Telepathic Manipulator

Started by DiceK, January 12, 2013, 11:17:48 AM

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gameplan.exe

halcyon1234, I feel like maybe you misunderstand the defensive use of this card...

let's say Wolvie attacks White Queen. if WQ then wants to use the IA-Special defensively, she wouldn't be putting it on Wolvie, she'd be putting it on herself.
so, conceptually, it's EXACTLY the same as Acrobatics, escaping to a safe place (in this case, Reserve). this is why there was a further explanation  in the tournament guide. e.g., if Cable attacked WQ with his Bionic Eye (AP-code, I think), then the IA-Special is NOT an effective defense, because the AP card would still hit her in Reserve.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

halcyon1234

Quote from: ncannelora on January 17, 2013, 03:00:32 PM
halcyon1234, I feel like maybe you misunderstand the defensive use of this card...

let's say Wolvie attacks White Queen. if WQ then wants to use the IA-Special defensively, she wouldn't be putting it on Wolvie, she'd be putting it on herself.
so, conceptually, it's EXACTLY the same as Acrobatics, escaping to a safe place (in this case, Reserve). this is why there was a further explanation  in the tournament guide. e.g., if Cable attacked WQ with his Bionic Eye (AP-code, I think), then the IA-Special is NOT an effective defense, because the AP card would still hit her in Reserve.

No, I get that part. She's putting herself or a teammate into reserve to avoid the attack. But the point was also raised if you can play TM onto the attacker to drive them into reserve and thus prevent the attack.  The former, yes. The latter no, never, even if Telepathic Manipulator could be played defensively.

BasiliskFang

so the sub rule for IA (Dazzler) says: http://overpower.ca/archive/Ripayuheadoff/marvelguide/IA.html
QuoteThis Special may only be played defensively if all of the following are true:

1. Dazzler is the target of the opponent's attack.
2. The target (Teammate) of this Special plays a Power card that Dazzler could not play to defend the attack.
3. There is not already a Character in Reserve who could play that same Power card to defend Dazzler.
Do these still apply today?
Would #1 apply if I were using it from a battlesite?
I feel #2/3 are nulled if you are using this from a battlesite because 2/3 depend specifically on Dazzler's inherit ability.

It is this reason I feel White Queen's should be able to be played defensively, against the attacker.
It is OPD, so it should function better than Dazzler's which isn't OPD.
It can target a hero, not just a teammate. (I may be unclear here, but would WQ be her own teammate?)

gameplan.exe

Quote from: halcyon1234 on January 17, 2013, 03:04:33 PM
No, I get that part. She's putting herself or a teammate into reserve to avoid the attack. But the point was also raised if you can play TM onto the attacker to drive them into reserve and thus prevent the attack.  The former, yes. The latter no, never, even if Telepathic Manipulator could be played defensively.

gotcha.

I'm still suspicious of the DZ being played on a teammate at all (especially given the context and art). But, as long as it's a legal action, it (and FA for that matter) and the IA cards should all be defensive. Otherwise, it does seem to me that the BJ/CD/AH wouldn't be defensive either  :-\
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


BasiliskFang

Didn't jack resolve this as can be played defensively on your own character and the hit is defended as long as said attack couldn't hit you in reserve.

thetrooper27

Quote from: halcyon1234 on January 17, 2013, 12:46:30 PM
Quote from: BasiliskFang on January 17, 2013, 10:35:19 AM

Quote2) It's too late to play it. The attack's been made. Stuffing the attacker into reserve doesn't prevent the attack from happening. Basically, you can change how the target may be attacked, but not how the the attacker may attack.
that was the exact same excuse I said when I learned cd (beast acrobatics) could be played defensively.

Only "x" type of attacks can be made against "Y" frob.
This sounds like after the fact too.

I would just like to say... that this is a great way to judge the defensive use of a card.  Love this.
Not quite the same thing. Imagine a grenade.  Your opponent throws a grenade at you. Your choices are now:
1) Do nothing. Get hit by a grenade.
2) Dodge (avoid) the grenade
3) Knock the grenade away (block with a power card)
4) Take cover in a grenade-proof shelter (acrobatics)

What you can't do:
1) Shoot your opponent. Too late. There's still a grenade coming at you. (Target hero may not attack)
2) Blow up your opponents' grenade box. Too late. There's still a grenade coming at you. (Target hero must discard a card)
3) Sign a no-grenade pact with your opponent. Too late. There's still a grenade coming at you. (Opponent may not play [X] cards for remainder of battle)
4) Surrender. Too late. There's still a grenade coming at you. (New Universe)

Basically, you can change how your character can be attacked, but you can't change how your opponent may attack.  Using that logic, and given the wording on the card, Tel Man should be allowed to be played defensively on White Queen or her teammate. The usual caveat the the official rules often eschewed logic and wording.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster