Spy-dur Sense

Started by Tussin, January 09, 2014, 02:45:11 AM

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Tussin

another clone based style deck, featuring the infamous Spider-Man. start the webhead in reserve. witchblade on spidergirl to combo with her special to make 7F non duplicate. went with Vault to fit theme and also helps with all the Energy based attacks. still deciding on battlesite opd to use.



Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:
Spiderman       3-7-6-5 (21)
Scarlet Spider  3-7-6-5 (21)
Doppleganger  3-6-6-1 (16) May play Spider-Man Specials
Spider-Girl        4-6-5-3 (18) ~ Attacks made with Power cards may not be defended using Activator cards. ~

Mission: The Crossing

Battlesite: The Vault

Battlesite Specials: 13
Venom - Healing Bond (ET)
Venom - Eddie Brock: Reporter (EM)
Rhino - Romp N' Stomp (AE)
Rhino - Rhino Charge (AP)
Hobgoblin - Pumpkin Bomb (AR)
Hobgoblin - Goblin Glider (AG)
The Serpent Society - Cobra (AO)
The Serpent Society - Death Adder (EJ)
The Marauders - Malice (BQ) [OPD]
The Marauders - Arc Light (LM)
The Marauders - Vertigo (LN)
Juggernaut - Foxfire (JC)
Juggernaut - Ignore Blow (AD)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 17
Spider-Man - Taunt (OPD)
Spider-Man - Web (OPD)
Spider-Man - Wall Crawl
Spider-Man - Wall Crawl
Spider-Man - Over The Edge
Spider-Man - With Great Power...
Spider-Man - With Great Power...
Scarlet Spider - Spider Web (OPD)
Scarlet Spider - Arachnid Gizmos (OPD)
Scarlet Spider - Scarlet Savior
Scarlet Spider - Scarlet Savior
Spider-Girl - Girl Power (OPD)
Spider-Girl - Wall Walker (OPD)
Spider-Girl - Clever Fighter
Spider-Girl - Clever Fighter
Spider-Girl - Spider Mobility
Spider-Girl - Spider Mobility

Power cards: 19
Fighting: 6 6 6 6 7 7 7 7
Strength: 3 3 5 5 5
Intellect: 4 4
Multi-Power: 1 2 2

Teamwork cards: 3
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Fighting and Intellect

Artifact cards: 1
* 6F 6A  THE WITCHBLADE
Teammate may play any Power card currently usable by Front Line to attack.

Event cards: 3
* TO SAVE THE WORLD!
For remainder of Battle, after Venturing, if one player either draws or discards cards, Placed or in Hand, then other player must draw or discard an equal number of cards, either Placed or in Hand.
* HEROES AVENGE MURDER 
One Front Line Hero of your choice is immediately KO'd. Reserve Hero immediately moves into play. Card is discarded if it will end game.
* AVENGERS ATTACK HEADQUARTERS
No Energy Power cards may be played this battle. Affected Power cards are not discarded.

Total cards: 56