Age of Apocalypse (new upcoming movie, new upcoming deck)

Started by Tussin, May 16, 2016, 02:45:01 AM

Previous topic - Next topic

Tussin

a work in progress but i was inspired for another deck idea... built in with anti energy in mind to combat the meta

Torch has some lockdown and defense, Punisher has some support and defense, Mandarin has disruption and support
Flash has draw power and disruption.


Energy deck? i throw Britain's OPD on Torch, if it's a Fighting deck i throw it onto Punisher

Luck can search my Mandarin CT special to get into play faster or if i want to counter an energy deck venture quickly i can grab HE

Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team: 75 Points

Mandarin        7-4-3-5 (19) ~ Fighting Power cards are +2 when used for defense. ~
Human Torch  7-4-4-4 (19) ~ May not be Cumulative KO'd with Energy Power cards. ~
Punisher         3-7-4-4 (18) ~ May not be Cumulative KO'd with Fighting Power cards. ~
The Flash        6-6-4-3 (19) ~ May play Reap the Whirlwind from Reserve. ~

Mission: Age of Apocalypse

Battlesite: Muir Island

Battlesite Specials: 13

Banshee - Vocal Hypnosis (AX)
Banshee - Luck O' The Irish (DS)
Captain Britain - Super Endurance (FL) [OPD]
Captain Britain - Britain's Champion (EB)
Captain Britain - Battleworthy (KL)
Colossus - Organic Steel (ET)
Colossus - Stoic Defender (LO)
Nightcrawler - BAMF! (AD)
Nightcrawler - Trick Transport (DZ)
Professor X - Read Mind (AG)
Professor X - Psychic Shield (AH)
Shadowcat - Ninja Adept (CC)
Shadowcat - Soulsword (EJ)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 22

Mandarin - Energy Void (OPD)
Mandarin - Mastermind (OPD)
Mandarin - Mind Control (OPD)
Mandarin - Disintegrate
Mandarin - Disintegrate
Mandarin - Electromagnetic Shield
Mandarin - Electromagnetic Shield
Human Torch - Nova Burst (OPD)
Human Torch - Strategic Burn (OPD)
Human Torch - Flame On
Human Torch - Flame On
Human Torch - Fire Cage
Human Torch - Fire Cage
Punisher - Secret Weapon (OPD)
Punisher - Suppress Enemy (OPD)
Punisher - Dodge
Punisher - Dodge
Punisher - Smoke Screen
Punisher - Smoke Screen
The Flash - Tapping The Speed Force (OPD)
The Flash - Reap The Whirlwind
The Flash - Reap The Whirlwind

Power cards: 17
Energy: 5 5 5 6 6 6 7 7 7
Fighting: 3 3 4 4
Strength:
Intellect:
Multi-Power: 1 1 2 2
Any-Power:

Teamwork cards: 4
1 * Energy 6 or more to use, follow-ups in Fighting and Strength
1 * Energy 7 or more to use, follow-ups in Fighting and Strength
1 * Fighting 6 or more to use, follow-ups in Energy and Strength
1 * Fighting 7 or more to use, follow-ups in Energy and Strength

Artifact cards: 1
* 6E 5E THE SERPENT CROWN [OPD] Teammate's Energy Rating increases to 7 for remainder of game.

Event cards: 4
* MARTYR FOR THE CAUSE <MC> {R} Angel
All hits in the Permanent Record of all Front Line Heroes are moved to the Permanent Record of one Front Line Hero.
* MUTANT REBELS HELD CAPTIVE! <MC> {R} Jean Grey & Dark Beast
No Strength Power cards may be played this battle. Affected Power cards are not discarded.
* HIDEOUT DISCOVERED! <CG> {U} Silver Sable
Discard all placed Teamwork Universe cards. No Teamwork Universe cards may be played this battle.
* SOVEREIGN SEVEN <JL> {VR} Sovereign Seven
Remove one hit from the Permanent Record of all characters with an Inherent Ability.

Total cards: 62