Infinity Engine

Started by Tussin, November 24, 2013, 03:18:29 AM

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Tussin

ok this is an approach of supreme madness. i want to abuse the potentiality of this setup.

main engine of the deck involves Zealot or Spider-Girls special to make 8's of Fighting immune to duplicates. Zealot has her own 8 stat and can play her card by herself. good backup though if they try to takeout my combo mechanics. my event "FIGHTING SPIRIT LIVES!" also allows easier synergy...



will just need to tweak card count slightly.. make sure i have the right amount of 8's in my deck

Homebase: Marvel Universe  ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:
Zealot                  3-8-4-5 (20)
Serpent Society   3-6-6-3 (18)
Spider-Girl            4-6-5-3 (18)
Wonder Woman  1-8-6-5 (20)

Mission: Assault on Onslaught

Battlesite: The Daily Bugle

Battlesite Specials: 10
Scarlet Spider - Arachnid Gizmos (BQ) [OPD]
Scarlet Spider - Scarlet Savior (AD)
Spider-man - With Great Power... (OP)
Venom - Eddie Brock : Reporter (EM)
Venom - Healing Bond (ET)
Scorpion - Scorpion Sting (AR)
Scorpion - Acid Spray (JH)
Green Goblin - Flying Platform (AG)
Green Goblin - Gauntlet Blasters (ID)
Black Cat - Bad Luck (AI)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 19
Zealot - Kherubim (OPD)
Zealot - Warrior Soul (OPD)
Zealot - Sister's Support
Zealot - Sister's Support
Zealot - Wildcat
Zealot - Wildcat
Spider-Girl - Wall Walker (OPD)
Spider-Girl - Girl Power (OPD)
Spider-Girl - Clever Fighter
Spider-Girl - Clever Fighter
Spider-Girl - Spider Mobility
Spider-Girl - Spider Mobility
Serpent Society - Asp (OPD)
Serpent Society - Cobra
Serpent Society - Cobra
Serpent Society - Deathadder
Serpent Society - Sidewinder
Serpent Society - Sidewinder
Wonder Woman - Blessed By The Gods (OPD)

Power cards: 20
Fighting: 5 5 5 6 6 6 7 7 7 8 8 8
Strength: 3 3 4 4
Intellect:
Multi-Power: 1 1 2 2

Teamwork cards: 4
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Strength and Intellect
1 * Fighting 8 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Fighting and Intellect

Artifact cards: 1
* 6F 6A  THE WITCHBLADE
Teammate may play any Power card currently usable by Front Line to attack.

Event cards: 3
* FIGHTING SPIRIT LIVES!
All Special cards in your hand may be played by any Hero, for remainder of battle.
* FUEL FOR THE MACHINE
Sort through Draw Pile card by card. Put the first card with more than one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
* HELPING HANDS
Draw two cards after the Discard Phase. Do not discard if duplicates.

Total cards: 58

steve2275

#1
my 3 of my fave events
fantastic and spider-girl do provide good teammate avoiding
what made you go with reed rather than a 20 character like captain america

Tussin

well mainly Fantastics 2 OPD's are better in line with this deck. Cap is dope. also allows more balance against cards that negate fighting decks, or power leech, this way fighting/intellect are equally likely.