Really good battlesites

Started by BasiliskFang, December 06, 2012, 06:20:35 PM

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BasiliskFang

Anyone else notice more battlesites that you can end up with more than 1 negate (using DO) and more than 2 avoids?

I think Avalon can get 3-4 avoids, Mojoworld can get 2 negates, not too many battlesites have BQ.

steve2275

Quote from: BasiliskFang on December 06, 2012, 06:20:35 PM
Anyone else notice more battlesites that you can end up with more than 1 negate (using DO) and more than 2 avoids?

I think Avalon can get 3-4 avoids, Mojoworld can get 2 negates, not too many battlesites have BQ.
only use 1 of each AD and AG remember  ;)

BasiliskFang

avalon- AD, AG, AY (e>8e grid), LO (special> draw), LB (battlesite card) = 5 avoids

mojoworld - longshot's DO then either x-b or mojo's AO.


gameplan.exe

Outback has -
AC, AD, AG, AO, BJ, DB, DO, EE, and EQ - all of which are defensively played (DT and CN also, but not as good as the OPD, I think).

It's generally considered the go-to defensive Battlesite. I never use it - because bad guys are losers  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

BasiliskFang


thetrooper27

Is there a list of which codes can be played defensively anywhere, or do I have to check each code individually on the wiki?

Are there any cards that can be played defensively for one character but cannot for another (perhaps due to a condition or wording on the card)?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

CoS

also- in the outback you have access to reavers: deathstrike.... the ultimate Anti-DoW tech!


gameplan.exe

Quote from: thetrooper27 on December 09, 2012, 09:13:00 PM
Is there a list of which codes can be played defensively anywhere, or do I have to check each code individually on the wiki?

Are there any cards that can be played defensively for one character but cannot for another (perhaps due to a condition or wording on the card)?

petty sure this has been updated to be 100% accurate:
http://overpower.ca/pages/meta.php
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Nate Grey

Quote from: CoS on December 10, 2012, 12:53:17 AM
also- in the outback you have access to reavers: deathstrike.... the ultimate Anti-DoW tech!

Exactly!!

BigBadHarve

I'm a fan of Krakoa as a battlesite. It's not fully decked out like Outback... but it's got some nice options for a team with it's own negates.

-BBH

gameplan.exe

Quote from: BigBadHarve on December 11, 2012, 12:55:25 PM
I'm a fan of Krakoa as a battlesite. It's not fully decked out like Outback... but it's got some nice options for a team with it's own negates.

-BBH

I agree. Krakoa is probably my favorite battle site that has no negate in it. the card/venture advantages are great!
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Hotobu

I just looked today and I think Morlock Tunnels is sneaky good. First of all it's got Marauders, and Malice is a great OPD as it's basically a Web-Headed Wizard, but better, it's got a Negate, Storm's "only strength attacks may be used..."  gives you a multi-purpose avoid, and some immunity, and so does Beast's acrobatics. Calisto may not be a great card for Morlocks, but it's insane on a non strength team, then there's "Run from Slaughter" and Erg.

This place has a nice mix of offense and defense.

DiceK

I think the versatility of the Onslaught's Citadel is unmatched by any other battlesite.

CoS

my favorite "lock" battlesite for the Quad-Negate deck (beast, darkbeast, reavers, donald peirce) is Sanctum Sanctorum.

i posted the original decklist and strat section here: http://www.beenhereandthere.com/SMF/deck-construction/white-king%27s-quad-negate/