnate.  lol

steve2275

#36
Quote from: Demacus on May 01, 2012, 03:14:20 PM
You know, I don't think I've ever looked twice at Crime Magnate.  lol
in this case it can help bypass the pesky 9 or less avoid
such as
                                   
and
(15)   If part of an attack is defended, then the entire attack that targeted the Character is avoided. If the attack is made in conjunction with a Special which modifies the Character making the attack, then avoiding the attack (in any way) prevents the attacking Character's modification from occurring.
doesnt apply
http://overpower.ca/pages/meta.php

Demacus

Can you play the HX WITH the attacking special?  I would assume you could also play it defensively with that new one the Wasp and Sabra get.  The acts as a lvl 9 (stat) power card.  May only be used to defend. May be used to defend teammate.

steve2275

#38
Quote from: Demacus on May 02, 2012, 11:20:27 AM
Can you play the HX WITH the attacking special? 
I would assume you could also play it defensively with that new one the Wasp and Sabra get.  The acts as a lvl 9 (stat) power card.  May only be used to defend. May be used to defend teammate.
sorry you got me on that one(i think they have to be on seperate tuns) i forgot about that..prolly best if u have placed icon attacks from a previous turn......the meta says battle rather than instant

BigBadHarve

Quote from: steve2275 on May 02, 2012, 11:55:32 AM
Quote from: Demacus on May 02, 2012, 11:20:27 AM
Can you play the HX WITH the attacking special? 
I would assume you could also play it defensively with that new one the Wasp and Sabra get.  The acts as a lvl 9 (stat) power card.  May only be used to defend. May be used to defend teammate.
sorry you got me on that one(i think they have to be on seperate tuns) i forgot about that..prolly best if u have placed icon attacks from a previous turn......the meta says battle rather than instant


HX cards CAN be used in conjunction with the cards they're boosting. So you could play Kingpin's Crime Magnate with the level 9 attack to make it a 10. However, the risk is that if the 10 is defended, you also lose the Crime Magnate, because the whole attack is considered to be defended.

The same rule applies to Prof X and Maverick with their +2 to all actions cards.

Likewise, you can use Kingpin's HX defensively to boost a defensive numeric special.

-BBH

gameplan.exe

Quote from: BigBadHarve on May 02, 2012, 12:08:49 PM
Quote from: steve2275 on May 02, 2012, 11:55:32 AM
Quote from: Demacus on May 02, 2012, 11:20:27 AM
Can you play the HX WITH the attacking special? 
I would assume you could also play it defensively with that new one the Wasp and Sabra get.  The acts as a lvl 9 (stat) power card.  May only be used to defend. May be used to defend teammate.
sorry you got me on that one(i think they have to be on seperate tuns) i forgot about that..prolly best if u have placed icon attacks from a previous turn......the meta says battle rather than instant


HX cards CAN be used in conjunction with the cards they're boosting. So you could play Kingpin's Crime Magnate with the level 9 attack to make it a 10. However, the risk is that if the 10 is defended, you also lose the Crime Magnate, because the whole attack is considered to be defended.

The same rule applies to Prof X and Maverick with their +2 to all actions cards.

Likewise, you can use Kingpin's HX defensively to boost a defensive numeric special.

-BBH

yes, like BG+CC to defend or HX+CC to defend (aside from the MH-specials from MARVELS)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#41


HX cards CAN be used in conjunction with the cards they're boosting. So you could play Kingpin's Crime Magnate with the level 9 attack to make it a 10. However, the risk is that if the 10 is defended, you also lose the Crime Magnate, because the whole attack is considered to be defended.

The same rule applies to Prof X and Maverick with their +2 to all actions cards
and the above card
regardless i think its worth it