White King's- Quad Negate

Started by CoS, July 24, 2011, 03:07:17 PM

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BasiliskFang

Uhh? I posted in this thread a few days ago to show I found an alternate for sanctum as a battlesite to lock this deck's opponent down.

Kyoujin

#31
I really like Psylocke's defense potential. 

What about this?  Remove Omega Red, include 4x Mandarin and Wolverine Activators (Mandarin can now use AR).

I'd have to do some draw tests; having 4 of in a deck DRASTICALLY increases the chance for drawing duplicates.

BasiliskFang

4x is better for drawing bj or cd with manny and Logan tho.

Kyoujin

I'm experimenting with running three of some cards where there are four listed.  It's like some opinions:

7Ix3 or 7Ix2 and 7Ax1

I'm personally leaning towards running the later.

gameplan.exe

Quote from: Kyoujin on August 29, 2013, 10:02:33 AM
I'm experimenting with running three of some cards where there are four listed.  It's like some opinions:

7Ix3 or 7Ix2 and 7Ax1

I'm personally leaning towards running the later.

I usually run the latter to hedge against Power Leech and certain Events (plus, anytime you might have a dual-grid, but I didn't think this deck had dual 7s...)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Kyoujin

Yes, there are two printed 7I.  The idea with 'Book of Darkhold' is to easily make it three.

However, each character has a 7 stat. 7S 7F 7I 7I


gameplan.exe

Quote from: Kyoujin on August 29, 2013, 12:09:58 PM
Yes, there are two printed 7I.  The idea with 'Book of Darkhold' is to easily make it three.

However, each character has a 7 stat. 7S 7F 7I 7I

oh right, forgot about The Reavers' grid - then definitely I'd go 7IIA
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Kyoujin

Yeah, I think it's a good idea, as well.

I was also considering putting in more multipowers for the purposes of teamwork cards.

chuu

#38
Hey Kyoujin, just noticed that you used this deck at the last tournament, how did it do? I didn't think it would do well against Team Work cards, were those an issue? were there many discards during play?

Kyoujin

Quote from: chuu on November 26, 2013, 10:44:27 PM
Hey Kyoujin, just noticed that you used this deck at the last tournament, how did it do? I didn't think it would do well against Team Work cards, were those an issue? were there many discards during play?

Well, I'm not the best player; in fact, this was my first outing to a tournament, so keep that in mind when I tell you about how I did  :)

I won zero games.  I altered the deck slightly to minimize the amounts of dupes, which I had very few of.

I had the opportunity the lock out combo three times, but EVERY time my opponents had thier negates, or just outplayed me.

Having said that, I learned quite a bit and I had a lot of fun.

chuu

did you play Garion's team?  Star Jammers, The Ray, Ghost Rider and Doc Strange in Reserve?  I would think that your team would have had the best chance of beating that deck.

Kyoujin

Haha, I did.  In the first round, in fact! 

Garion had only ONE NEGATE and he so happened to have it when I went for the Stand Off Win.