NW Specials

Started by Bios, April 02, 2012, 11:01:26 PM

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Bios



The secondary effect is effective at any time or just in the moment that NW hits?
For example, let's say the X-Babies have less than 15 points (all from Power cards) when mercy killing hits. Will X-Babies be KO'd upon NW effect as they achieve 20 hit points?

Jack

I was back and forth with it, my final answer is that if there's hits totalling 10 and this card hits, it's a KO.

As answered on a FAQ somewhere (not Norm Barth's):
QuoteQuestion: Hi there. I have a question regarding the new NW OPD's (eg. Sabra's Lethal Agent). It says "if successful and target has hits totaling 15 or more then target character is KO'd regardless of Inherent Abilities and other special cards" My question is - does the hits totaling 15 or more include the 5 damage done by the NW card? If it doesn't, this doesn't seem to be that powerful a card, as most characters (short of X-Babies) would be KO'd by that hit anyway.

Answer: The 5 points of the NW counts into the total for immediate KO since the condition is being checked after the attack has hit. So any Character with 10 points on them (including Power cards on the X-Babies' records) is susceptible to easy KO from an NW Special attack.

I would say, since the If successful clause would make the 5 a hit, it counts the 5 with the total to 15.

Bios

Makes sense... just poorly written! But I still wonder if the KO takes place if the 15 points sum is achieved later...

Jack

I would argue the 15 is instantaneous, so if you don't land it at 10+, that's it.

Demacus

Based on the wording of "If successful and Target character..." it would indicate that it checks for the KO'ing instance at the time of successful hit only.

gameplan.exe

#5
It seems like the character would be KO'd at any time, as soon as they have 15 points in hits. The fact that the NW was from a previous battle (or even previous in the same battle), doesn't seem like it changes the fact that it was successful. So the "if successful" portion seems permanent.

To take this a step further, would be to say that if the NW was healed (say, with an AL or an offensively-played AO), the secondary effects would still stay (a la Banshee's Super Scream).

Here's a follow up question, though - will this card be complemented with the KD Specials?
(see: Alpha Flight's MURMUR: All Energy Power Card Hits on Target Character are doubled when determining Cumulative K.O. ...)

So...
lv.2 PC + lv.3 PC + KD + NW = KO?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Demacus

I would wager that your formula based on the KD would be correct.  As far as the NW, I guess it would just depend on how often the game state would check the secondary effect.  I know with most other card games, in the instance of the aforementioned quote in my last post, the game state would ONLY check the hits totaling 15 or more 1 time, and only at the moment the attack itself was successful.

Now, we all know that Overpower runs on it's own (if not entirely skewed) wheels.  My previous statement might be correct for another game, but for OP the secondary effect MIGHT check each time a new hit successfully lands on the recipient of the NW attack.  Did anyone check the meta-rules to see if there was something more clear?

AO user

Quote from: ncannelora on April 03, 2012, 02:08:34 PM
It seems like the character would be KO'd at any time, as soon as they have 15 points in hits. The fact that the NW was from a previous battle (or even previous in the same battle), doesn't seem like it changes the fact that it was successful. So the "if successful" portion seems permanent.


I agree with this reading of the card.  It would be most dramatic if played for the KO but I think it would remain as ticking time bomb.  No one seemed to reply to that part of the post