Staple cards every deck should have

Started by Palatinus, April 11, 2011, 10:35:58 AM

Previous topic - Next topic

Palatinus

That's pretty intense.  Did you have a way to shift attacks to her?

Nostalgic

Quote from: Palatinus on April 12, 2011, 09:57:55 PM
I have been teaching my mom to play and we have only been using cards from the original Overpower set so there are a lot of universe cards getting used, let me tell you.  She just beat my awesome deck of Beast, War Machine, Rouge, and Colossus with her deck of Storm, Jubilee, Silver Surfer, and Invisible Woman.  It was close though.  Went to the first hand from the power pack.

Also, teamwork cards are universe cards.  And everyone plays them.  So there is at least one reason to use power cards.  I can see a deck being built without power cards though.  It would be an interesting thing.  Is that something people have done?


Using any pointers  from the site below?  ;)

http://www.davidjohnmarotta.com/op/teach.html
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

JohnL

Quote from: Palatinus on April 12, 2011, 10:31:36 PM
That's pretty intense.  Did you have a way to shift attacks to her?

Numerous. Apart from Shadowcat's avoids the rest of the deck was ways to add to venture without attacking and ways to shift attacks onto Shadowcat. Because this rendered all the avoids of the FF deck useless it could beat FF plaza decks almost all the time. Other decks? Not so much... I can post the deck if anyone is actually interested but its more of an historical artifact at this point. Still, by taking out three cards it could be made into a power card free deck.

Nostalgic

Throw in iron man: original armor and jubilee and seems like a stone wall for sure...  :P
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

Onslaught

Quote from: JohnL on April 13, 2011, 12:47:06 AM
Numerous. Apart from Shadowcat's avoids the rest of the deck was ways to add to venture without attacking and ways to shift attacks onto Shadowcat. Because this rendered all the avoids of the FF deck useless it could beat FF plaza decks almost all the time. Other decks? Not so much... I can post the deck if anyone is actually interested but its more of an historical artifact at this point. Still, by taking out three cards it could be made into a power card free deck.

As much as people hated it, the shift era was kinda cool because of stuff like this. It was far too centralized for most players, but it allowed for weirdo effects to be used that would otherwise be unseen. A deck with no powercards, a deck with The New Warriors/Infinity Gauntlet, a deck based around looping Gift of the Gods, a deck with Metallo and Captain Mar-Vell, etc - none of these creative things would have been viable without the strange effect that shifting had on the metagame.

Like everyone else I'm glad that it eventually went away, but it was fun in small doses to allow for some new innovations.

metaphist

Quote from: Onslaught on April 13, 2011, 03:31:58 AMAs much as people hated it, the shift era was kinda cool because of stuff like this. It was far too centralized for most players, but it allowed for weirdo effects to be used that would otherwise be unseen. A deck with no powercards, a deck with The New Warriors/Infinity Gauntlet, a deck based around looping Gift of the Gods, a deck with Metallo and Captain Mar-Vell, etc - none of these creative things would have been viable without the strange effect that shifting had on the metagame.

Like everyone else I'm glad that it eventually went away, but it was fun in small doses to allow for some new innovations.

Interesting. Not quite sure I understand looping Gift of the Gods though, explain?

BigBadHarve

Quote from: Onslaught on April 13, 2011, 03:31:58 AM
As much as people hated it, the shift era was kinda cool because of stuff like this. It was far too centralized for most players, but it allowed for weirdo effects to be used that would otherwise be unseen. A deck with no powercards, a deck with The New Warriors/Infinity Gauntlet, a deck based around looping Gift of the Gods, a deck with Metallo and Captain Mar-Vell, etc - none of these creative things would have been viable without the strange effect that shifting had on the metagame.

Like everyone else I'm glad that it eventually went away, but it was fun in small doses to allow for some new innovations.

Yeah, there were some interesting strategies. The problem with the shifting era was that shifting became pretty much mandatory. Some of these options are still available, just a little trickier to build around and therefore to have your deck rely on it. Still... remembering back to the first time someone pulled the Gift of the Gods loop on me, I was running Morbius and negated his 2nd one with a Morbius negate to which he responded - 'Come on! No one uses those!'   ;D

Good times.

Quote from: metaphist on April 13, 2011, 09:34:13 AM
Interesting. Not quite sure I understand looping Gift of the Gods though, explain?

Play a character with a 'Gift of the Gods' type card (Ghost Rider, Banshee, Thor, Inhumans...Am I missing anyone?) Load up your deck with a ton of them, set up Vertigo and just play Gift of the Gods to summon another gift of the Gods - repeatedly stalling until your opponent has used up all of his attacks. It's annoying when it works.

-BBH

Jack

Quote from: BigBadHarvePlay a character with a 'Gift of the Gods' type card (Ghost Rider, Banshee, Thor, Inhumans...Am I missing anyone?)
That's all of them, at least coded DS.

CoS

With the release of IQ I was a fan of the ShadowCat, Jubilee, Beyonder front line. Throw a venture manipulator in reserve and you could easily play a deck with no powercards.

gameplan.exe

Quote from: CoS on April 13, 2011, 01:40:43 PM
With the release of IQ I was a fan of the ShadowCat, Jubilee, Beyonder front line. Throw a venture manipulator in reserve and you could easily play a deck with no powercards.

That's just crazy talk!

By the way, is Beyonder worth 28 for deck building? I think I remember that...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Nostalgic

Quote from: ncannelora on April 13, 2011, 01:42:47 PM
By the way, is Beyonder worth 28 for deck building? I think I remember that...

That is correct.

With all the "power-cardless" decks I hope you don't make it to the power pack.  :D
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

Palatinus

Quote from: Nostalgic on April 13, 2011, 02:01:35 PM
Quote from: ncannelora on April 13, 2011, 01:42:47 PM
By the way, is Beyonder worth 28 for deck building? I think I remember that...

That is correct.

With all the "power-cardless" decks I hope you don't make it to the power pack.  :D

Just play Dark Phoenix Saga and you'll be okay.

Nostalgic

Quote from: Palatinus on April 13, 2011, 02:36:00 PM
Just play Dark Phoenix Saga and you'll be okay.

:D Good 1.

A tool for every problem.


Of course if anyone plays one of those events that say "no special cards may be played" you're in a bet 7 situation. Lol!
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

Palatinus

Only if they know you don't have any power cards.  Just fake them out.  "Man, I guess I haven't been getting any power cards until now because they were all bunched in my deck.  Now I have a hand full of them."

Nostalgic

Quote from: Palatinus on April 13, 2011, 03:02:33 PM
Only if they know you don't have any power cards.  Just fake them out.  "Man, I guess I haven't been getting any power cards until now because they were all bunched in my deck.  Now I have a hand full of them."

I think you'd have to discard them as unusable unless the event says you don't have to.
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."