KL Specials

Started by Bios, March 18, 2012, 01:27:57 AM

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Hotobu

!!! (Insert "Mother of God" meme here)

I never thought about using this to remove hits from people... that seems insane. I just saw it as a way to get rid of the effects of non numerical specials.... but ... damn, just damn. That's wicked good.

thetrooper27

Yeah dude... blew me away when I found that out, too.  I can't wait to shred 10's and 11's off my team's record with KL's.  I don't think that's how they meant for it to work, but I didn't make the rules.  Good thing, too... as I seem to think cards do much less in most cases than they actually do. 8)
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Hotobu

If it were up to me they wouldn't remove hits. That does seem to be a bit suspicious. The way they're worded they should, but that just doesn't feel right... meh.

BigBadHarve

Quote from: Hotobu on December 14, 2012, 12:58:25 AM
If it were up to me they wouldn't remove hits. That does seem to be a bit suspicious. The way they're worded they should, but that just doesn't feel right... meh.

Trust me, it's not broken. It sounds great in theory, but it doesn't always come up - especially when you need it to. Once in a while you'll get a great use out of a KL and nail more than one card, maybe even heal something - but usually, it's just a discard in your hand.

-BBH

Tussin

can it be used to combat this?

* DEVOURER OF WORLDS (OD) <XM> {R} [OPD] Play during battle. Opponent cannot use Activator cards for remainder
of game or until this Special has been attacked with 4 Activator card attacks. This Special may not be negated.


it doesn't negate the cards specifically, it discards... clarification? :)

Jack


AO user

I've heard it referred  to as "anti-DOW" card but it can remove CONCEAL, lock out cards like pretty boy, lock down cards like Python hold, stars and garters and grid enhancing AY's.  It's negate worthy if you try to have them discard DOW.

Jack

It'll also remove hits that have lingering FROB/FROG effects too. It was used in one of our tournaments to remove X-Man's 11 in a clear victory.

BasiliskFang

#23
so KL. for my questions lets assume x-babies is on the team. banshee, thor and x-man are on my opponents.

It can remove DOW.

Does it remove the sub effect of unfettered might if unfettered might is no longer on the table but did land? or is on the table and did land?


does it undo the effect of 11 specials?
could the opponent's banshee attack again?

can i hit their x-man again?

BigBadHarve

While it's not a rule in the game, my take has always been that lasting effects should always remain on the table. Technically speaking, if you have Thor's 12 in play, and I remove the hit (but not negate it) you should keep that card somewhere conspicuous as it is still 'in play.'

Maybe we should declare a rule for our events indicating as much. Any card in play must remain on the table, even if it's not directly in the permanent/current record of a character. Thus the Thor 12 for example wouldn't be returned to the dead pile after it's removed unless it was negated or removed with a KL.

Either way, KL specials do remove all effects in play that meet the requirements. I'd personally rule in a tournament that it includes cards that are no longer on the table as well, as the effects are still active, therefore in play.

breadmaster

definitely hard to remember if the cards aren't around to remind you

then again, I messed it up with the card clearly visible.  in buffalo I used the 11m (team may not attack) which landed as a hit, and very next turn tried to launch a tw...