4 Stat Homebase (Marvel)

Started by Tussin, September 10, 2013, 12:46:20 AM

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Tussin

ok included this for an easy print out, quick and simplifies synergy of decks utilizing this scheme if you so desire.

age of apocalypse

Age of Apocalypse Team +2 to Venture Total per battle if using "Age of Apocalypse" Mission with at least 1 Event card

Morph          4-5-3-6 (18)
Shadowcat   6-3-3-6 (18)
Dark Beast   1-6-5-7 (19)
Blink             7-5-2-3 (17)
Holocaust    7-2-6-2 (17)
X-Man          8-3-3-3 (17)

asteroid m

For every Value of 2 or less on Character's Power Grid, that Character may not be Spectrum KO'd by that Power Type.

Blob              4-5-6-1 (16)
Rogue           4-4-7-2 (17)
Mystique        5-6-3-6 (20)
Scarlet Witch 7-3-2-5 (17)
Quicksilver     7-6-3-2 (18)
Magneto        8-5-3-6 (22)

avalon

During the Discard Phase, Opponent may remove 1 Hit from any Character.

Colossus      1-5-7-4 (17)
Bishop         6-7-4-3 (20)
Acolytes       7-6-3-3 (19)
Cable           7-7-4-5 (23)
Professor X  8-2-1-7 (18)
Magneto      8-5-3-6 (22)

avengers mansion

Avengers Mansion Team may use Tactic Doubleshot cards, with normal contribution, to avoid any attack.

thor                    7-5-7-4 (23)
black widow       4-7-3-6 (20)
captain america 2-8-4-6 (20)
vision                 5-4-6-6 (21)
henry pym         3-4-3-7 (17)
hulk                   1-3-8-6 (18)

the big apple

Big Apple Team begins game with 6 Mission cards in Reserve Missions Pile and 1 Mission card in Defeated Missions Pile.

thunderbolts      7-5-4-6 (22)
falcon                 3-6-5-4 (18)
daredevil           2-7-4-6 (19)
spider-man        3-7-6-5 (21)
morbius             5-3-6-5 (19)
heroes for hire  2-7-8-4 (21)

blue area of the moon

Blue Area Team's Energy Power Cards are -2 to Blue Area Team's Venture Total when they Hit.

kree              6-5-4-7 (22)
shi'ar            5-4-3-8 (20)
jean grey     7-3-2-4 (16)
crystal          7-4-3-3 (17)
quicksilver    7-6-3-2 (18)
inhumans     8-4-5-4 (21)

the concrete jungle

The Concrete Jungle Team's Universe: Training cards are an additional +1 to attack, +2 to defense

new warriors    6-6-5-5 (22)
serpent society 3-6-6-3 (18)
kingpin              2-4-5-6 (17)
silver sable       4-6-2-6 (18)
daredevil           2-7-4-6 (19)
punisher           3-7-4-4 (18)

the daily bugle

Daily Bugle Team may not play any MultiPower Power cards.

black cat         3-6-3-4 (16)
scarlet spider 3-7-6-5 (21)
spider-man     3-7-6-5 (21)
green goblin   4-4-6-6 (20)
scorpion         5-5-7-2 (19)
venom            5-6-7-2 (20)

the danger room

During Discard phase, replace each unusable Power card with 1 card from Draw Pile. Discard Duplicate & Unusable cards.

iceman 7-4-4-3 (18)
gambit 6-6-4-4 (20)
angel  2-7-4-3 (16)
bishop 6-7-4-3 (20)
rogue  4-4-7-2 (17)
beast  2-5-6-7 (20)

department h

Department H Team's Universe: Teamwork card bonuses are an additional +1.

deadpool      2-7-4-6 (19)
alpha flight    4-7-4-6 (21)
omega red    6-7-5-2 (20)
wolverine      2-8-5-4 (19)
sabretooth   2-8-6-3 (19)
maverick       5-8-3-3 (19)

falls edge compound

All of Opponent's Universe: Teamwork Card attacks are -1

havok          7-3-4-5 (19)
polaris        7-3-3-4 (17)
forge           5-5-3-7 (20)
mystique     5-6-3-6 (20)
sabretooth 2-8-6-3 (19)
strong guy  3-4-7-3 (17)

four freedoms plaza

For each Value of 4 or less on Character's Power Grid, Character's Power cards are +1 to defense, & any attack made on FF Plaza character may be moved to any other character

human torch       7-4-4-4 (19)
invisible woman  6-4-3-6 (19)
mr.fantastic        2-5-2-8 (17)
she-hulk             1-4-7-5 (17)
namor                2-7-7-4 (20)
thing                  1-5-8-3 (17)

gamma base

Gamma Base Team -2 to Venture Total per battle if opponent is using "Annihilation Affair" Mission

thunderbolts 7-5-4-6 (22)
she-hulk        1-4-7-5 (17)
doc samson   2-2-7-6 (17)
abomination  2-4-8-3 (17)
hulk                1-3-8-6 (18)
leader            3-4-2-7 (16)

the hellicarrier

Helicarrier Team's Energy Power Cards are +1 to defense, +3 to defense against any attack from a Battlesite.

hydra                5-6-5-5 (21)
black widow      4-7-3-6 (20)
nick fury             3-7-4-6 (20)
captain america 2-8-4-6 (20)
doc samson      2-2-7-6 (17)
red skull            3-5-4-7 (19)

hells kitchen

Before every Discard Phase. Hell's Kitchen Team may switch the Reserve Character with any Front line Character

ghost rider  6-6-6-2 (20)
enforcers     3-6-4-3 (16)
kingpin        2-4-5-6 (17)
elektra        2-7-4-4 (17)
daredevil    2-7-4-6 (19)
the hand     2-8-3-6 (19)

krakoa

Krakoa Team's Energy Power cards are +1 to attack

polaris          7-3-3-4 (17)
sunfire          7-5-4-4 (20)
thunderbird  2-6-7-3 (18)
angel            2-7-4-3 (16)
wolverine     2-8-5-4 (19)
colossus       1-5-7-4 (17)

landau, luckman and lake

Landau, Luckman, & Lake Team's MultiPower Power cards are +1 to attack.

psylocke            7-6-3-4 (20)
deadpool           3-7-5-3 (18)
captain america 2-8-4-6 (20)
wolverine          2-8-5-4 (19)
venom               5-6-7-2 (20)
expediter           2-5-2-7 (16) 

latveria

Latveria Team's Reserve Character may enter battle immediately upon KO of Front Line Character

human torch      7-4-4-4 (19)
silver surfer       7-3-6-5 (21)
invisible woman 6-4-3-6 (19)
thing                  1-5-8-3 (17)
mr.fantastic       2-5-2-8 (17)
doctor doom       5-3-4-8 (20)

madripoor

All of Opponent's Universe: Teamwork Card Bonuses are +0

mandarin     7-4-3-5 (19)
psylocke      7-6-3-4 (20)
elektra        2-7-4-4 (17)
omega red  6-7-5-2 (20)
wolverine   2-8-5-4 (19)
the hand    2-8-3-6 (19)

mojoworld

During Discard Phase, Mojoworld Team may remove 1 Special Card Hit from any Character.

x-babies     5-5-4-1 (15)
mojo           6-3-1-6 (16)
dazzler       7-3-3-3 (16)
psylocke     7-6-3-4 (20)
longshot     3-7-4-3 (17)
shatterstar 3-7-5-3 (18)

morlock tunnels

Morlock Tunnels Team may not use Universe: Training cards

storm              7-5-3-4 (19)
the marauders 7-7-3-2 (19)
sabretooth     2-8-6-3 (19)
morlocks        6-3-8-2 (19)
dark beast     1-6-5-7 (19)
mr.sinster      4-5-4-8 (21)

muir island

During Discard Phase, Muir Island Team may remove 1 Power Card Hit, level 1-2, from any Character

nightcrawler    6-7-3-3 (19)
shadowcat      6-3-3-6 (18)
banshee         7-5-3-5 (20)
professor x     8-2-1-7 (18)
colossus         1-5-7-4 (17)
captain britain 4-4-7-6 (21)

onslaught's citadel

Onslaught's Citadel Team may only draw 7 cards during the Draw phase.

holocaust  7-2-6-2 (17)
sentinels   7-5-7-1 (20)
x-man       8-3-3-3 (17)
onslaught  8-2-6-7 (23)
post          1-6-4-6 (17)
dark beast 1-6-5-7 (19)

the outback

The Outback Team's Intellect Power Cards are an additional +2 to Venture Total when they Hit.

jubilee       6-4-2-4 (16)
dazzler       7-3-3-3 (16)
sentinels    7-5-7-1 (20)
longshot     3-7-4-3 (17)
reavers      5-7-6-3 (21)
wolverine   2-8-5-4 (19)

outer space

Outer Space team may not Place any Universe cards

brood             3-6-6-4 (19)
starjammers   3-7-4-5 (19)
adam warlock 7-2-5-6 (20)
silver surfer    7-3-6-5 (21)
super skrull    6-4-7-4 (21)
shi'ar              5-4-3-8 (20)

princess bar

Princess Bar Team's Energy Power cards are +2 to defense

viper               4-6-3-6 (19)
shadowcat      6-3-3-6 (18)
silver samurai  5-7-4-3 (19)
wolverine        2-8-5-4 (19)
sabretooth      2-8-6-3 (19)
the hand         2-8-3-6 (19)

ravencroft

Opponent's MultiPower Power cards do not count for Spectrum KO against Ravencroft Team

carnage        5-7-4-2 (18)
green goblin  4-4-6-6 (20)
hobgoblin      4-6-6-3 (19)
rhino              2-6-7-1 (16)
mysterio        6-3-4-6 (19)
dr.octopus     2-5-6-7 (20)

sanctum sanctorum

Sanctum Sanctorum Team may not have a Battlesite

ghost rider       6-6-6-2 (20)
adam warlock   7-2-5-6 (20)
silver surfer      7-3-6-5 (21)
mephitso          7-2-7-7 (23)
baron mordo    7-3-2-6 (18)
dr.strange       8-3-2-6 (19)

the savage land

Opponent may make 1 attack after Savage Land Team has conceded the battle. Savage Land Team may defend

sauron      6-5-5-5 (21)
magneto   8-5-3-6 (22)
rogue       4-4-7-2 (17)
ka-zar      1-7-5-5 (18)
nick fury    3-7-4-6 (20)
wolverine  2-8-5-4 (19)

the sewer

The Sewer Team's Intellect Power cards +2 for defense

the mole man  4-4-2-6 (16)
lizard               2-4-6-6 (18)
angel               2-7-4-3 (16)
venom             5-6-7-2 (20)
abomination    2-4-8-3 (17)
morlocks          6-3-8-2 (19)

ship

"Ship" Team Hits to KO is 25 points, unless otherwise altered

jean grey     7-3-2-4 (16)
iceman        7-4-4-3 (18)
cyclops        7-4-4-5 (20)
angel          2-7-4-3 (16)
apocalypse 5-5-7-6 (23)
beast          2-5-6-7 (20)

stark enterprises
For every Value of 3 or less on Character's Power Grid, that Character may not be Cumulative KO'd by that Power Type.

Hawkeye            4-7-4-2 (17)
Ironman             5-3-7-7 (22)
Captain America  2-8-4-6 (20)
Scarlet Witch      7-3-2-5 (17)
War Machine       5-4-7-3 (19)
Spider-Woman    6-3-6-4 (19)

the vault

The Vault's Team may keep duplicate Level 2 Power Cards of different Power Types

the marauders    7-7-3-2 (19)
serpent society  3-6-6-3 (18)
hobgoblin           4-6-6-3 (19)
rhino                  2-6-7-1 (16)
venom                5-6-7-2 (20)
juggernaut         4-5-8-2 (19)

wakanda

wakanda Team's MultiPower Power cards are -1 to attack

klaw               7-2-4-5 (18)
storm              7-5-3-4 (19)
hawkeye         4-7-4-2 (17)
black panther  2-7-5-6 (20)
vision              5-4-6-6 (21)
dr.doom         5-3-4-8 (20)

wundagore mountain

Wundagore Mountain Team may not Venture more than 2 Mission Cards per battle.

scarlet witch    7-3-2-5 (17)
quicksilver       7-6-3-2 (18)
nightcrawler    6-7-3-3 (19)
omega red      6-7-5-2 (20)
colossus          1-5-7-4 (17)
doctor doom    5-3-4-8 (20)

x-mansion

X-Mansion Team may combine Strength Power Cards level 1-4 with any Doubleshot card. Does not affect Power Grids

white queen   7-2-2-6 (17)
jean grey       7-3-2-4 (16)
cyclops           7-4-4-5 (20)
cable              7-7-4-5 (23)
professor x     8-2-1-7 (18)
domino           4-7-3-5 (19)

x-world

X-World's Power card attacks are not affected by Special cards already in play.

iceman            7-4-4-3 (18)
havok             7-3-4-5 (19)
storm              7-5-3-4 (19)
goblyn queen  7-5-2-5 (19)
angel               2-7-4-3 (16)
beast               2-5-6-7 (20)