Marauders LN card

Started by DarKBladE09, April 18, 2012, 11:00:29 PM

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Jesse

Quote from: Jack on April 19, 2012, 01:16:21 PM
Morlocks Tunnel is very fun to play with. Probably one of the better ones if you like variety.

Vertigo, even if defensive, is still a pain especially from a battlesite. Caliban from Storm/Morlocks gives you a extra Beyonder in a way. There's a CD/AH lockdown option with Beast/Storm. There's a negate as well. And then there's the Storm: Neutralized that gives you freedom to put either Storm: Neutralized or Morlocks for the Morlocks' non-OPDs.

Awesome. I knew a lot of the cards were decent, but I didn't even think about the other things you said - I think I will definitely grow fond of this site when I start playing it  :D
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

BigBadHarve

Quote from: DarKBladE09 on April 19, 2012, 01:10:35 PM
oh so it is offensive only?

Yes, I find it extremely offensive! :P

Morlock Tunnels is a great site. It has a decent variety of tricks and defense, based on your needs.

Solid OPDs include-  Malice, Gathering Winds, Morlocks Leech (Yes, I know a few of you will look  :o  at that one, but trust me, it's won me a few games)

Plus variety of unique cards for defense and effects - A Negate, only universe (or only strength for variety), no universe, Healing, avoids and of course Vertigo... attacks include various AR options from a couple of characters, Marauders: Arc Light, Morlocks: Callisto, Sabretooth: Dangerous Mind among others...

So yeah, Morlock tunnels = a good site.  ;)

-BBH

Demacus

I'm well aware of how Vertigo actually works, but I must say, based on it's wording alone, it does seem like you would have to chose your 2 characters when you play the Special itself, instead of choosing each attack, but as we all know, there are plenty of cards in OP that you don't play as written, you have to go out of your way to find out how the card was intended to be used, and only use it that way.  Having known Vertigo's effect, I never bothered to actually read her, but you are right, a card written as she is in any other card game would have a much more literal effect.

gameplan.exe

#18
Quote from: Demacus on April 19, 2012, 06:06:22 PM
I'm well aware of how Vertigo actually works, but I must say, based on it's wording alone, it does seem like you would have to chose your 2 characters when you play the Special itself, instead of choosing each attack, but as we all know, there are plenty of cards in OP that you don't play as written, you have to go out of your way to find out how the card was intended to be used, and only use it that way.  Having known Vertigo's effect, I never bothered to actually read her, but you are right, a card written as she is in any other card game would have a much more literal effect.

I don't think that's right. The card is ambiguous and, because there is no punctuation, it can be (and is) played as open to interpretation as possible. Nothing about the way it's played contradicts the text, so it's still being played "as written." Any added restrictions are inferred based on experience with other card effects and other games.

There are a lot of cards like this, hence the meta-rules and tournament guide  :-\

(ninja edit on first line  ;))

p.s.,
plus there's the intent of the card. She's a character that would do exactly this - make you feel so off balance so that when you think you're attacking one person, you're actually attacking some one else. To be honest, I'm thankful that you can't take this card even more literally, and have an attack made on Marauders or their teammate be turned around back on to one of my own characters  :-[
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Demacus

I re-read it again...  I think my brian added a word or two that isn't there.  It is kind of confusing to read, but again, knowing full well how it works, I'm not gonna worry about it.  lol  To quote a friend of mine:  "Don't ask, just believe."

Bios

#20
Quote from: ncannelora on April 19, 2012, 06:11:58 PM

I don't think that's right. The card is ambiguous and, because there is no punctuation, it can be (and is) played as open to interpretation as possible. Nothing about the way it's played contradicts the text, so it's still being played "as written." Any added restrictions are inferred based on experience with other card effects and other games.

... To be honest, I'm thankful that you can't take this card even more literally, and have an attack made on Marauders or their teammate be turned around back on to one of my own characters  :-[


Never thought about the possibility of shifiting to an opponent character, but since it says "Front Line Character" instead of "Front Line Teammate", I guess it could be done if you want to play as written. Take "Trick Transport" (DZ) for example, it says "Target hero (character)" and it can be officially played on teammates or opponent's characters.

I am not saying that I agree with that, only that the text doesn't restrict it. In fact I think the card would be too powerful if played this way.

There are other two cards that could be interpreted this way: The Justice League Any Character (although it only allows one shifiting) and Trickster's "Bait and Switch", wich would totally turn against Trickster if played as written!

I rewrote  LN's text in my homemades. The idea was making it clear enough for playing as written (including icons to indicate duration and that the card must be played offensively).


Demacus

You are absolutely right, Bios.  It should state target teammate.  Very interesting.  Vertigo being able to shift attacks back at their attacker's allies would make a LOT of sense, but would be insanely overpowered.  I guess if it were playable that way, either her errata would have been harsher, or Marauders would have simply had to been banned in the professional circles outright.  Does this one fall under your play as written, BBH? :D

BigBadHarve

Quote from: Demacus on April 19, 2012, 08:21:22 PM
Does this one fall under your play as written, BBH? :D

Yes. We simply made it OPD.

;)

-BBH

steve2275

#23
so basically u attacks marauders and they move it to wolverine

"just because we have to work with you doesnt mean we have to like you"

PowerBalance

It makes sense that people think this card is overpowered then. The solution could be to make it an OPD as per BBH, or just reduce the effect of the card to the closest representation of what the text says (i.e. pick one person to shift from, and one person to shift to).

Bios makes a good point about it possibily even being a front line character on the opposing team as it doesn't state which team the character needs to be on. So obviously if you don't want to attack the shifter then, otherwise you'd attack your own team!

The meta-rules don't actually clarify the use of the card either, nor do the tournament guides. Ultimately, I guess whoever is playing at the time can come up with their own rules. As long as it's clear before the game starts, there shouldn't be any issue.

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DarKBladE09

I like that thought a lot. I think that the card was meant to choose a shifter and shiftee and maybe even meant to allow targeting of oneself. Of course, my opinion is no more right or wrong than someone who believes the opposite. They really left a lot in this game for us to speculate on, eh?