does anyone make decks with specific special codes in mind

Started by steve2275, April 17, 2012, 03:42:52 AM

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Jack


steve2275

Quote from: ncannelora on June 08, 2012, 12:13:49 PM
Quote from: steve2275 on June 08, 2012, 11:38:40 AM
i hear the outback is popular this time of year  ;D

That's pretty funny. Outback does have the BJ, which will help funnel attacks away from Ripclaw, but it's only one. On the other hand, a Battlesite like Danger Room or X-World have a pair that can be used (BJ & CD, or AH & CD, respectively). In general, though, it might be worth actually just using Beast in stead of Ripclaw. He has his own CD to funnel attacks to the other two, plus he has negates for you. Then, there's the added strategy of using Book Of The Darkhold on either Booster or Storm  ;)
thanks
and thanks posting along with me
i appreciate it

http://overpower.ca/tools/battlesites.php
and jack where all the specials for it?
ut oh
and all the cards for all the sites?
oh damn
theres no  cards anywhere
http://overpower.ca/tools/quickcharacters.php
only the any's are shown
http://overpower.ca/tools/characters.php
only characters cards there
i hope this can be fixed
im sorry jack for mentioning cape citadel

Jack

I forgot to do one thing... fixing.

EDIT:

Fixed. I forgot to update the database.

steve2275

well done
thanks jack
i feel better now
anyway..heres a thought
i dare someone to make a deck using 4 of the aa and/or ab special(different opponent)  ;)

Demacus

Quote from: steve2275 on June 09, 2012, 10:39:38 AM
i dare someone to make a deck using 4 of the aa and/or ab special(different opponent)  ;)

Isn't that what the Beyonder decks kind of theme off?   Not exclusively, of course...

gameplan.exe

I just built a deck around a new card. It's seldom used, but I figured if I used enough of them, maybe there'd be payoff. The team is still pretty solid, despite the weak, but prolific card. Plus, it puts Cyclops into a rarely-used Reserve position!

[X-Men:OT] [Professor X] [Iceman]          Any Heroes
                        (AFx2)        (AFx2)                   (AF)
                     [Cyclops]
                        (AFx2)

I'll spare the details, but it's already a solid deck, and then adding all the "Add 3 to Venture Total" Specials seemed to be a fun, fresh approach. I played a game with it last night and won, although the AF cards were only marginally helpful (think I won 1 hand with 1 of them).
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Nostalgic

I always thought AFs were wierd with the +3 or -3 to opponents venture total thing. Some  cards say +3, some -3, and some say both with a choice of which to apply. My question is what's the difference? Since the only way to stop either is a negate, and since you CAN go into negative venture I just don't get why all those type cards aren't just +3.  :P
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

gameplan.exe

Quote from: Nostalgic on June 13, 2012, 01:45:53 PM
I always thought AFs were wierd with the +3 or -3 to opponents venture total thing. Some  cards say +3, some -3, and some say both with a choice of which to apply. My question is what's the difference? Since the only way to stop either is a negate, and since you CAN go into negative venture I just don't get why all those type cards aren't just +3.  :P

well, in the first edition, it was all + for good guys and - for villains. I think they just wanted to keep that concept going. the net effect is the same, though.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

Quote from: ncannelora on June 13, 2012, 01:22:30 PM
I just built a deck around a new card. It's seldom used, but I figured if I used enough of them, maybe there'd be payoff. The team is still pretty solid, despite the weak, but prolific card. Plus, it puts Cyclops into a rarely-used Reserve position!

[X-Men:OT] [Professor X] [Iceman]          Any Heroes
                        (AFx2)        (AFx2)                   (AF)
                     [Cyclops]
                        (AFx2)
while its not AF
i use cerebro instead of iceman
altho i am making one without the any's
im making a 3rd actually

oh do you give cyclops another special to place? focused force or wide beam?

gameplan.exe

Quote from: steve2275 on June 14, 2012, 03:04:31 AM
Quote from: ncannelora on June 13, 2012, 01:22:30 PM
I just built a deck around a new card. It's seldom used, but I figured if I used enough of them, maybe there'd be payoff. The team is still pretty solid, despite the weak, but prolific card. Plus, it puts Cyclops into a rarely-used Reserve position!

[X-Men:OT] [Professor X] [Iceman]          Any Heroes
                        (AFx2)        (AFx2)                   (AF)
                     [Cyclops]
                        (AFx2)
while its not AF
i use cerebro instead of iceman
altho i am making one without the any's
im making a 3rd actually

oh do you give cyclops another special to place? focused force or wide beam?

I did, also give him a pace-able Special, Remove Visor. I've found it to be much more powerful as a late-game card. Even though it's not as valuable on it's own, the ability to land 13 points in one move is quite threatening.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

BasiliskFang


gameplan.exe

Quote from: BasiliskFang on June 14, 2012, 04:35:30 PM
how about the battlesites? Mojoworld, NEGATES!

You mean as a homebase? because yes, that has some hyper-negating up front, with Mojo, Longshot, and X-Babies! Plus, you could go with some super-defense battlesite and take advantage of Longshot's inherent ability, trying to keep ahead on Venture automatically  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

Quote from: ncannelora on June 15, 2012, 01:21:10 PM
Quote from: BasiliskFang on June 14, 2012, 04:35:30 PM
how about the battlesites? Mojoworld, NEGATES!

You mean as a homebase? because yes, that has some hyper-negating up front, with Mojo, Longshot, and X-Babies! Plus, you could go with some super-defense battlesite and take advantage of Longshot's inherent ability, trying to keep ahead on Venture automatically  ;)
who's in reserve?
dazzler(who can possibly use longshots specials)
or psylocke?

gameplan.exe

I'd go Psylocke, to fit the grids a little better. Plus, I'm a fan of bringing AV specials up...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

BasiliskFang

I meant using mojoworld characters as activators. Everyone but psylocke has a negate.