Marauders LN card

Started by DarKBladE09, April 18, 2012, 11:00:29 PM

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DarKBladE09

This is the card that says an attack on Marauders or their teammate may be moved to target front liner for remainder of battle. The way this card has been used against me, my opponent has been shifting every attack from every opponent. Isn't the card supposed to be played ON one team member or Marauders and only attacks to that one team member can be shifted to whoever? When reading it, it seems to imply that it is to be played on one character and not for your whole team to shift every attack where you want. Am I wrong on this? I did a search to see if anyone had previously asked about this card and didn't find anything, so hopefully this is a fresh one. Thanks in advance you Smarty McSmartpants, you.

Jack



QuoteThe effect of this special is that it allows the player playing the special to shift any attack that is made by the opponent that targets one of the player's character (front line or reserve) to a different character (who must be on the front line). This effect last until the end of the battle. If the redirected attack causes there to be no function then it has effectively blocked the attack (for example, attacking a character with an AI special that is redirected to a different character who has no placed cards, has effectively blocked the AI special from landing). If the character playing the special is KO'd during the battle, then the effect of this special continues until the end of the battle.

PowerBalance

So basically, the card can allow ONE front line character (shifter) to shift all attacks to ONE other front line character of your choice (shiftee). Basically, that just means that the shifter cannot be attacked for the rest of the battle.

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Nostalgic

Quote from: Allo on April 19, 2012, 12:06:58 AMBasically, that just means that the shifter cannot be attacked for the rest of the battle.

No. It means the Defender (player of this special) can choose to the target of all the opponent's attacks for remainder of battle. The opponent (attacker) can attack whoever they like, but the defender can shift it to whoever they like.
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PowerBalance

#4
Really? Wow, that's unusual. People where I live seem to play this card differently.

If you were able to shift it from any character to any other character, then it should read:
"Any attack made on Marauders' TEAM may be moved to ANY other front line character of Marauder's choice for remainder of battle. Character may defend."
(i.e. similar to what is on Four Freedoms Plaza).

Even so, if it read something closer to "Any attack made on Marauders AND teammateS (i.e. emphasis on the plural)" then it would make more sense.

Also, according to what Jack posted:
"The effect of this special is that it allows the player playing the special to shift any attack that is made by the opponent that targets ONE of the player's character (front line or reserve) to a different character (who must be on the front line)."
It doesn't say attack "that targets ANY of the player's character".

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DarKBladE09

Jack's post really didn't clear it up for me and both of you seem to take opposite sides. Jack just kind of restated the card, and what he wrote can still be interpreted in the way both of you have mentioned. I personally think this card is doing exactly as Allo explained in his first post. If it gave you free reign to shift everything to anywhere on frontline, I believe it would be worded much differently.... Now after I've typed this out and reread Jack's post several times, I'm thinking he agrees with Nostalgic :( Can you clear this up a little more Jacky?

Jack

Don't call me Jacky.

I copy and pasted the "official" way to play the card from the Tournament Guide.

You play the special like a normal special. It modifies any attacks made on Marauders or teammate. The opponent makes attacks as normal (so the attacks would target one character) but Marauders' team have the option to move the attack onto any Front Line Character of Marauder's choice. Defence is optional.

It never says that you state which character you wish to benefit from Vertigo. The "one" applies per attack and does not have to be the same in other attacks.

Jesse

I never realized that, that was how this card was played - seems mighty benefitical for a battlesite....is the Morlocks Tunnels a good site to use? I've not played with it yet but am highly considering it now  ;)
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

steve2275

#8
Quote from: Jesse on April 19, 2012, 07:02:25 AM
I never realized that, that was how this card was played - seems mighty benefitical for a battlesite....is the Morlocks Tunnels a good site to use? I've not played with it yet but am highly considering it now  ;)
http://overpower.ca/tools/battlesites.php
you decide  ;)

i hate when that comes up

Jesse

I know what cards are there....I havent run battlesites yet since I got back into OP and I'm sure when I ran them when I was younger, I ran them incorrectly  ;D I was just wondering in comparision to other sites would this be a good one to use.
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster


Jesse

Since that doesnt answer my question, I'll repost.


People that have play this site - how does it stack up compared to others?

Thanks!
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

gameplan.exe

I just wanted to shed a little more light.

There is no doubt that this card is a pain in the arse! It really makes it hard to KO characters when Marauders are there, grouping attacks to avoid spectrum/cumulative - or shifting them to ... dun dun DUNNN! XBABIES!!

The pairing of X-babies with Marauders was a major factor in the Dead Is Dead rule.

Also, the extreme usefulness of this card is why they determined to nerf it a little so that it could no longer be played defensively (as it was possible originally).
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DarKBladE09

oh so it is offensive only? That's good news. it was a huge pain for me after the event 'Lambs to Slaughter' came out.

Sorry about calling you Jacky, had no idea it would upset you and did not mean to offend.

Jack

#14
Morlocks Tunnel is very fun to play with. Probably one of the better ones if you like variety.

Vertigo, even if not defensive, is still a pain especially from a battlesite. Caliban from Storm/Morlocks gives you a extra Beyonder in a way. There's a CD/AH lockdown option with Beast/Storm. There's a negate as well. And then there's the Storm: Neutralized that gives you freedom to put either Storm: Neutralized or Morlocks for the Morlocks' non-OPDs.