does anyone make decks with specific special codes in mind

Started by steve2275, April 17, 2012, 03:42:52 AM

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steve2275

yeah ok
thanks
i still think fe is a good special
especially with a homebase like avalon
follow with a couple av's or as's (i e s) there's you spectrum ko)

in my above example you could use namor reed's and susan's love triangle

gameplan.exe

Quote from: steve2275 on June 02, 2012, 10:20:06 AM
yeah ok
thanks
i still think fe is a good special
especially with a homebase like avalon
follow with a couple av's or as's (i e s) there's you spectrum ko)

in my above example you could use namor reed's and susan's love triangle

I'm really sorry to inform you that you can't use Battlesite cards as follow up plays of any kind, not after Ally cards, AA-type Specials, JC-type Specials, nada.

You are correct, though, the FE cards can still be quite good. They're kind of like a mini-teamwork. You don't get bonuses, but they're also not restrictive. So yes, if your Front line is, say, Dr. Strange, InvisibleW, ProfessorX, then you could go FE-AV-AV, that would be quite the nasty turn to defend  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

I'm really sorry to inform you that you can't use Battlesite cards as follow up plays of any kind, not after Ally cards, AA-type Specials, JC-type Specials, nad
i knew that   ;D
what i meant was start with f e from an activator then use bishop and cable's a s's specials

gameplan.exe

Quote from: steve2275 on June 02, 2012, 10:46:14 AM
I'm really sorry to inform you that you can't use Battlesite cards as follow up plays of any kind, not after Ally cards, AA-type Specials, JC-type Specials, nad
i knew that   ;D
what i meant was start with f e from an activator then use bishop and cable's a s's specials

well, in that case, sa-WEET!  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


gameplan.exe

without a doubt, Four Freedoms Plaza is a much better Homebase than Outer Space.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275


just made a battlesite deck based on that with some good energy and strength support
which im rather proud of

and why isnt xaos listed http://overpower.ca/tools/battlesites.php  8)

gameplan.exe

Quote from: steve2275 on June 05, 2012, 06:30:30 AM
just made a battlesite deck based on that with some good energy and strength support
which im rather proud of

and why isnt xaos listed http://overpower.ca/tools/battlesites.php  8)

idk about Xaos...

anyway, so are you using CapeC as your battlesite, then? I've never really looked at it for a Battlesite, I just know it has one of the coolest I.A. in the game  :D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Jack

Good catch on the Xaos bug.. I'll find what's wrong.

EDIT:
Xaos doesn't have any OPDs which is what's causing the problem. I'll get to it later.

steve2275

say what are the thoughts on
   
for say
http://overpower.ca/tools/battlesites.php
and repeat
ripclaw and velocity are 36 points
i just teamed them with booster gold and storm 73 points
intellectual defense assemble
yet i havent assembled the deck

heres one for u guys
beyonder ripclaw velocity and an 8 point  3 grid character of which there are none  :P

gameplan.exe

my thoughts are that you're wasting turns on cards that are not directly helping you overcome the -3 Venture penalty  :-\
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

Quote from: ncannelora on June 07, 2012, 01:11:20 PM
my thoughts are that you're wasting turns on cards that are not directly helping you overcome the -3 Venture penalty  :-\
what about my second example?
and everything else? :)

gameplan.exe

Quote from: steve2275 on June 08, 2012, 03:30:42 AM
Quote from: ncannelora on June 07, 2012, 01:11:20 PM
my thoughts are that you're wasting turns on cards that are not directly helping you overcome the -3 Venture penalty  :-\
what about my second example?
and everything else? :)

well, with Ripclaw, Storm, BoosterGold, and Velocity, I think you'd need to run a Battlesite with some "get off me" type of defensive cards for Ripclaw, otherwise, he'll take the brunt of all attacks. I wouldn't attack Storm or Booster directly. If Velocity is on the FL, she'd be the first target. Neither Velocity nor Ripclaw have their own defensive cards, either, making a Battlesite an even bigger need. You might consider using Image Inducer (or two) as well.

The last example I kind of ignored. I mean, hypotheticals about teams that can't exist... sure, do it man!  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


gameplan.exe

Quote from: steve2275 on June 08, 2012, 11:38:40 AM
i hear the outback is popular this time of year  ;D

That's pretty funny. Outback does have the BJ, which will help funnel attacks away from Ripclaw, but it's only one. On the other hand, a Battlesite like Danger Room or X-World have a pair that can be used (BJ & CD, or AH & CD, respectively). In general, though, it might be worth actually just using Beast in stead of Ripclaw. He has his own CD to funnel attacks to the other two, plus he has negates for you. Then, there's the added strategy of using Book Of The Darkhold on either Booster or Storm  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27