FT question

Started by thetrooper27, December 08, 2012, 01:52:42 AM

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thetrooper27

Is there any way to cancel the effect of these specials after they've been successful?

How playable are they?  Good, bad, so so?  How can protect Cyclops or Thor after they've used these specials?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

steve2275

Quote from: thetrooper27 on December 08, 2012, 01:52:42 AM
Is there any way to cancel the effect of these specials after they've been successful?

How playable are they?  Good, bad, so so?  How can protect Cyclops or Thor after they've used these specials?
good(a 9 that isnt one per deck)
you can still negate as your offensive action

BasiliskFang

what do yo do with the card after the opponent's character is koed?

thetrooper27

Ah... I suppose you can remove hits as well...?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster


BasiliskFang

this card is about risk versus reward.

pro- damage
con - effect

might wanna negate this special after the attack is successful and the attacked is defeated.

steve2275

#6
Quote from: BasiliskFang on December 08, 2012, 08:10:42 AM
this card is about risk versus reward.

pro- damage
con - effect

might wanna negate this special after the attack is successful and the attacked is defeated.
why play it if your gonna just negate you played already
unless u meant attacker is defeated

which isnt a bad idea
hopefully have 11 damage on target already
and before your character is ko'd

this is true
first time is seen FROG used in that way

editing  ;D
i like how you showed your point

BasiliskFang

#7
well, i mean, if cyclops hits batman with it, and the FT is successful and causes a KO, what happens to the FT card?

Does it stay under Cyclops because the effect is FROG?

You can't negate it because AO and FO cards say "played by opponent". This card is played by you.

I don't think there is anything you can do about it.


thetrooper27

What about specials that remove cards from play that affect the remainder of battle or remainder of game?  Would that cancel the effect?

It seems that this particular consequence isn't generated by the card itself being in play.  It's more like an emblem for Cyclops or Thor that prevents them from being defended by specials.  I wouldn't say (but I'm guessing) that anything would remove that because it isn't an effect that's on the board.  It just simply "is" after you play those specials. 

Where is everybody?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

BasiliskFang


they only affect your opponent's. so no unless they use it on you.

thetrooper27

Sigh... there's nothing that can be done.  Play it when you don't care to lose Cyke or Thor.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

BasiliskFang


thetrooper27

"wow...never notice how JACKED pym is in that pic before!" -breadmaster

BasiliskFang

that might be one way...

gameplan.exe

There are still a number of cards that are useful for preserving Cyke and Thor after the FT effect is in play. I have a deck that features both Cyclops AND Thor, and I use Crystal on the Front Line. She has the EE from The Marvels that heals/blocks Special cards (as opposed to the Power card versions previously released). So, she can preserve life for them by healing Special cards that land. In addition to that, the deck uses Danger Room, which has an AO (to negate a landed Special, if needed), and the CD from Beast, which can be played offensively for Cyke and Thor, still. The deck fares pretty well for what it does, but I do expect (and even plan) for Cyke and Thor to die relatively early (at least one of them).

The best thing to do is use cards that would normally be defensive, and use them offensively - where possible.
AH, AM, BJ, CD, CN, DZ*, EQ, FA*, FF (maybe others I missed)   (*must be played offensively anyway)

or use a few healing Specials, especially the ones that can remove Hits To Current Battle.
AL (esp. Morlocks), EA, EE, ET, FH, JB, KL, KR, MV, NA, NZ, OR (maybe others I missed)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27