more longshot: one in a million questions

Started by breadmaster, February 02, 2013, 03:29:46 PM

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gameplan.exe

Onslaught, I agree with most of your points. I still disagree with the HQ-Special and the Event in question, though. The Event does not say, "Keep duplicates." The Event actually says, "Do not discard duplicates." That is actually a restriction that, in my opinion, overrides the text of the HQ.

The HQ tells you to do something, the Event tells you not to do it.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Onslaught

You definitely have to discard dupes from an HQ with a no-dupe effect in play, whether it be from an Event or from Cloning Process. Quirk of the rules that they probably implemented because it was deemed "too powerful" - which it obviously isn't. Cloning Process + Inventive Genius was a common scenario in JLA era tournaments, and it was ruled that you have to discard.

gameplan.exe

Quote from: Onslaught on March 19, 2013, 04:53:13 PM
You definitely have to discard dupes from an HQ with a no-dupe effect in play, whether it be from an Event or from Cloning Process. Quirk of the rules that they probably implemented because it was deemed "too powerful" - which it obviously isn't. Cloning Process + Inventive Genius was a common scenario in JLA era tournaments, and it was ruled that you have to discard.

well, as I've said, without anything documenting a particular ruling from a tournament judge, many of these scenarios (no matter how common) might best be resolved by simply "letting things slide" in spot games, or else determining ahead of time to have a judge, or panel of judges, who can be responsible for resolving disputes at a tournament.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Onslaught

How about instead of a rules committee you just award somebody an automatic win for playing a shitty deck using Cloning Process or that bad Event if they manage to survive long enough to pull off such a "sick ass combo" with an HQ in the same turn

gameplan.exe

#79
Quote from: Onslaught on March 19, 2013, 07:24:23 PM
How about instead of a rules committee you just award somebody an automatic win for playing a shitty deck using Cloning Process or that bad Event if they manage to survive long enough to pull off such a "sick ass combo" with an HQ in the same turn

you mad, bro?

I don't typically award auto-wins, but I'd take one. I use that Event because I think it's a fun boost when it comes up. if it's fun for my opponent, too, then that's a boon ;D

more to my first point, tho, maybe you should just let a guy keep his duplicates when that Event or Special is in play, and he has an HQ, so he can have more fun...?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Onslaught

I have more fun with defensive DZ, let's just ignore the rules so I can have more fun

gameplan.exe

Quote from: Onslaught on March 19, 2013, 10:07:37 PM
I have more fun with defensive DZ, let's just ignore the rules so I can have more fun

defensive DZ sounds good to me, man.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27